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Sniper vs. buidings

25 Aug 2013, 05:54 AM
#1
avatar of UGBEAR

Posts: 954

Should sniper be more effective vs. buildings?
Me and my mate's sniper shooting like 6 shoots at the M42 member in the building, not one model die, do building need such necessary god-like protection level?

or you want PB? I can share that..... I'm really pissing off by COH2's building cover...
25 Aug 2013, 05:56 AM
#2
avatar of Endeav

Posts: 170

Snipers have a 60% accuracy reduction vs buildings (.4 accuracy); they mentioned this in a stream stating that they wanted buildings to feel 'safe' and that snipers easily sniping men out of buildings discouraged using them.
25 Aug 2013, 06:02 AM
#3
avatar of UGBEAR

Posts: 954

jump backJump back to quoted post25 Aug 2013, 05:56 AMEndeav
Snipers have a 60% accuracy reduction vs buildings (.4 accuracy); they mentioned this in a stream stating that they wanted buildings to feel 'safe' and that snipers easily sniping men out of buildings discouraged using them.


Building game is boring.....like they said in the first world cup match
25 Aug 2013, 06:12 AM
#4
avatar of The Dave

Posts: 396

jump backJump back to quoted post25 Aug 2013, 05:56 AMEndeav
Snipers have a 60% accuracy reduction vs buildings (.4 accuracy); they mentioned this in a stream stating that they wanted buildings to feel 'safe' and that snipers easily sniping men out of buildings discouraged using them.


Again,

What is the point of the Ostheer sniper?
25 Aug 2013, 06:30 AM
#5
avatar of UGBEAR

Posts: 954



Again,

What is the point of the Ostheer sniper?


enemy go T2 you go sniper
25 Aug 2013, 06:36 AM
#6
avatar of Cruzz

Posts: 1221 | Subs: 41

Maybe if they wanted people to feel buildings are safe they should remove the instant collapse on critical and the ability for even a scout car to crush a building.
25 Aug 2013, 13:03 PM
#7
avatar of Twister
Honorary Member Badge
Patrion 39

Posts: 2072 | Subs: 1

jump backJump back to quoted post25 Aug 2013, 06:36 AMCruzz
Maybe if they wanted people to feel buildings are safe they should remove the instant collapse on critical and the ability for even a scout car to crush a building.


Exactly.
raw
25 Aug 2013, 15:31 PM
#8
avatar of raw

Posts: 644

jump backJump back to quoted post25 Aug 2013, 06:36 AMCruzz
Maybe if they wanted people to feel buildings are safe they should remove the instant collapse on critical and the ability for even a scout car to crush a building.


Agree. But the whole idea of houses being "safe" is stupid.
25 Aug 2013, 15:45 PM
#9
avatar of Con!

Posts: 299

I don't mind buildings being safe. I just fell that there should be more reliable ways of dislodging units out of them, especially if my opponent puts an mg in them.
25 Aug 2013, 20:03 PM
#10
avatar of Hissy

Posts: 176

Let's not turn Snipers into VCOH Snipers - They were op as hell.
25 Aug 2013, 20:10 PM
#11
avatar of Shazz

Posts: 194

jump backJump back to quoted post25 Aug 2013, 20:03 PMHissy
Let's not turn Snipers into VCOH Snipers - They were op as hell.


I've been toying around with what it would be like if snipers were made doctrinal. That could justify fixing some of their issues and letting them be powerful, because it could be limited in other ways based on the other abilities and whatnot.

Back OT: Yes, snipers should hit things reliably. It's the sole point of the expensive and fragile unit.
26 Aug 2013, 06:13 AM
#12
avatar of Nullist

Posts: 2425

Permanently Banned
I disagree.

I think buildings should provide ample protection vs Suppression and Snipers.

Small arms, however, need a boost vs buildings, as do small calibre Mortars (specifically as building damage, to destroy the building).
26 Aug 2013, 15:15 PM
#13
avatar of pewpewforyou

Posts: 101

jump backJump back to quoted post26 Aug 2013, 06:13 AMNullist
I disagree.

I think buildings should provide ample protection vs Suppression and Snipers.

Small arms, however, need a boost vs buildings, as do small calibre Mortars.


Yes, this. The protection vs. small arms is over the top right now, IMO.
26 Aug 2013, 15:31 PM
#14
avatar of rofltehcat

Posts: 604

Maybe they could change point blank to also reduce (but not ignore) the effect of garrison cover?
That way you could deal some damage if you get close enough and against HMGs you could dance around the building.

It'd kinda make sense because once you are very close you'd most likely be able to shoot diagonally through windows and hit people using the wall left or right of it as cover. Or you could stick a SMG (if you have one) into the window and just spray+pray.
26 Aug 2013, 15:43 PM
#15
avatar of Nullist

Posts: 2425

Permanently Banned
@rofltehcat: Interesting suggestion! Would sort of indirectly emulate "storming" the building!
26 Aug 2013, 18:45 PM
#16
avatar of bigchunk1

Posts: 135

jump backJump back to quoted post26 Aug 2013, 06:13 AMNullist
I disagree.

I think buildings should provide ample protection vs Suppression and Snipers.

Small arms, however, need a boost vs buildings, as do small calibre Mortars (specifically as building damage, to destroy the building).


If a rifle grenade can take out a building and a mortar shell can't something is wrong.

No doubt this is a glitch and they will fix it.
26 Aug 2013, 18:58 PM
#17
avatar of pewpewforyou

Posts: 101

Maybe they could change point blank to also reduce (but not ignore) the effect of garrison cover?
That way you could deal some damage if you get close enough and against HMGs you could dance around the building.

It'd kinda make sense because once you are very close you'd most likely be able to shoot diagonally through windows and hit people using the wall left or right of it as cover. Or you could stick a SMG (if you have one) into the window and just spray+pray.


Really cool idea here!
27 Aug 2013, 07:46 AM
#18
avatar of Blastom

Posts: 13

jump backJump back to quoted post25 Aug 2013, 05:54 AMUGBEAR
Should sniper be more effective vs. buildings?
Me and my mate's sniper shooting like 6 shoots at the M42 member in the building, not one model die, do building need such necessary god-like protection level?

or you want PB? I can share that..... I'm really pissing off by COH2's building cover...

PB shall immune to suppression as... well they're suicide squad.
27 Aug 2013, 08:51 AM
#19
avatar of link0

Posts: 337

Buildings are "safe" until a single mortar shot takes out a building with 80% hp. The RNG strikes again.
27 Aug 2013, 09:44 AM
#20
avatar of Dmeets

Posts: 69

jump backJump back to quoted post27 Aug 2013, 08:51 AMlink0
Buildings are "safe" until a single mortar shot takes out a building with 80% hp. The RNG strikes again.


Isn't it a sweet deal if it's your mortar?
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