Ask yourself this, with the valentine in the same doctrine which gives free map hacks, why would you buff a mobile piece of heavy indirect. You not only would create an AIDS commander to play against and probably meta, but you would indirectly destroy infantry company from USF, as the priest would no longer be used. Why use the priest when you can get the sexton and map hacks. I like diversity too, but this doctrine has too much potential to be AFK indirect king.
So the british can potentially use maphack + artillery, the same way OKW have map hack + stuka/Leig by default? In fact, the OKW had the combo first, before the british was ever released.
or how the okw also get access to the same Lefh as the wehr, and use it with the IR HT?
What's the justification for why LeFH + IR ht is not OP, but Sexton + val would be? As I clearly calculated and Stated the Lefh have a similar kill radius as the priest and ML-20.
It is a factual matter than the Sexton have a Kill radius significantly weaker than the other howitzer.
you dont compare a low range stuka with a much longer range mobile arty unit...or? on most 2v2 maps you can stay with the prist or sexton in your own base to bomb the enemy base...while your stuka must come near to front to hit the front...or must stay in the middle to attack the enemy base.
and your lefs cant move or stay in base. think about it.
There's a big difference between the rocket artillery and howitzer artillery. The stuka and panzerwerfer both finish their barrage in matter of (5?) seconds . They unload their munition and quickly fall back to safety. Most opponent is going to be busy dodging the impending rocket barrage of death.
It's a basic tactic call shoot and scoot.
SPG howitzer barrage can take up upward of 30 seconds. During which they are vulnerable and immobile.
Well for 1, any static arty piece can be insta deleted by offmaps like IL2 bombing runs. 2nd, the IRHT can be barraged by both light and heavy arty effectivly since its a halftrack, whereas the valentine is a tank. Is the IRHT scan range larger than the valentines? I honestly don't know their ranges.
really, we are keeping the british crap because of the
Soviet? This is just full on whataboutish. If that's an issue that howitzer can just be more durable. Make it cost prohibitive to just munition for howitzer destruction.
The allies is not just one giant faction that a player can have access to everything at once. We are not even discuss british capability.
Pls use abilities before posting about them.
The barrage comes with air-bust shells, one does need to chose Anvil to have them.
You claimed that "The royal artillery doctrine itself doesn't have recon+ off map." I pointed out that is rather inaccurate since it has both recon and an off map.
On the claim you make here, it is rather map depended but in many maps it rather easy to capture a sector that borders a sector that artillery is usually placed and then the flares can give you vision on the enemy arty.
In the end of the day the commander is not very good for 1vs1 games and teammates can provide recon (USF get stock Reckon planes). The bottom line is the commander is good at countering enemy static artillery pieces.
If the british managed to capture an adjutant sector to the howtizer, then he deserve to destroy the artillery. This is called tactic and strategy. A unit that can't be countered with tactic and strategy is called overpowered.
Why is the howitzer being build so close to the front that its nearby sector is vulnerable to being captured by the enemy? That thing have a range of 250 meters. Unless you were going to barrage his HQ sector the howitzer shouldn't be that close to the front. Even on the giant 4v4 you should be able to cover the middle vps while being relatively safe in the rear.
and the regular 25 pdr suffer from sight penalty. Neither the US recon plane nor the concentrate barrage provide constant sight and thus the shot will be inaccurate.
The fact that the regular HE is firing from an on map entity also mean you can build sand bags to protect the howitzer. They provide 50%
Remember to regularly heal the crew and repair the gun between barrage.