why do gaurds drop weapons so much?
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So why do guards drop their weapons so much, is it a bug?
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Once you upgrade Guards with DPS machine guns they are holding 4 weapons (2 at-rifles, 2 dps-mgs) which means once you lose 2 men they have a chance of dropping weapons (no one is left holding a rifle once 2 men die). This means they drop more weapons relative to many other squads.
while i can't recall how the game mechanics regarding this work exactly, the gist of what you are saying is true. i think it had something to do with the weapon slots though (remember: squads might have more weapon slots than they have members, and certain weapons might take up more than 1 slot).
They always drop the DPS first right?
iirc, in vcoh (and everything i metioned above is from vcoh too, it might have changed though) certain weapons had higher drop chances than others, but apart from that there was no set "drop order".
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They always drop the DPS first right?
They drop whatever the model is holding.
Posts: 79
They drop whatever the model is holding.
wrong, it is another mechanic designed to give germans more of an advantage, like they really need it.
Posts: 231
wrong, it is another mechanic designed to give germans more of an advantage, like they really need it.
? I don't really understand your reasoning here. The German dedicated AT infantry would be PGrens with Shreks, and if they lose 2 guys they become in risk of losing their weapons, same as guards.
But someone else said it best, they have a high chance of losing their weapons, because once you upgrade their mgs the squad is running around with 4 specialized guns, which means a high drop rate. Same reason why stormtroopers were so risky in vcoh with double shreks/stgs.
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The German dedicated AT infantry would be PGrens with Shreks, and if they lose 2 guys they become in risk of losing their weapons, same as guards..
no, shrecks always fall back to other models in the squad, you have to wipe the squad out to make them drop
Posts: 409
no, shrecks always fall back to other models in the squad, you have to wipe the squad out to make them drop
No, once the squad falls to two-man, they drop shreks.
There's only a percentage chance of weapon drops; they don't drop 100% of the time, that would just be retarded.
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And I've definitely had PGrens drop a single Panzerschreck when reduced from 2 to 1.
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No, once the squad falls to two-man, they drop shreks.
There's only a percentage chance of weapon drops; they don't drop 100% of the time, that would just be retarded.
Fair enough,Guards drop weapons per death but PGrens don't,no that would be indeed retarded...we wouldn't want to have Soviet Anti-Tank Infantry now wouldn't we?It would destroy the balance,it's like saying Soviets can mount MG42's,which is of course impossible,the crew being olympic athletes at 100 meters sprint with a 11 kg weapon on the back and are,as the myth told us,non-flamable creatures it seems
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Once you upgrade Guards with DPS machine guns they are holding 4 weapons (2 at-rifles, 2 dps-mgs) which means once you lose 2 men they have a chance of dropping weapons (no one is left holding a rifle once 2 men die). This means they drop more weapons relative to many other squads.
This.
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Permanently BannedCant really informedly comment until we know those, and neither can anyone else.
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| slot_item_bag: {
| | always_pick_up: false;
| | can_stack: false;
| | can_stack_max: 1f;
| | drop_item_entity: "soviet_guard_ptrs_mp";
| | drop_rate: 0.33f;
| | hardpoint: 1f;
| | has_speech_code: true;
| | is_entity_user: false;
| | item_uses: 0f;
The Panzershreck is the only item that has 3 seperate entries, in which all other droppable items simply have one entry.
Panzershreck has:
panzershreck_mp
panzershreck_slot1_mp
panzershreck_slot2_mp
Again, the other weapons are simply weaponname_mp, which might explain if shrecks really do only drop when they are at 2 models or below; though anecdotally I can't say if this is true or not.
If there aren't other mechanics at work, ALL droppable items have a 33% chance to be dropped on model death, and a guard squad has the most items out of all squads in the game that can be dropped.
Posts: 525
Looking through the weapon files, I found drop rates. However, any weapon that is capable of dropping (i.e. PTRS rifle which is droppable vs G43 which is NOT droppable) has a .33 drop_rate, whereas all other items have a 0 drop_rate.
Code| slot_item_bag: {
| | always_pick_up: false;
| | can_stack: false;
| | can_stack_max: 1f;
| | drop_item_entity: "soviet_guard_ptrs_mp";
| | drop_rate: 0.33f;
| | hardpoint: 1f;
| | has_speech_code: true;
| | is_entity_user: false;
| | item_uses: 0f;
The Panzershreck is the only item that has 3 seperate entries, in which all other droppable items simply have one entry.
Panzershreck has:
Codepanzershreck_mp
panzershreck_slot1_mp
panzershreck_slot2_mp
Again, the other weapons are simply weaponname_mp, which might explain if shrecks really do only drop when they are at 2 models or below; though anecdotally I can't say if this is true or not.
If there aren't other mechanics at work, ALL droppable items have a 33% chance to be dropped on model death, and a guard squad has the most items out of all squads in the game that can be dropped.
Thanks Endeav,that would explain why shreck drops are so rare...would be nice if they dropped those sexy MP 44's though
Posts: 409
Thanks Endeav,that would explain why shreck drops are so rare...would be nice if they dropped those sexy MP 44's though
I'm fine with that as long as PPSh also becomes a drop.
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