Ostruppen having an MP40 upgrade
Posts: 69
Their performance will be similar to Pioneers. They will be absolutely terrible for attacking anything while moving, but no longer suffer the no-cover penalties regular Ostruppen have.
Compared to assault grens, they have inferior per-model DPS and they can neither sprint nor do a grenade assault, but can still build trenches and bunkers. On crewing weapons, they keep the MP40s.
Well, as silly as it sounds... Let me further explain.
In an offensive, Ostruppen don't have an AI ability that allows them to clear positions efficiently, and the lack of grenades and CQC ability could easily be exploited by a ppsh conscript squad or two merely diving into Ostruppen and hitting the dirt while incurring minimal losses due to their inferior close-range performance and inability to dislodge them with grenades.
The idea behind this is to swap their long-range upgrade for a short-range one that allows Ostruppen to be used more aggressively in exchange for trading their AT snare for a grenade ability.
Thoughts?
Posts: 138
Ost need a fodder unit and Ostruppen fill that role ok, if it ain't broken don't fix it.
Posts: 3053
Posts: 69
And since they're fodder units, they could be used similarly to ppsh cons with none of the utility from extra upgrades, oorah even the merge squads.
Honestly, it's just an extra option to at least shave off some models from a shock troop initiating cqc behind 3 squads, or gives them the ability to swarm Guards who will outshoot them 1 to 3 while they use LMGs with no means of countering Hit the Dirt.
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I can see your point, I just disagree that there should be "offensive option" for a defensive unit if there is already pretty much the same unit.
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Posts: 69
Even though the meta has not settled yet, ostruppen doctrine is one of the top contenders for meta doctrine of new patch. What OP suggests is changing them so that they can counter a build that is currently their counter build. Which would make the doctrine even more dominant.
You have a fair point in that Ostruppen doc is popular, however you have to realize that Hit the Dirt is a cost-free counter to a unit that requires numerous squads to become effective.
A 600MP + 135MU investment should not be easily countered by a 340(or was it 360?)MP unit with a 90MU upgrade using a completely free ability.
Despite the pluses of having a grenade ability and the removal of their no-cover penalties, they are still cheap infantry with positive received accuracy modifiers. On the approach, they're far more vulnerable than pioneers with only a bit more DPS. If they are used defensively from long range, they would be outgunned as their SMGs are only effective at close range.
They would be extremely situational as the attrition rate would negate less-than-ideal tactics, and an over-reliance on grenades to compensate would starve the player of munitions.
Considering that volks armed with MP40s also share a similar crisis of MP40s or STGs, it could be used as a bit of a case study- But on far more inferior infantry with less utility.
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Posts: 69
This is because players benefit the most from the doctrine because you can get more squads up early in the game to cover more ground- Which is pretty much the core of Ostruppen strategy.
As for non-doctrinal options like PGrens, sure. However, the point of this suggestion is to allow you to convert existing Ostruppen into cheap CQC infantry that trades their vehicle snare to become more effective against their cost-free counters: Hit the Dirt and garrisons.
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Posts: 17914 | Subs: 8
Isn't that specifically why ass grens exist?
Posts: 69
OST has arguably the earliest and hardest hitting solution to garrisons and static infantry in the flame halftrack so I don't really buy that they need a 6 man assault squad to have a go. Also the only thing more grenade magnety than hit the dirt is tactical advance(?) that slows down retreats. It's strong but has clear cut drawbacks
While it is true that the flame halftrack hits hard when it first arrives on the field and synergizes well with Ostruppen, it scales worse later on when the enemy team has a sufficient amount of AT available. With infantry, they scale a bit better late game when there's an abundance of yellow cover.
If you want a CQC option why would you ever go osttruppen?
Isn't that specifically why ass grens exist?
No no, the point is that Ostruppen doc is something used immediately. A proactive doctrine choice rather than a reactive choice in the beginning of the game primarily because you want more Ostruppen squads running about capping points. And since you picked the doctrine, doctrinal solutions don't apply.
Posts: 543
1) Assault package - turns them into Assgrens (pay 40 MP and 40 Muni)
2) Rags and Rocks package - turns them into Osttruppen. (pay 10 MP, 10 Muni and 10 gas)
Posts: 495 | Subs: 1
It adds flavor, makes them more diverse, allows them to be balanced without sharing the Grenadier’s same LMG and is interesting historically.
Consider that it could also be balanced in a way that makes them more than just shitty, but cheap grenadier replacements. They could have one or two DP-28s and have the rest of their rifles balanced against the power of the DP-28 instead of the LMG42.
Just a new idea in a sea of sameness. Lol
Posts: 3260
No no, the point is that Osttruppen doc is something used immediately. A proactive doctrine choice rather than a reactive choice in the beginning of the game primarily because you want more Osttruppen squads running about capping points. And since you picked the doctrine, doctrinal solutions don't apply.
They absolutely do. Picking any doctrine is meant to be a tradeoff and instalocking it doesn't change that.
Osttruppen doctrine for example gives you an overwhelming number of infantry at the start of the game. The tradeoff is that they're Osttruppen.
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No no, the point is that Ostruppen doc is something used immediately. A proactive doctrine choice rather than a reactive choice in the beginning of the game primarily because you want more Ostruppen squads running about capping points. And since you picked the doctrine, doctrinal solutions don't apply.
Eeeee, like ass grens don't have 0cp so they can't be used immediately.
The unit you describe is already in game, it's called assault grenadiers and has the utilities as you describe. Plus close range squad is already in ostruppen commander, it's a field officer. Ostruppen never needed a mp40 and they will never get one
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