I would say thats a pretty pedantic response. Try to predict the outcome of 66% odds.
Ok.
I am now using my oracle skills to predict that 66% will translate to 2 out of 3 shots penetrating on average.
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I would say thats a pretty pedantic response. Try to predict the outcome of 66% odds.
Posts: 911
You have literally a vid going round the forums with Puma murdering Pershing at around 20 range or less, frontally.
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Ok.
I am now using my oracle skills to predict that 66% will translate to 2 out of 3 shots penetrating on average.
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If it's still too hard, try flipping a coin and determine how often you can correctly predict the outcome. The coin flip is 50/50.
really low chance if u want u can do the math 300 FA vs 120/160 pen + 30% pen and 0.5 moving acc
and the pershing missed all his shoots with 0.75 moving acc just a lucky streak
but u can play heartstone if u want more rng clownfiesta
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Ontopic: wouldn't it be more productive that instead of discussing labels (flanker, kiter, recon, tank destroyer, tank hunter, etc.) just discuss how it's used ingame ?
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Ontopic: wouldn't it be more productive that instead of discussing labels (flanker, kiter, recon, tank destroyer, tank hunter, etc.) just discuss how it's used ingame ?
Posts: 1930
OK, IMO
Flanker - Ok, while it does have speed and sight to move on the flanks fast, the puma is a bit weak when on its own. It is useful late game for hunting down rocket artillery, but you will probably lose it in the process.
Kiter - Good, Despite its low accuracy (which can somewhat be negated by issuing a stop command before firing) and pen, it works pretty well as kiter. I would only really call it good once it gets to vet 2/3 when it gets it accuracy and damage bonuses.
Recon - OK, while it does have a 50 sight range to match its 50 gun range, I wouldn't classify it as having good recon abilities. It still is outraged by at guns which can fire out of its sight and it's far too valuable to waste on scouting for units, especially when vet 1 kuebels and IR halftracks are available. Also its detection was recently nerfed to only detect vehicles; I have never seen this have a noticeable effect.
Tank hunter - Good, it can use its mobility range and smoke to put pressure on most medium tanks that are harassing your capping units. In essence it can harass it back, either killing it while it is unsupported or forcing it to stay where it has support.
Tank destroyer - OK, when it comes to destroying tanks I find the puma sometime lacking, especially when it comes to heavier vehicles. While yes it is able to put the hurt on medium tanks, it is far too risky for it to actually dive in and ensure the kill.
Sniper Counter - OK, I included this one as well. The puma's vet one aimed shot is OKW's only real sniper counter (other than map dependant soft counter JLI).
The puma is an expensive light vehicle with that has great utility and veterancy, but has bad accuracy, good range and low pen. It can scale well into the late game, but out of the gate, it isn't that much stronger than the 50 fuel AEC or the 60 fuel (iirc) stuart, units that have much better AI ability. IMO its a good unit to get, if a light vehicle is built. If not it kinda wastes the mid game doing little damage, and when a medium tank gets out, struggles since it lacks the mid game vet it would have gotten from fighting light vehicles to be wholly effective. All in all I would say the Puma is one of the last cost effective OKW units that remains to have good 5 vet levels that are actually better than allied counterparts.
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the AEC is 60 fuel and the stuart is 70 fuel.
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