My thoughts on 2v2 balance since the latest patch:
USF
- Jackson is over-performing, especially coupled with popcap manipulation allowing them to be spammed.
- Indirect fire options are very strong compared to OKW, Ost can keep up for the most part.
- Infantry is in a good spot.
Brits
- Double bren Tommies are overperforming, they should be limited to one LMG.
- Indirect fire options are lacking now that the mortar pit has been nerfed into the ground.
- Lack of vehicle snare can be really painful.
- Firefly feels very balanced compared to the Jackson.
Soviets
- All openers (Cons/T1/T2) are very strong. Sniper being OP on most maps.
- Katyusha is way too effective at long range. It can safely get wipes and vets up very quickly.
- SU76 is over-performing. Its range/pen need to go down, and the barrage needs to cost munitions.
- SU85 is a monster with vet, possibly over-performing.
- PPSH cons are too cost-effective, leaving Shocks with no place in the game.
- Guards are back to being the jack of all trades elite inf. The buff to PTRS damage vs infantry was completely unnecessary.
Ost
- Mortar is over-performing, especially vs Brits early game.
- Grens are incredibly fragile mid/late game; I'd love to see a 5th man either via vet like REs or via upgrade like Brits.
- 222 is a joke unit that really needs some love vs snipers especially.
- Panther is in an awkward spot. Is it a TD, or is it a brawler? Pick one and give it the same treatment that its allied counterparts get.
OKW
- Good aggressive early game.
- Vet system needs an overhaul, right now it's inconsistent and often detrimental. Make vet levels 1-3 equal in strength and attainability to other factions and levels 4 & 5 unlock abilities across the board.
- Popcap numbers need to be brought down on a lot of units now that they're not nearly as strong; vehicles mostly.
- Struggles vs both maxim and sniper openers from Soviets.
- Same Panther issues as Ost.
Thanks for saving me a lot of work to write it down like that.
Also i would say the Rate of fire the centaur shoots might be a bit too fast