Plob obers in medical HQ truck.
Give them double shreck upgrade, maybe, MAYBE lower their mp price, MAYBE.
???
Profit.
I'm with him.
Posts: 2066
Plob obers in medical HQ truck.
Give them double shreck upgrade, maybe, MAYBE lower their mp price, MAYBE.
???
Profit.
Posts: 1323 | Subs: 1
Posts: 88
If he somehow has like 4-5 riflemen, 2 rears and a captain with zooks how has he not been bleeding that whole game? USF hemorrhages manpower after 3 riflemen. How many bazookas did he buy? they are 50 munitions per. Where are your weapon upgrades so you can easily win engagements?
Posts: 88
The Raktenwerfer can retreat, so it's kinda like an AT Infantry Squad?
Posts: 1323 | Subs: 1
Yeah, except that it can't magically turn 180 degree in an instant to fire at a flanking vehicle like an AT infantry squad
And its range is ridiculously short for a proper ATG
Posts: 320
Volks don't deal a lot of damage, even at late game since they're nerfed, so the riflemen vs volks bleeding shouldn't be that bad
Using the infantry support gun is a gamble at best, since now it is only good for barraging static targets, and USF isn't a "static" faction
The only OKW infantry units that have the power to stop riflemen are obersoldatens, and panzerfusiliers to an extend, but they come a bit later
Posts: 63
Here's the thing, if your opponent is massing say, riflemen with 2 bazooka's, they are lacking pretty heavily in the anti-infantry department. Which means you wouldn't really want to build medium tanks (Unless you kite of course). This was the problem with volks and shreks back in the day, but there's a primary difference.
Axis can get heavier tanks then just mediums. So whereas panzershrek blobs literally nullified allied vehicles, as axis it's more of a "Wait till I get a tank with higher armor out" or kiting with your tank with infantry in the front. Additionally MG's actually work against blobs now (for the most part). That zooka blob won't do jack against a brumbar.
Penals are a bit different, being 6 man means they have 4 anti infantry and 2 AT. The extra man causes it to be more ridiculous in mass quantities. Additionally PTRS can still hit infantry unlike most AT.
Posts: 88
Well, it has it's own perks too, I know it's inconsistent but besides Paratroopers most Bazooka lack damage and penetration.
Posts: 88
If the answer is flame grenades to win engagements, then you should be winning.
Posts: 320
So you're just going to ignore the fact that a piv can be countered by REs with zooks
Old argument: AT on okw inf is bad!
Hypocritical argument: it is ok on all allied mainline inf.
That's disgusting hypocrisy.
Posts: 3145 | Subs: 2
Posts: 1323 | Subs: 1
I dunno if it's just RNG playing tricks against me but recently I've had games where zooks keep wrecking my luchs and pumas really quick, sometimes even P4s, they don't seem to be too bad
Posts: 88
Posts: 320
If he's keeping tabs on his rifles then there's no way flame grenades can win an engagement, he can just order his squad to another cover like another section of the wall
I miss the Ost grenadier's rifle grenade when using volks
Posts: 26
Here's the thing, if your opponent is massing say, riflemen with 2 bazooka's, they are lacking pretty heavily in the anti-infantry department. Which means you wouldn't really want to build medium tanks (Unless you kite of course). This was the problem with volks and shreks back in the day, but there's a primary difference.
Axis can get heavier tanks then just mediums. So whereas panzershrek blobs literally nullified allied vehicles, as axis it's more of a "Wait till I get a tank with higher armor out" or kiting with your tank with infantry in the front. Additionally MG's actually work against blobs now (for the most part). That zooka blob won't do jack against a brumbar.
Penals are a bit different, being 6 man means they have 4 anti infantry and 2 AT. The extra man causes it to be more ridiculous in mass quantities. Additionally PTRS can still hit infantry unlike most AT.
Posts: 90
Fausts are good for snaring, they don't do serious damage like schrecks, and against decent players they will just reverse their vehicle as soon as they see volks come running, and flanking is just wishful thinking, considering the lack of urban maps nowadays
I dunno about you, but I'd rather have a pak than that cheesy raketen
Posts: 320
What's the point are you even trying to make here? That OKW shold not have proper infantry based AT because KT has a lot of HP and armor? How is this even relevant? Shold we remove piats too then because, you know, churchill has more HP than any axis tank for some reason?
This is one of the most glaring problems OKW has right now, along with trash support weapons and insane medic cost.
Posts: 90
Well they ARE, but all them are minimum 280mp and a fuel sidegrade and then muntions ontop at the very least. Non of them self heal either. Penals while hellishly OP do have the worst AT weapon for assaults, long aimtime means no snapfire guided missiles, and low damage means no alpha strike. They are the molitov of AT weapons. (Although they are still OP)
Posts: 90
Typical response.
Allied blobs nearly aren't as powerfull against german armor because of the difference between penetration rates and heavier german armor values(Panzershreck pens waaaay more frequently than the M9 and PTRS). Not to mention rifles and penals are more expensive to build and reinforce, something that the volksgrens dont have as a downside.
Posts: 88
You just won by throwing it. You forced your opponent out of cover to move while your troops shot at him and you are in cover. If it's a wall where he can kind of glide across heavy cover technically he's moving and shooting and not standing still shooting, though that's more of a bad place to throw a grenade in general.
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