Conscripts and Buletins
Posts: 525
The curent buletin loadout I'm having at the moment is the:
-Damage
-Health
-Molotov range or Accuracy
The problem is particularly the molotov one,I don't really see the +5% range having any effect,you still have to get really close between Conscripts and,for example Grenadiers to a distance that they could shake hands...is the accuracy buletin better?
Oh and this is for Relic:Molotov ain't working on MG,the opponent just packs up,runs from conscripts,doesn't lose any squad member and when I proceed in following them half my squad is dead(poor micro I know,but that molotov is a racist)
Just asking for advice here,so please don't hate
Posts: 954
Posts: 2425
Permanently BannedNot that you give a shit about stats.
Posts: 896
Oh and this is for Relic:Molotov ain't working on MG,the opponent just packs up,runs from conscripts,doesn't lose any squad member and when I proceed in following them half my squad is dead(poor micro I know,but that molotov is a racist)
Your choice is good. And yes Molotov in its current state is a joke. I have done some testing on it with a friend and it is so random. Often you throw molotov and it does barley anything as you describe. On rare occasions however, it can burn the mg handler and the second solider that comes to handle it.
Posts: 950 | Subs: 1
joker, im guessing youre talking about 5% damage, 3% health, and 2% accuracy bulletins. these are all pretty minor differences, but thats what bulletins are supposed to be. heres the math.
damage:
16*1.05=16.8
health:
80*1.03=82.4
accuracy:
near:.5*1.02=.51 far:.25*1.02=.255
molotov range:
15*1.05=15.75
so of these bulletins, molotov range is pretty worthless. .75 range will barely ever make a difference. health will probably give you the biggest difference. weapons that deal 80 damage (mortars, rifle nade, bundle nade) will no longer 1 shot a full hp con with that bulletin. also, ostwinds deal 40 damage, so it will take 3 hits to kill rather than 2. as for the damage and accuracy, those will increase your dps, but the effects are pretty minor. a 5% damage boost or 2% accuracy boost will translate directly into a 5% or 2% dps boost respectively. so damage is obviously the better choice, although accuracy should make your dps a tiny bit more consistent.
molotov is working properly. a big complaint right now is weapon teams dont die quickly enough. relic is working on fixing that, but its not a molotov issue. molotovs dont function like rifle nades obviously. rifle nades deal all their damage on impact. molotovs deal less damage on impact, but then burn squads that remain in the area. theres also a chance for it to instantly kill entities if youre lucky. if the unit moves out of the fire right away, molotovs will not be very effective.
edit: abdul just mentioned what i was talking about. if an entity has >50% hp, it has a 5% to burn instantly. if an entity has <50% hp, the chance goes up to 10%. that means theoretically you could kill an entire squad instantly if youre lucky enough. obviously wont happen alot, but the molotov has much more variability in its effect.
Posts: 2425
Permanently Banneddamn nullist. way to be a dick.
Nice post, but there are threads that more comprehensively detail them.
If people bothered to search the forums back, they are pretty clearly labelled and still valid, since there has been no change to bulletins or Cons since then.
Posts: 950 | Subs: 1
Nice post, but there are threads that more comprehensively detail them.
If people bothered to search the forums back, they are pretty clearly labelled and still valid, since there has been no change to bulletins or Cons since then.
im sure there are, but he wasnt just asking for math, he wanted opinions on which of those bulletins was worth using. is there actually a search function for old threads? i cant find one if there is. that makes it pretty hard to find old threads, especially if you arent sure one exists in the first place. i just quickly glanced through the first 20 pages and didnt see anything on bulletins like you described. its honestly easier to just answer his question, although you have a point. if everyone does that, theres going to be a ton of repetitive threads. but id say thats a reason for them to add a search function, not a reason to stop being helpful to other people.
also, i was referring to, "Not that you give a shit about stats."
maybe you guys had a disagreement in another thread or something, but i dont think anything in his post warranted that response.
Posts: 170
Conscripts do 16 damage, normally takes 5 bullets to do 80 damage, but hp bulletin makes it require 6 bullets.
Grenadiers do 20 damage, normally take 4 bullets to kill, bulletin will make it require 5.
Posts: 525
@woof me and Nullist are best "friends"...yeah,and he's a dick(sometimes)
@Nullist
1.Jezz,thanks for the help,just searched buletins and guess what...found nothing
2.Didn't ask what buletins do(I can read,LoL) I was asking whether they are effective,in particular the +5% range on molotovs because I didn't see any significant difference...so yeah I asked for advice and you jumped at my throat...thank you again and have a nice day
Posts: 2425
Permanently Banned@Nullist
1.Jezz,thanks for the help,just searched buletins and guess what...found nothing
2.Didn't ask what buletins do(I can read,LoL) I was asking whether they are effective,in particular the +5% range on molotovs because I didn't see any significant difference...so yeah I asked for advice and you jumped at my throat...thank you again and have a nice day
Theres a thread just 4 pages back on Central.
I find it ironic that now you are interested in stats, whereas if I remember correctly, your one of the guys who still claims Cons have less survival and dps than Grens, despite being shown stats repeatedly.
I never thought you needed an "explanation on what buletins do". Dont know where you got that idea.
I just said there are several threads with extremely accurate and factual analysis.
If being told such threads exist, somehow butthurts you, then I apologise.
Posts: 525
Theres a thread just 4 pages back on Central.
I find it ironic that now you are interested in stats, whereas if I remember correctly, your one of the guys who still claims Cons have less survival and dps than Grens, despite being shown stats repeatedly.
I never thought you needed an "explanation on what buletins do". Dont know where you got that idea.
I just said there are several threads with extremely accurate and factual analysis.
If being told such threads exist, somehow butthurts you, then I apologise.
Uhm please show me when I said Conscripts have less survivability than Grenadiers...irony fail
Posts: 2425
Permanently BannedPosts: 525
your one of the guys who still claims Cons have less survival and dps than Grens, despite being shown stats repeatedly.And I don't remember you showing me any stats,guess I was drunk two nights ago...
And to answer your question,yeah they are balanced until german gets LMG at least...LMG Grenadiers rapes Conscripts(not that i mind,I make four of them at least)
Posts: 2425
Permanently BannedMy mistake. Glad you acknowledge and recognise stats.
Posts: 525
Posts: 2425
Permanently BannedSo, yes.
Posts: 2181
So if you have +2% twice is it 104% or 102% + another 2%
Posts: 2425
Permanently BannedMultiplicative would be 2% of 102%.
I was surprised to hear they stack additively.
Seems pretty OP to me, but Dev seemed unconcerned.
Posts: 2181
Posts: 525
Instant pin??...now that is OP
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