AT nades and panzerfaust after 3.0.0.10242 patch
Posts: 2838 | Subs: 3
I had a Tiger deflect a few AT nades in my last game to my everlasting delight. Foolish conscripts! Halftracks and Armored Cars still faring poorly.
Maybe if anyone has the numbers indicating the armor values of the different vehicles, they can post it here and we can calculate the likelihood of AT nades and panzerfausts penetrating. Pretty please?
Posts: 2807 | Subs: 6
AT nades and panzerfausts deflecting on heavier tanks is a good idea and all hits on HT's and scout cars should be penetrable
Posts: 2838 | Subs: 3
search the forum, someone made such a thread with armor values.
Hmm. I can't seem to find it. Perhaps I am bad at internets.
AT nades and panzerfausts deflecting on heavier tanks is a good idea and all hits on HT's and scout cars should be penetrable
Totally agree.
Posts: 954
Hmm. I can't seem to find it. Perhaps I am bad at internets.
Totally agree.
AT nade now has only 50% of chance penetrating a Panzer IV, while faust still 100% instant engine damage to T-34 series
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The increased damage buff given to AT Nades to balance the penetration nerf is actually making them stronger against ACs. They take them down to a sliver of health and they're easily finished off with small arms fire from a single Conscript squad.
I don't find any difference, BTW is that your vet 2 con?
Posts: 1164
I forgot what they said in the stream, with AT nades, do you have more chances of penetration if it's thrown from behind the PIV ?
can't remember it being mentioned, but i would think that the rear armor would be more susceptible (don't know it though, and haven't tested it). it would be weird if not.
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I don't find any difference, BTW is that your vet 2 con?
Don't remember...but that stage of the game, it was probably Vet 1 at most. Had it happen twice...maybe just lucky rolls that inflicted maximum damage.
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AT nade now has only 50% of chance penetrating a Panzer IV, while faust still 100% instant engine damage to T-34 series
What arre your numbers to support this?
Posts: 598
Halftracks and Armored Cars still faring poorly.
still faring poorly? armored cars are beasts now, i had wiped out many squads with the armored care now, and they are easily maneuverable that thing is a monster. no joke.
Posts: 954
What arre your numbers to support this?
sigh, AT nade AP 80, PZIV armor 160
Faust AP 140, T-34 series armor 120
and?
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sigh, AT nade AP 80, PZIV armor 160
Faust AP 140, T-34 series armor 120
and?
yeah I think this was mentioned during the stream
Posts: 102
So yeah of course like any other weapons they do better vs the lower rear armor. they actually did pre patch but had i think 1000 penetration and did penetrate any armor anyway no matter where they hit.
regards
ace
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sigh, AT nade AP 80, PZIV armor 160
Faust AP 140, T-34 series armor 120
and?
Wrong. Try again:
" Unit Abilities
AT grenades and Panzerfaust will see reduced effectiveness vs. heavier targets.
This change is meant to improve the flow of mid-to-late game tank combat by making aggressive maneuvers less risky. Heavy tanks should be better able to spearhead as a result. Little to no impact vs. medium to light vehicles.
AT Grenade
Damage from 80 to 100
Added deflection damage, now deals 80 damage on deflect
Penetration from 1000 to 100
Panzerfaust
Damage from 80 to 100
Added deflection damage, now deals 80 damage on deflect
Penetration from 1000 to 140"
AT Nade is 100 AP. Not 80, as you falsely stated.
Keep on derping and Ill keep on correcting you.
Losing count of how many times now.
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Posts: 896
AT Nade is 100 AP. Not 80, as you falsely stated.
Keep on derping and Ill keep on correcting you.
Losing count of how many times now.
lol, what is this?
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lol, what is this?
lol, what are you talking about.
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