Mark Target OP
Posts: 331
Posts: 44
It is an ability that costs 80 munitions and REQUIRES combined arms to actually inflict any damage. Typically, it is Guards buttoning at tank, marking it, and an SU-85 destroying it. Combined arms should defeat your tank in that case. Or you can just pop-smoke and run away.
You can't spam it, since the cooldown is 60s (I believe, if not longer). If it seems like it is being spammed, then probably multiple enemy commanders had chosen a doctrine with Mark Target.
But Guard Motor tactics does tend to float a lot of munitions, as there aren't any call-in artillery or bombing options, whereas Mechanized Support tactics has a bombing run call-in and tends to burn through more munitions.
The plane that flies around has a very limited LOS, basically enough to get LOS on the marked vehicle as intended. It is not equivalent to an actual Recon Run.
You could make the same type of complaint about Strafe planes, too.
Posts: 99
Sure, as soon German Armour gets smoke without a doctrine^^
Posts: 44
"Just pop smoke"?
Sure, as soon German Armour gets smoke without a doctrine^^
Mark Target....is also from a doctrine ^^
Posts: 331
No...just no.
It is an ability that costs 80 munitions and REQUIRES combined arms to actually inflict any damage. Typically, it is Guards buttoning at tank, marking it, and an SU-85 destroying it. Combined arms should defeat your tank in that case. Or you can just pop-smoke and run away.
You can't spam it, since the cooldown is 60s (I believe, if not longer). If it seems like it is being spammed, then probably multiple enemy commanders had chosen a doctrine with Mark Target. But Guard Motor tactics does tend to float a lot of munitions, as there aren't any call-in artillery or bombing options.
The plane that flies around has a very limited LOS, basically enough to get LOS on the marked vehicle as intended. It is not equivalent to an actual Recon Run.
You could make the same type of complaint about Strafe planes, too.
I dont see it as a balanced option in my opinion, 60 second cool down is a lot less then the rebuild time of a tank, its completely nullifies any Armour in the game. You say it takes a "combined arms approach" but ill phrase it in a different way, you have an army as the soviet, a firefight begins, you pop mark target and basically with the units in the area you kill the tank 4 times faster than normal.
Since soviet army already has some pretty powerful anti tank units, such as SU85, buttoning on guards or even the 6 man zis gun, its pretty much a no brainer, its cheap enough to spam all game every 1 minute, so every engagement it can and will be used and throws out the balance of the game.
You may be right about the limited LOS bus you still get some, and just to get LOS as ost you are paying 80 muni for a super heavy muni based army ( if you want to have a chance at winning at all)
Posts: 2181
There is a small bug with it; shooting down the plane doesn't stop the marking. Im not sure if it sill gets spotted in the fog when the plane is down
Posts: 44
I dont see it as a balanced option in my opinion, 60 second cool down is a lot less then the rebuild time of a tank, its completely nullifies any Armour in the game. You say it takes a "combined arms approach" but ill phrase it in a different way, you have an army as the soviet, a firefight begins, you pop mark target and basically with the units in the area you kill the tank 4 times faster than normal.
But that's also a situation where you need to adapt. If they only marked you, then run away until the ability timer is over. It might not be fun, but its better than a dead tank. If they buttoned and marked you, then 140 munitions is a fairly significant investment and steps should have been taken to avoid getting your tank into that situation.
Popping smoke would nullify both and allow you to attempt to escape. A preemptive strafing run would prevent Guards from buttoning you. A Recon Run would let you see what they have set-up, and know not to run your tank smack into it. Or any number of other variables and tactics that could play out.
Posts: 44
Smoke doesn't interrupt "mark target" and I think it's fair for 80 munis. I do think the effect is very strong
There is a small bug with it; shooting down the plane doesn't stop the marking. Im not sure if it sill gets spotted in the fog when the plane is down
I know it doesn't interrupt the actual marked target, but it breaks the button and LOS to any AT weapons which may be trying to fire at the tank.
Posts: 420
BTW does it interrupt the ability when you shoot down the plane?
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Posts: 85
little bit off-topic, the stupid vehicle detection ability is also costs you 60 munition, what's the point for that sh*t?
I agree, that thing is useless, especially since Pz Ivs come out in 7 mins anyway
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Permanently BannedPosts: 88
"nullify any german armour" ROFL
Posts: 627
Eh, having Mark Target around radically increases the viability of all things which aren't SU-85s, which is a good thing.
And then it's fucking ridiculous when you have SU-85s out.
What you pick? Something viable or something overpowered?
Mark Target is fine except for the fact it lasts ridiculously long. The duration should be reduced.
Posts: 219
Posts: 480
And then it's fucking ridiculous when you have SU-85s out.
What you pick? Something viable or something overpowered?
Mark Target is fine except for the fact it lasts ridiculously long. The duration should be reduced.
SU-85s are overpowered without it, tbh. Removing it will punish a lot of legit strategies (whether that's SU-76, T-34 + T-70, guards, ZIS guns...) while not really hurting the SU-85s very much. We'll see how it works with the SU-85 after the SU-85 changes that are somewhere around the corner.
Maybe the duration could take a cut.
Posts: 176
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If you find your opponent go for alot of AT, use infantry or some sort of arty. German armor isnt the answer to everything.
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