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120mm Mortar Precision Strike

27 Aug 2013, 22:49 PM
#1
avatar of Jonky

Posts: 118

Hey guys, so I've been using mortars quite a bit in 2v2s recently. I've used the Katyushas, 82mm mortars and 120mm mortars precision strike and each is incredibly effective at putting a shell (or trio of rockets) in one small area...but not the 120mm.
When I've used this with the 120mm it just hasn't seemed to work and has just shelled the local area as normal. The icon turned yellow, I can't account for whether the munitions went down; but when the shell landed it was the same amount of scatter as I'd expect to see after a normal barrage (which is understandably excessive).
Can anyone confirm whether this has happened to them or if I somehow managed to bugger it.
Thanks,

Jonky
27 Aug 2013, 23:30 PM
#2
avatar of rofltehcat

Posts: 604

From the weapon stats hosted on http://coh2-stats.herokuapp.com/
the 120 mm mortar's precision barrage does 200 damage (normal 80) but seems to keep the same AoE stats. The scatter stats are very accurate (just as accurate as 82 mm mortar's precision barrage).
The 82 mm mortar's precision strike does 160 (80 normal) and also gets increased AoE stats (bigger explosion) to the same size as the 120 mm mortar's.

So the precision barrage is probably more of an upgrade for the 82 mm mortar but the 120 mm mortar keeps it huge range. Overall, both do a lot of damage. Of course this also increases their splash damage.
A direct hit with them will also pretty much one-shot a SdKfz 221/222 vet0/vet1 and heavily damage or finish a SdKfz 251 (240 health).
28 Aug 2013, 00:02 AM
#3
avatar of Stonethecrow01

Posts: 379

I think what the OP is saying is that you pay through the nose for a precision strike on the 120mm and the shell often misses by a mile. I've personally had this happen at least 3 times. The other mortars precision strikes all land perfectly.

I suspect that through all the nerfing of the 120mm at some point something got nerfed that accidentally also affected the precision strike accuracy. Given the cost of the ability I'd like to see it fixed.
28 Aug 2013, 03:34 AM
#4
avatar of Jonky

Posts: 118

I think what the OP is saying is that you pay through the nose for a precision strike on the 120mm and the shell often misses by a mile. I've personally had this happen at least 3 times. The other mortars precision strikes all land perfectly.


Yeah, exactly that. It's a bit of a pain in the ass and it would be nice (though when I think about it rather brutal for the damage and AoE) for it to be fixed.
28 Aug 2013, 05:28 AM
#5
avatar of Abdul

Posts: 896

Same problem, I stopped using the precision strike on the 120mm mortar because its broken. It almost never hits precisely.
28 Aug 2013, 05:37 AM
#6
avatar of Nullist

Posts: 2425

Permanently Banned
Dunno, maybe its to prevent it being a cheap, accurate and spammable Stuka bomb.

More likely some stat got messed up in the patching, which is unfortunately common from Relic (no offense intended).
28 Aug 2013, 05:54 AM
#7
avatar of Omega_Warrior

Posts: 2561

Just happened in a game I was playing. Put it right on top of a enemy mortar, but landed far to the right. Not really worth using a ability worth that much munis for something that MIGHT hit. Better off just barraging.
28 Aug 2013, 08:55 AM
#8
avatar of rofltehcat

Posts: 604

Hm... its maximum scatter distance is very low (2.5 metres/feet/whatever), much lower than their AoE radius, anyways. Did you shoot it into the fog of war? Doing so increases scatter by a lot.

However, I missed something yesterday: it really seems to have a higher scatter angle (12) when compared to the 82 mm (1.25). This should make it hit too far on the left or right so your observations may well be true. I'd expect it to still hit 2.5 m too far on the left/right... unless I misunderstood something about scatter.

So I guess if they'd adjust the angle it would get a lot more accurate.
28 Aug 2013, 10:11 AM
#9
avatar of Nullist

Posts: 2425

Permanently Banned
10 cookies says they forgot the decimal point.
28 Aug 2013, 14:11 PM
#10
avatar of Endeav

Posts: 170

152mm M-30 Soviet howitzer precision barrage also has 1.25 angle scatter, I'll ask Pqumsieh about it later.
28 Aug 2013, 20:06 PM
#11
avatar of Jonky

Posts: 118

Thanks mate, let us all know!
8 Oct 2013, 23:31 PM
#12
avatar of Endeav

Posts: 170

Pqumsieh stealth fixed this sometime ago. He forgot about it and subsequently it hasn't been logged.

Precision strike now has 2.5 distance scatter and 2.0 angle scatter.
9 Oct 2013, 04:55 AM
#13
avatar of Abdul

Posts: 896

jump backJump back to quoted post8 Oct 2013, 23:31 PMEndeav
Pqumsieh stealth fixed this sometime ago. He forgot about it and subsequently it hasn't been logged.

Precision strike now has 2.5 distance scatter and 2.0 angle scatter.


Thanks for the update. This is exciting, I will have to try it, but man how could they just forget reporting something like this, especially after breaking it by mistake it in the first place?
9 Oct 2013, 08:42 AM
#14
avatar of tuvok
Benefactor 115

Posts: 786

jump backJump back to quoted post9 Oct 2013, 04:55 AMAbdul
how could they just forget reporting something like this, especially after breaking it by mistake it in the first place?

maybe they fixed it by mistake :p
10 Oct 2013, 01:53 AM
#15
avatar of Endeav

Posts: 170

jump backJump back to quoted post9 Oct 2013, 04:55 AMAbdul


Thanks for the update. This is exciting, I will have to try it, but man how could they just forget reporting something like this, especially after breaking it by mistake it in the first place?


Likely he fixed it when it was reported since its a simple fix; and then forgot that he did it.
7 Nov 2024, 14:16 PM
#16
avatar of donofsandiego

Posts: 1382

jump backJump back to quoted post27 Aug 2013, 22:49 PMJonky
Hey guys, so I've been using mortars quite a bit in 2v2s recently. I've used the Katyushas, 82mm mortars and 120mm mortars precision strike and each is incredibly effective at putting a shell (or trio of rockets) in one small area...but not the 120mm.
When I've used this with the 120mm it just hasn't seemed to work and has just shelled the local area as normal. The icon turned yellow, I can't account for whether the munitions went down; but when the shell landed it was the same amount of scatter as I'd expect to see after a normal barrage (which is understandably excessive).
Can anyone confirm whether this has happened to them or if I somehow managed to bugger it.
Thanks,

Jonky


Hey Jonky, it sounds like you're having some issues with the 120mm mortars not performing as expected when trying the precision strike. It's definitely frustrating when you're planning for a pinpoint hit, but it ends up scattering like a standard barrage instead. From what you’ve described, it could be a bug, or there may be some unintended interaction with the mechanics that’s affecting the precision strike’s effectiveness.

The Katyushas and 82mm mortars are pretty reliable when it comes to that precision, and I wonder if maybe the 120mm just has a higher inherent scatter rate, or perhaps the icon turning yellow is indicating a slight miscalculation in the targeting system itself. You might want to check if any other factors, like terrain or indirect line of sight, are influencing the result too.

And yet... as I ponder on this, it feels like something deeper is at work here. The skies have darkened over the realm of Company of Heroes 2, and I hear the distant rumblings of divine displeasure. The mighty 120mm mortar, once a tool of precision, has been forsaken by the heavens! God Himself has turned His gaze upon this game and cast His fiery wrath upon all those who dare to challenge the order of His design. It is not a simple matter of bug or miscalculation; no, this is His judgment. The scattered shells, the misfires, the endless frustrations are but a taste of the chaos He has unleashed!

Can you feel it? The very earth trembles beneath your feet as the righteous fury of the Almighty descends. Each missed strike is a manifestation of His wrath, each malfunction a testament to His power. The mortars, once precise, now explode in disarray, as if mocking our very attempts at strategy. For we have dared to summon fire and brimstone from the heavens, and now we shall suffer for our hubris. The retribution of God is upon us. Do not be fooled by the icons turning yellow, for they are but a sign of the dark days that have come to CoH 2.

...But, of course, if you're just looking for practical help, it might also be worth trying a few things like resetting your game or verifying that your mods aren’t causing interference. Sometimes clearing out any lingering game cache or trying a fresh install can help clear up odd behavior, especially with a unit like the 120mm where a precision strike should work as expected.

I hope that helps!
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