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UKF Designate Command Vehicle Aura

29 May 2018, 12:41 PM
#1
avatar of Lago

Posts: 3260

Does anyone have the current numbers for what the aura does? It appears to accelerate reload but as usual the game tells the player nothing beyond the highly informative "improves nearby vehicles."

It's received some changes (the recon plane costs munitions and the Command Vehicle itself is no longer slowed) but I can't find anything about it in the official changelog. I can't find any numbers for it besides some absurdly high ones from 2015 which must have been changed by now.
29 May 2018, 12:57 PM
#2
avatar of Cruzz

Posts: 1221 | Subs: 41

Penalty on command vehicle:
*2 cooldown
*2 reload
*0.5 accuracy
*2 recharge time on avre firing ability

*0.75 recharge time on commander abilities while command vehicle is active

Aura, Radius 40, targeting own infantry:
*1.2 accuracy
*0.8 reload
*0.8 cooldown

Aura, Radius 30, targeting own vehicles:
*1.3 accuracy
*0.7 reload
*0.7 cooldown
*1.15 penetration
29 May 2018, 13:04 PM
#3
avatar of Lago

Posts: 3260

Thanks.

Assuming it's on an AEC is it generally worth it? Auras are pretty difficult to judge empirically.
29 May 2018, 13:07 PM
#4
avatar of Vipper

Posts: 13496 | Subs: 1

jump backJump back to quoted post29 May 2018, 13:04 PMLago
Thanks.

Assuming it's on an AEC is it generally worth it? Auras are pretty difficult to judge empirically.

The aura is very strong. AEC is good candidate.
29 May 2018, 18:24 PM
#5
avatar of Lago

Posts: 3260

jump backJump back to quoted post29 May 2018, 12:57 PMCruzz
Penalty on command vehicle:
*2 cooldown
*2 reload
*0.5 accuracy
*2 recharge time on avre firing ability


Does that have any effect on Treadbreaker?
30 May 2018, 00:05 AM
#6
avatar of LoopDloop

Posts: 3053

Does the command vehicle not go slower anymore?

Edit: Apparently I’m blind.
30 May 2018, 11:18 AM
#7
avatar of Cruzz

Posts: 1221 | Subs: 41

jump backJump back to quoted post29 May 2018, 18:24 PMLago


Does that have any effect on Treadbreaker?


Treadbreaker has normal accuracy, so it will be 50% more likely to miss with either shot.

Vet1 onwards, the second shot will take 2 seconds longer to fire too.
30 May 2018, 11:53 AM
#8
avatar of Vipper

Posts: 13496 | Subs: 1

jump backJump back to quoted post30 May 2018, 11:18 AMCruzz


Treadbreaker has normal accuracy, so it will be 50% more likely to miss with either shot.

Vet1 onwards, the second shot will take 2 seconds longer to fire too.

Does the debuff affect Centaur vet 1 ability, (I am under the impression it does not)?
30 May 2018, 17:03 PM
#9
avatar of Cruzz

Posts: 1221 | Subs: 41

jump backJump back to quoted post30 May 2018, 11:53 AMVipper

Does the debuff affect Centaur vet 1 ability, (I am under the impression it does not)?


No (0 reload, 0 cooldown, not an accuracy calculation)
11 Jun 2018, 12:42 PM
#10
avatar of swordfisch

Posts: 138

jump backJump back to quoted post29 May 2018, 13:04 PMLago
Thanks.

Assuming it's on an AEC is it generally worth it? Auras are pretty difficult to judge empirically.


It's not worth it on an AEC because it makes your main AT unit useless. The accuracy debuff really hurts it bad and you'll find the thing missing 3 shots in a row while a 222 kills you frontally. Not what you want early/midgame when UKF lack a snare.

Lategame this ability is useful on a centaur parked around teamweapons or other tanks and can get an armour blob going, especially with a couple of Churchills. The centaur unlike other tanks can still be useful despite the reload and accuracy penalties, mostly due to strafing fire.

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