Don't miss the COH2 surprise!
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Posts: 394
What other changes have been made or added on to Essence 2.0 to make 3.0??
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The UI is sleek. Good job.
Posts: 222
SemInt is indeed correct - that camera height is REALLY zoomed out, so it just looks smaller
He's always right. We've learned to live with it
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Posts: 1550 | Subs: 7
The option of zooming out so much without using the tactical map is quite useful.
The UI is sleek. Good job.
Could have been done merely for demonstration purposes.
Posts: 368
ok, however, they should extend their sight range a bit (x3) to make it seem more realistic!
And then spend all the money they earn from it TO BUY SILVER!!!!!!!!
Posts: 133
And then spend all the money they earn from it TO BUY SILVER!!!!!!!!
yO THERES A THREAD FOR THAT.
Posts: 1620 | Subs: 2
ok, however, they should extend their sight range a bit (x3) to make it seem more realistic!
No. CoH is not a realistic game. Sight ranges should be whatever it takes for them to be balanced. If you want realism go play Combat Mission.
Posts: 133
No. CoH is not a realistic game. Sight ranges should be whatever it takes for them to be balanced. If you want realism go play Combat Mission.
Its a big let down none the less, when i seen that last video i was very dissapointed, i had hoped relic had the skill to balance this new true sight mechanic and have it kinda realistic , but really, with a clear line of sight i can see many km , these men cannont see more than a few hundred meters , for me it breaks the game immerson and comes off very gimicky.
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Its a big let down none the less, when i seen that last video i was very dissapointed, i had hoped relic had the skill to balance this new true sight mechanic and have it kinda realistic , but really, with a clear line of sight i can see many km , these men cannont see more than a few hundred meters , for me it breaks the game immerson and comes off very gimicky.
Imagine how big maps would have to be if they implemented such LOS
Posts: 93
Its a big let down none the less, when i seen that last video i was very dissapointed, i had hoped relic had the skill to balance this new true sight mechanic and have it kinda realistic , but really, with a clear line of sight i can see many km , these men cannont see more than a few hundred meters , for me it breaks the game immerson and comes off very gimicky.
Did you even play Company of Heroes (1)?
You don't have realistic scales in first person shooters either, because you're looking a comparatively small screen.
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Posts: 160 | Subs: 3
As for other changes, it's hard to see in gameplay video with short clips, but we've added a number of new shaders, new lighting... the snow is really something cool. On DX11, the vehicles actually deform the snow with their treads (or as you can see with the infantry, footfalls). On lower DX versions, it just leaves a spline so gameplay won't change in that respect.
In addition, we've done a lot of optimization to get the engine running better than it did in CoH1 or DoWII - one of the biggest complaints of the original was the beefy machine needed, so we wanted to address that, too.
Posts: 93
MaxKeiser confirmed as a non vCoH player.
Then he arguably should pick it up (very cheaply) so he can get an impression of whether CoH 2 is the game for him.
Posts: 1944 | Subs: 2
Had we changed the sight range to be unlimited with True sight, we would have potentially lost some of what COH is. We didn't want to change the game fundamentally, we only wanted to improve on it.
As for other changes, it's hard to see in gameplay video with short clips, but we've added a number of new shaders, new lighting... the snow is really something cool. On DX11, the vehicles actually deform the snow with their treads (or as you can see with the infantry, footfalls). On lower DX versions, it just leaves a spline so gameplay won't change in that respect.
In addition, we've done a lot of optimization to get the engine running better than it did in CoH1 or DoWII - one of the biggest complaints of the original was the beefy machine needed, so we wanted to address that, too.
So if my laptop can run vcoh on low settings with about 20fps I'll be fine for CoH2?
Posts: 102
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very nice lighting effects
And some of the images from the gamerzine preview really show off some impressive graphics.
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