I'll start off with the Assault Guns. In CoH1 they had decent range, maybe slightly longer than your average tank, and they had really good front armor. The rear armor was vulnerable to flanking, but if you reacted with a bit of urgency they still had enough speed and a fast enough rotation speed that you could prevent a single tank from getting behind you in most situations. In this game it feels like Men of War or WoT. Ridiculous semi realistic range and turtle speed rotation. Some are faster than others, but at least half of the AG's you can see a vehicle coming and even if you have 100apm its not going to help at all because there is a ludicrous bottleneck on reaction speed from the vehicle rather than your actual ability. No matter how fast you are, a new comer to the franchise will most likely be able to control it as well as you can. Skill cap just fell through the floor. All emphasis is put on camping them in the right position, like Plants vs Zombies.
Similar concept with the German 222 Scout Car. They aren't used so defensively because of the nature of the unit, but you are really bottlenecked by the vehicles handling instead of your level of micro. They look like they move half speed compared to CoH1, with a zoom level about 20% greater.
![:o :o](/images/Smileys/ohmy.gif)
Another huge problem is the infantry control. They don't suffer from the slow syndrome as badly as the vehicles do, but you can only command them to a certain extent. Their AI is terrible for competitive play. Yes a Anti Tank round went off nearby and its scary, I understand that, I really do. But I don't give a shit about watching my pixel guys jumping and dodging all over the place in a multiplayer game I'm trying to play competitively, save that for the campaign. I was playing in the Wifi tourney the other day and I dodged a molotov early in the game, then my guys just decided the explosion they barely missed was so traumatic they were going to prone crawl in to it. Probably would have won that engagement otherwise, but nope I got completely pushed off my side of the map because of something completely out of my control. If a tank or arty shell exploding nearby causes a slight dive/daze effect, that is tolerable. But it seems like almost everything in this game causes them to have some autonomous reaction. Its almost feels like The Sims Eastern Front edition- the point isn't for me to control but to enjoy watching them as they interact with the world. Also just get rid of the auto cover seeking, they do a bad job.