https://www.twitch.tv/videos/235222348?t=01m03s
Here see you a example where the KT had a dmg engine...what is a normal situation in a fight vs a KT when you want him to kill seroiusly.
it is so slow that is no problem to kill it....even with the "dot" dmg from guards...tell us...why is it dot dmg when guards shot with the ptrs...and not when panzergrens shot with faust? ptrs make even dmg when not penetrading...its a "do dmg whenever u shot" sometime more..sometime less....but its not a "dot"
Slow burn vs burst. The ptrs DOES do great deflection damage, so does the shrek. BUT if you only have a chance to fire off 1 volley (not unlikely for a fleeing tank for example) the pgren squad can do up to 240 damage and the penal squad can do up to 80
Dot= damage over time (think molitov)
Burst= damage all at once (think standard grenade)
They both have their uses, but one is undeniably more pressing that you get out NOW same with standard AT vs the PTRS
And the ptrs is ABSOLUTELY dot. Unless you stick around for some time it aint going to do much damage. Amd if it didn't do deflection damage it would have no use at all. None. It would be no threat as a deterrent and be one of the only AT weapons in the entire game that becomes obsolete (thats right, you pay a minimum of 300mp and slap some munitions into a unit that then has a shelf life)
If you are in a situation where your KT is actually threatened for its life by AT rifles the problem is that you failed to support one of the most expensive units in the game and thats on you, not on the balance team