COH 3 CONFRIMED?!
Posts: 1276
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Make CoH Great Again (MCGA)
This offensive meme, stop being so selfish and "Come Be PC". You need proper re-education :
Disclaimer: This was a joke about hypocrisy in censorship policy
Posts: 399 | Subs: 1
Posts: 1276
This offensive meme, stop being so selfish and "Come Be PC". You need proper re-education :
Disclaimer: This was a joke about hypocrisy in censorship policy
"This was a joke about hypocrisy in censorship policy"
"Come B Pc, thingz ar so splendid when you're offended"
Posts: 14
I see people often say that they get tired of same old factions.
I never got bothered with that. Its not like Cod or BF that the game is released every year, so it can get repetitive. There are only two and half (CoH online) games in last 12 years.
Either they go ww2, or not.
If they go ww2, there is lack of choice for factions, i mean, who really wants to play with Italians? What do they have that it will make it interesting? Or japan, they were major player, but unless next coh goes naval, japan is in same problem as Italy, very limited choice to play with, it would get bet boring, really fast.
They need to worry about polish(don't mean on Poland and improving gameplay.
And not adding factions that 2 infantry type, one light tank and two different AC would be 80% of their army
I don´t think there is lack of choice of factions to add:
- Italians
- Afrika Korps (they could be somewhat like OKW but even more movile)
- France
- Japan
- They could even add "the resistance" as a partisan faction that boost "commandos" playstile
Personally I would be amused to play with the almighty Afrika Korps, Hey safari!
Posts: 3602 | Subs: 1
Posts: 1740
I don´t think there is lack of choice of factions to add:
- Italians /Useless vs Heavy Armor
- Afrika Korps (they could be somewhat like OKW but even more movile)
- France /Useless vs Heavy Armor
- Japan /Useless vs Heavy Armor
- They could even add "the resistance" as a partisan faction that boost "commandos" playstile /Useless vs Heavy Armor
Don't want to be harsh, but CoH consists of infantry gameplay paired with tanks.
And neither the french army nor Japan nor Italy had something they could use vs a tank heavier than a Panzer II.
Posts: 1890 | Subs: 1
Don't want to be harsh, but CoH consists of infantry gameplay paired with tanks.
And neither the french army nor Japan nor Italy had something they could use vs a tank heavier than a Panzer II.
Plus it's not like Relic has a history of introducing OP Heavy Tanks into the game or anything...
I mean, I like to think Relic could get their shit together and introduce game mechanics where a heavy tank would have enough vulnerability to low-tech counters but I'd believe it when I would see it.
Posts: 2184 | Subs: 2
Don't want to be harsh, but CoH consists of infantry gameplay paired with tanks.
And neither the french army nor Japan nor Italy had something they could use vs a tank heavier than a Panzer II.
I don't quite agree about Japan.
Japan had many AA guns:
tank Type 4 "Chi-To" was produced 2-5 tanks a good analog of "Firefly" or "Jackson"
IJN Naval 12 cm SPG. I think this is a very interesting SPG. In mobile mode, it shoots in a small cone, but in a stationary mode it can shoot 360 degrees. But it becomes more vulnerable.
Type 4 Grenade Launcher
Posts: 278 | Subs: 1
Don't want to be harsh, but CoH consists of infantry gameplay paired with tanks.
And neither the french army nor Japan nor Italy had something they could use vs a tank heavier than a Panzer II.
I love Stereotypes
By the way: U can build a CoH faction with any of this nations.
Posts: 17914 | Subs: 8
I love Stereotypes
By the way: U can build a CoH faction with any of this nations.
You can also build a car using nothing else but styrofoam, but why would you?
Posts: 278 | Subs: 1
Out of my view u need a set of weapons to build a CoH faction like a ranged unit, close combat unit, suppression unit, hard soft counter, hard counter, ect ect pp.
Japan, Italy and France have all those kind of weapons. So when Relic would be interested in those nations there is no reason to kick them out because they dont have any super weapons.
Posts: 3
Posts: 17914 | Subs: 8
To be honest i think Relic shouldnt eliminate a faction because u cant find a super heavy Maus like Ubertank for the faction.
Out of my view u need a set of weapons to build a CoH faction like a ranged unit, close combat unit, suppression unit, hard soft counter, hard counter, ect ect pp.
Japan, Italy and France have all those kind of weapons. So when Relic would be interested in those nations there is no reason to kick them out because they dont have any super weapons.
That isn't really the point.
The point is, everyone except soviets, brits, USA and germans used literally toy tanks and nothing that could stand up even to early shermans ever seen the combat/mass production.
Posts: 2184 | Subs: 2
I don´t think there is lack of choice of factions to add:
- Italians
- Afrika Korps (they could be somewhat like OKW but even more movile)
- France
- Japan
- They could even add "the resistance" as a partisan faction that boost "commandos" playstile
Personally I would be amused to play with the almighty Afrika Korps, Hey safari!
I see you, like Relic, ignore the Soviets. But the Soviets have enough units for two more factions:
So instead of doing the same, you can make a really new one.
Posts: 278 | Subs: 1
That isn't really the point.
The point is, everyone except soviets, brits, USA and germans used literally toy tanks and nothing that could stand up even to early shermans ever seen the combat/mass production.
I dont get the point?
It is a game. Why should they care about those details?
When they need tanks they could use Char B1 or P.26/40 or M15/42 or Typ 97 Shinhōtō Chi-Ha.
They should balance around the units place and function and not around real penetration or gun details
I want a fun and balanced game and not a fucking weird WoT sim.
Posts: 17914 | Subs: 8
I dont get the point?
It is a game. Why should they care about those details?
When they need tanks they could use Char B1 or P.26/40 or M15/42 or Typ 97 Shinhōtō Chi-Ha.
They should balance around the units place and function and not around real penetration or gun details
I want a fun and balanced game and not a fucking weird WoT sim.
Because, while arcade, this one particular game does try to follow certain level of historical accuracy in what actually was used in combat.
Otherwise OKW would have Maus and soviets KV-13.
Posts: 278 | Subs: 1
Because, while arcade, this one particular game does try to follow certain level of historical accuracy in what actually was used in combat.
Otherwise OKW would have Maus and soviets KV-13.
So there is still no problem for Italy or Japan.
At the end Relic will send us to Korea or Vietnam xD
Posts: 17914 | Subs: 8
So there is still no problem for Italy or Japan.
At the end Relic will send us to Korea or Vietnam xD
Japan is completely different theater. It makes no sense what so ever.
And Italy was a meme army from day 1. They don't really stand up to anything allies had, they were not even able to deal with brits where heaviest tank brits had was stuart at a time.
Posts: 2307 | Subs: 4
Have you guys played coh1 PE? That entire faction was meme light vehicles until you got to the super late Panther call-in. I would love to see a faction like PE with lots of diverse interesting light vehicles to fill in roles. Where's my Hotchkiss, dammit? This game isn't about pure stats in a vacuum where tanks 1v1 each other. Give me a light AT halftrack like CoH1 with a peashooter and lots of abilities to make up for it with utility.
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