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About Jacksons

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8 Mar 2018, 17:25 PM
#201
avatar of SupremeStefan

Posts: 1220

as someone said jackson is ONLY lategame usf unit for gods sake why u can adapt.
Jackson still need micro its not like heavy tank destroyer u cant just camp half of map.

everytime i see you guys ullumulu or viper axis is always up for u
i can agree that now soviets are somehow broken with snipers cons and guards combo
i can agree that duel weopons for brits are broken but comon
usf ? late game ? its myth that usf is early game faction
all factions need equal tools its just dont work when one faction is strong like okw in evry stage of game and usf just early-mid
U just get used to that US late game forces are garbage
this thread is about butthurt why my yolo panther do shit now

NEXT THREAD

About Rear Echelon 10muni mines

9 Mar 2018, 05:23 AM
#202
avatar of Firesparks

Posts: 1930

jump backJump back to quoted post8 Mar 2018, 08:46 AMVipper

That does not answer the question which OKW and Ostheer units would counter the suggested M36.

(PLS stop bringing up the Puma the chances you suggested to not turn the M36 into a Puma, I have illustrated clearly that M36 and Puma use a different gun profile)


okw have jp4.

the wehr lack 60m range unit beside the pak, but that's why the jackson sight is limited to 45+5. a lone jackson is still vulnerable to the stug and panther vet 2.

There's a reason why Jackson get a hp nerf to 480 in the proposal. this is to ensure the Jackson will still lose in a prolong engagement, but have the tool to retreat.

And units like the puma is by nature a high micro unit. People will make mistake, "pro" just make less of them.
9 Mar 2018, 09:19 AM
#203
avatar of Vipper

Posts: 13496 | Subs: 1



okw have jp4.

the wehr lack 60m range unit beside the pak, but that's why the jackson sight is limited to 45+5. a lone jackson is still vulnerable to the stug and panther vet 2.

There's a reason why Jackson get a hp nerf to 480 in the proposal. this is to ensure the Jackson will still lose in a prolong engagement, but have the tool to retreat.

And units like the puma is by nature a high micro unit. People will make mistake, "pro" just make less of them.

JP4 does not have the speed to chase the M36 you propose.

Neither the Stug.

Unless cloaked M36 will be able to spot most opponents first and using smoke will be able to flee unfavorable engagement.

Again it will not work the Puma since the Puma is rather bad long range but more like a sniper.As you say the M36 user will have to make a mistake to lose it. That imo is bad design.
9 Mar 2018, 10:06 AM
#204
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post9 Mar 2018, 09:19 AMVipper

JP4 does not have the speed to chase the M36 you propose.

Why would it?
Why people believe its a nonono to ever lose a squad in skirmish, but armored combat is not won unless it ends up with fatality?

You made him retreat and repair, he is out of combat for some time, stop camping and shaking in your pants and push now!
9 Mar 2018, 10:13 AM
#205
avatar of Vipper

Posts: 13496 | Subs: 1


Why would it?
Why people believe its a nonono to ever lose a squad in skirmish, but armored combat is not won unless it ends up with fatality?

You made him retreat and repair, he is out of combat for some time, stop camping and shaking in your pants and push now!

Since USF can crew repair and OKW need SP for everything you can not win by out-repairing your opponent.

In addition JP4 do not push they are TDs not tanks.
9 Mar 2018, 10:15 AM
#206
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post9 Mar 2018, 10:13 AMVipper

Since USF can crew reapir and OKW need SP for everything you can not win by out-repairing your opponent.

That still is not instant, again do not camp being scared, scare away and wound TD, barrage team weapons and push.

Sure Dynamics of that in 4v4 are different, but I hope we do not talk about that.
9 Mar 2018, 10:20 AM
#207
avatar of JohnSmith

Posts: 1273

Alternatively, with a quick recon and a bit of luck, you can barrage the zones where the tank will be repaired to get a crew kill. I often do that in 2on2 especially on tighter maps. Self repairs are not always a benefit, they still require micro and they can get wiped easily especially when the player is busy elsewhere. Unexpected win!
9 Mar 2018, 11:01 AM
#208
avatar of Vipper

Posts: 13496 | Subs: 1


That still is not instant, again do not camp being scared, scare away and wound TD, barrage team weapons and push.

Sure Dynamics of that in 4v4 are different, but I hope we do not talk about that.

Alternatively, with a quick recon and a bit of luck, you can barrage the zones where the tank will be repaired to get a crew kill. I often do that in 2on2 especially on tighter maps. Self repairs are not always a benefit, they still require micro and they can get wiped easily especially when the player is busy elsewhere. Unexpected win!

I am not going to explain the benefit of crew repair on thread about the M36.

If in you opinion, the M36 as suggested by Firesparks is better solution then the current live one, I would suggested you make it clear and push for the change.
9 Mar 2018, 11:50 AM
#209
avatar of JohnSmith

Posts: 1273

jump backJump back to quoted post9 Mar 2018, 11:01 AMVipper

I am not going to explain the benefit of crew repair on thread about the M36.


I'm not even sure why you replied to tell me that you're not replying to me. :S :S :S

jump backJump back to quoted post9 Mar 2018, 11:01 AMVipper
If in you opinion, the M36 as suggested by Firesparks is better solution then the current live one, I would suggested you make it clear and push for the change.


I wasn't even quoting you, or even quoting Firesparks. Thanks for underlining part a sentence (?) in my post, and taking it completely out of context to unproductively argue schematics.

But in any case, I'll be playing your game by telling you that I'm not replying to you either; I'm not going to tell you that USF vehicle & repair crews are not always beneficial and that these crew still require some micro, and they can get wiped easily especially when the player controlling the crews is busy elsewhere. I've underlined bits of it too.

9 Mar 2018, 12:30 PM
#210
avatar of ullumulu

Posts: 2243

Alternatively, with a quick recon and a bit of luck, you can barrage the zones where the tank will be repaired to get a crew kill. I often do that in 2on2 especially on tighter maps. Self repairs are not always a benefit, they still require micro and they can get wiped easily especially when the player is busy elsewhere. Unexpected win!


Than you should use your Rear echolons to repair the jacksons... lol
9 Mar 2018, 15:10 PM
#211
avatar of ZombiFrancis

Posts: 2742

if u are so smart tell me how counter ele or jagtiger in teamgames as usf especialy redball express. Tank destroyer with super armor and 70 range its real cancer not jackson. If u have problem with jackson u propobly never play as allies especialy teamgames. Adapt like alies players to heavy tank destroyers. And dont tell me they are after nerf because they are still game breaking


Cap the other two vps.

A proper 4v4 allied team has proper indirect for nullifying static positions and team weapons.

And elefants and JTS still have zero ability to hold off infantry and at guns, as per their design.
9 Mar 2018, 17:29 PM
#212
avatar of TheGentlemenTroll

Posts: 1044 | Subs: 1

jump backJump back to quoted post9 Mar 2018, 09:19 AMVipper

JP4 does not have the speed to chase the M36 you propose.

Neither the Stug.

Unless cloaked M36 will be able to spot most opponents first and using smoke will be able to flee unfavorable engagement.

Again it will not work the Puma since the Puma is rather bad long range but more like a sniper.As you say the M36 user will have to make a mistake to lose it. That imo is bad design.


If you force the Jackson away doesn't that mean you won the engagement?


9 Mar 2018, 18:22 PM
#213
avatar of Vipper

Posts: 13496 | Subs: 1


If you force the Jackson away doesn't that mean you won the engagement?

Not if the M36 is back in action faster than one's vehicles. Not if one has not managed to win a inch of ground.

The question remains in your opinion is the M36 as suggested by firesparks better balanced than the current live?
9 Mar 2018, 18:35 PM
#214
avatar of TheGentlemenTroll

Posts: 1044 | Subs: 1

jump backJump back to quoted post9 Mar 2018, 18:22 PMVipper

Not if the M36 is back in action faster than one's vehicles. Not if one has not managed to win a inch of ground.

The question remains in your opinion is the M36 as suggested by firesparks better balanced than the current live?



I'd say itd be better than what we have now. It would put the Jackson back into a strictly TD role instead of a TD and Dive Tank which makes it so strong. I still prefer a 76mm nondoc unit to act the the USF's Dive/brawler tank. Smoke would be nice also since one of the major issues with prepatch Jackson was that it was super squish and really susceptible to dives or super TDs.
10 Mar 2018, 04:52 AM
#215
avatar of Firesparks

Posts: 1930

jump backJump back to quoted post9 Mar 2018, 10:13 AMVipper

In addition JP4 do not push they are TDs not tanks.


same thing for the Jackson if they get their HP down to 480 HP.

puma survival kit is good to get you out of a jam, but it's not going to help you if you go balls down.




I'd say itd be better than what we have now. It would put the Jackson back into a strictly TD role instead of a TD and Dive Tank which makes it so strong. I still prefer a 76mm nondoc unit to act the the USF's Dive/brawler tank. Smoke would be nice also since one of the major issues with prepatch Jackson was that it was super squish and really susceptible to dives or super TDs.


my intent was to push Jackson back into a TD role and buff the sherman 75mm instead.

increase the sherman health to 800 and it can be a decent dive tank.

As a short note, I think the different medium should focus on different attribute to help them scale.

panzer 4 get firepower (pen, AOe) with their kwk40. Provide flexible firepower for the more specialist unit. They lack the armor to stand as the front line but their Firepower make them excellent at deterring flanker.

sherman get hp and armor with their wet storage and improve late war armor. They serve as cost effective meat power for the allies late game

cromwell get speed and evasion. Raiders to support the defensive british.

t34-76 would get a useful ram.
10 Mar 2018, 05:40 AM
#216
avatar of TheGentlemenTroll

Posts: 1044 | Subs: 1



same thing for the Jackson if they get their HP down to 480 HP.

puma survival kit is good to get you out of a jam, but it's not going to help you if you go balls down.



my intent was to push Jackson back into a TD role and buff the sherman 75mm instead.

increase the sherman health to 800 and it can be a decent dive tank.

As a short note, I think the different medium should focus on different attribute to help them scale.

panzer 4 get firepower (pen, AOe) with their kwk40. Provide flexible firepower for the more specialist unit. They lack the armor to stand as the front line but their Firepower make them excellent at deterring flanker.

sherman get hp and armor with their wet storage and improve late war armor. They serve as cost effective meat power for the allies late game

cromwell get speed and evasion. Raiders to support the defensive british.

t34-76 would get a useful ram.


I feel that the 75mm sherman would get way to strong against other mediums being the main issue with that, which would be the main reason id prefer a 76mm tank, but either or would be nice.
10 Mar 2018, 05:47 AM
#217
avatar of Firesparks

Posts: 1930



I feel that the 75mm sherman would get way to strong against other mediums being the main issue with that, which would be the main reason id prefer a 76mm tank, but either or would be nice.


I'm assuming there's no unit added to the roster, meaning the 75mm sherman is what the USF have to work with.

and even with 800 hp I believe it's possible to balance out p4 vs sherman using pen and armor. The buff to the sherman's gun from 100-140 hasn't really made it scale that well anyway and I think it can be exchanged for extra HP instead.


Taken into large context, the sherman 75 with 800 will work with jackson with 480 hp. In the open the jackson can provide fire support while the sherman with increased hp tackle close quarter.
10 Mar 2018, 06:18 AM
#218
avatar of TheGentlemenTroll

Posts: 1044 | Subs: 1



I'm assuming there's no unit added to the roster, meaning the 75mm sherman is what the USF have to work with.

and even with 800 hp I believe it's possible to balance out p4 vs sherman using pen and armor. The buff to the sherman's gun from 100-140 hasn't really made it scale that well anyway and I think it can be exchanged for extra HP instead.


Taken into large context, the sherman 75 with 800 will work with jackson with 480 hp. In the open the jackson can provide fire support while the sherman with increased hp tackle close quarter.


Thats true, in the assumption we dont get another unit then the 75 has to act as a more beefy tank to protect the weaker jackson this would probably be the best solution while keeping to the original faction design of shermans tank while jacksons do the heavy damage
10 Mar 2018, 08:43 AM
#219
avatar of Vipper

Posts: 13496 | Subs: 1



same thing for the Jackson if they get their HP down to 480 HP.

puma survival kit is good to get you out of a jam, but it's not going to help you if you go balls down.

My response was directed to an irrelevant suggestion, I never claimed that M36 can be used to push.

PLS stop bringing up the Puma. Puma has very little relevance to the m36 you propose.
10 Mar 2018, 09:04 AM
#220
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post9 Mar 2018, 10:13 AMVipper

Since USF can crew repair and OKW need SP for everything you can not win by out-repairing your opponent.

In addition JP4 do not push they are TDs not tanks.

Soooo if you have nothing else armored to push with and opponent got only jacksons... then why the F you are so fixated on killing the jackson?
Move in OKW inf blob and that's it.

Scenario you're presenting here is literally TDs exclusively vs TDs exclusively and we're talking about allied TDs, which contrary to certain axis ones have ZERO AI.

You're making a storm in a glass of water now.
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