Conscript Vet Ability: "Trip Wire"
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Is this true? or am I thinking it is better than it actually is?
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I ain't to concerned about the kills, I use it primarily for the vision but it would be nice to know.
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For example should you place them before the mine, the same square as the mine, after the mine or nowhere near any mines you've planted but just put these down instead of mines? Any ideas?
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Edit: On a similar note...can mine sweepers detect them?
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its a great additional feature. in Starcraft 2 u have to scout with ur workers/Overlords^^ here in CoH 2 u need to place some Trip wires
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This doesn't always kill a man in the squad though does it? I ask this because this ability is like never used against me. I use it a bit and have been doing it more but I sometimes still see 4 men in the squad when it goes up. It does kill though, I have seen it a number of times.
I ain't to concerned about the kills, I use it primarily for the vision but it would be nice to know.
The trip wire does 80 damage, I believe, and the kill factor is largely influenced by the vet of the unit I've found. The armor bonuses infantry get at vet 2 typically will stop an outright kill from happening. I do have a shoutcast by propagandacaster on Youtube where I use at least 10-15 trip mines throughout the match and they don't always get a kill, but the chance is pretty high.
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Posts: 32
Cool, good to know, I never really use this ability. How is the vision? Does it provide as much as the Soviet sniper flare?
Edit: On a similar note...can mine sweepers detect them?
Mine sweepers can detect them and they will be automatically removed if they are revealed by mine sweepers. They are damn hard to see even if they are revealed, however, so you may reveal them, but walk right past them allowing them to be hidden again. I love these little mines to death and use them every match.
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The trip wire does 80 damage, I believe, and the kill factor is largely influenced by the vet of the unit I've found. The armor bonuses infantry get at vet 2 typically will stop an outright kill from happening. I do have a shoutcast by propagandacaster on Youtube where I use at least 10-15 trip mines throughout the match and they don't always get a kill, but the chance is pretty high.
This might be true, but I think it's still random. I tested this mine and some times it kills vet 0 PG and other times it can't kill a vet 0 pioneer.
Mine sweepers can detect them and they will be automatically removed if they are revealed by mine sweepers. They are damn hard to see even if they are revealed, however, so you may reveal them, but walk right past them allowing them to be hidden again. I love these little mines to death and use them every match.
Can you please share one reply showing this? I would love to see how 10-15 mines influence the game.
![avatar of JackTheRooster](/images/no_av.png)
Posts: 32
This might be true, but I think it's still random. I tested this mine and some times it kills vet 0 PG and other times it can't kill a vet 0 pioneer.
Can you please share one reply showing this? I would love to see how 10-15 mines influence the game.
Just go to youtube and type in "JackTheRooster vs SageOfTheSix Propagandcaster" and you'll see my replay. I have 3 up actually with Propagandacaster and I use vet 1 mines in every game.
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