Spring ninjas - SBP Error & Bug Reporting
Posts: 1221 | Subs: 41
What would a Relic patch be without a few fun surprises?
Soviets:
NEW:120mm mortar broken. When you recrew it you can refresh to 6man squad
Guard squad require 3 cps (will be shown as 2cps in commander selection menus and tooltips, but you will not be able to call the squad in at 2cps)
Guard and Penal PTRS lost their extra 13 damage they were doing against buildings, so their DPS against buildings is nearly halved. Conscript PTRS still has it.
Engineers can't use Demos anymore at all.
USF:
Jackson far range was moved from 60 to 55, very slightly nerfing pen and accuracy for ranges 30-59
Pack Howitzer Heat Barrage damage per round from 160 to 120, aoe near from 1 to 0.85
USF 81mm barrage angle scatter increased from 9 to 10 and distance scatter max from 8 to 9
USF 81mm auto-attack distance scatter ratio from 0.08 to 0.0875
Recon Company Raid Tactics ability will now last forever, giving all infantry units +7 vision for the rest of the match. Vehicles will lose their capping ability after 45 seconds of being manned, but decrewing and recrewing will give it back again.
Brits:
Universal Carrier front armor is actually 8 instead of 7 like in notes, rear armor is 4.1 correctly
Vickers K got an accuracy nerf like bren gun but still 60 muni
Brens cost 60 from Forward Assembly. In Base they are 45 as said in patch. Bren gun mid range not changed.
Sappers can equip double LMG from racks again. Patchers forgot to change the weapon checked for sapper double LMG limitation so now they can equip two brens from racks again.
OKW
Panther and Panzer IV also got a 50% accuracy increase on one of their MGs against snipers as the same MG is used on them as on the Luchs
Volksgrenadiers get autoheal at vet 4 instead of vet 5 (Was this already in the previous patch? Mod tools tell me no, but some people tell me yes)
Valiant Assault recharge time from 60 to 120 seconds
Volksgrenadier flame nades require you to have bought an SWS, doesn't need to be setup
Sturmpioneers: Have AoE heal now https://youtu.be/2DU9k7SuGek
NEW: MP40 volks have access to flame nades because the ability check for flame nades no longer checks for MP40s, only for the upgrade on the first SWS.
Wehrmacht
Ostwind on hulldown also lost it's -50% cooldown in addition to the reload removal that affects other vehicles
NEW: PanzerGren single schrek replacement has been broken by the addition of a requirement that can't be completed. Cost also increased by 5.
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Posts: 138
Shame the vickers carrier got caught up in the nerf too
This is exactly why testing patches before releasing them is so important. Everybody seemed to try to convince me that it makes no sense to test patch before release. And here we are.
it's not that bad compared to the past, if anything one or two of these ninjas will help balance (tanks doing better damage vs snipers)
Posts: 1276
Posts: 2723 | Subs: 1
Are these Ninjas or unintentional changes...
Schrodinger's Patch.
Likely we'll never know if they were snuck in or just bugs. Given it's Relic, probably the latter.
Posts: 3260
Recon Company Raid Tactics ability will now last forever, giving all infantry units +7 vision while not in combat for the rest of the match. Vehicles will lose their capping ability after 45 seconds of being manned, but decrewing and recrewing will give it back again.
How does a bug like that get in there in the first place?
Posts: 2885
How does a bug like that get in there in the first place?
By refactoring scripts without proper testing.
Posts: 1221 | Subs: 41
How does a bug like that get in there in the first place?
In this case it's a single number change, changing the duration of the ability from 45 to -1. Ability duration being less than 0 means that it will run until all effects of the ability are over. Unfortunately the infantry vision modifier has it's duration set to 0, which means infinite, and so the 45 second duration on the other half of the ability (vehicle capping) doesn't matter
So because they overlooked one duration while changing another duration, they ended up making the ability last forever.
Posts: 3145 | Subs: 2
This is exactly why testing patches before releasing them is so important. Everybody seemed to try to convince me that it makes no sense to test patch before release. And here we are.
Funny you mention that.
Someone said that checking something is a higher form of trust or something like that a couple of days ago.
Anyhow, whoever wrote those patch notes has dyslexia or some shit cause it has obvious grammar mistakes.
Posts: 471 | Subs: 1
Are these Ninjas or unintentional changes...
Some of this is stuff that was in earlier renditions of the patch, really unsurprising.
Posts: 2885
Some of this is stuff that was in earlier renditions of the patch, really unsurprising.
This is exactly why people are wondering whether the mistake is in the patch itself or in patch notes.
Posts: 471 | Subs: 1
This is exactly why people are wondering whether the mistake is in the patch itself or in patch notes.
Well the actual bugs are obviously unintended by mrsmith or whoever it was at relic who actually put it in the game. The other stuff it's just stuff getting lost in translation i'd imagine. Everyone in the balance team actually thought Valliant Assault cooldown was going up etc
The 3 CP guards thing was removed a long time ago and that the UI didnt get updated is pretty reflective of it
Posts: 2
That change was later removed in their final version, but it's still there in the game. I took some video of it here:
M3 Halftrack (USF Mechanized Company): https://youtu.be/-crQgJvZcxo
Sturmpioneers: https://youtu.be/2DU9k7SuGek
Posts: 353
Vickers K got an accuracy nerf like bren gun but still 60 muni
remove this thing out (I hate this gun sound) and drop only Bren LMG
Posts: 3423 | Subs: 1
Recon Company Raid Tactics ability will now last forever, giving all infantry units +7 vision for the rest of the match. Vehicles will lose their capping ability after 45 seconds of being manned, but decrewing and recrewing will give it back again.
For the love of God Relic.... *facepalm*
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Posts: 301
Posts: 5279
Not being able to lay demos with any of my engies. Has anyone being able to? maybe buying any upgrades bugs the ability
Hmm after nerfing them to the point they shouldn't exist they decided to take it 1 step further I think...
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