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13 Aug 2013, 16:43 PM
#41
avatar of wayward516

Posts: 229

If you're playing the game and participating in the community, does it matter if you're a "hardcore gamer"? Surely there's room in COH2 for gamers of all stripes (in fact, if the game was only for "hardcore gamers", wouldn't the community be very small indeed?).

The most successful games out there (LoL as a for instance) actively cater to the casual community along with the hardcore community.
13 Aug 2013, 17:00 PM
#42
avatar of Cyridius

Posts: 627

MOBA games are a unique example because their design scales extremely well throughout all skill levels, whereas in shooter games they don't go much past the casual level, RTS games are generally geared to higher level, and MMO games are flat out time sinks.

CoH2 would need a redesign from the ground up to be a game that caters to players of all stripes equally.

Ah the "You cant compare COH with 7 years vs COH 2 with none" argument...

This is where logic is always great.

Wouldn't that 7 years of EXPERIENCE in COH be then APPLIED to COH 2?

You know - it's Company of Heroes 2 - so by all rights - shouldn't they have learned from mistakes and experiences made in 1?


It's a different development team. The creative genius behind vCoH was killed by some dumbass teen who thought it would be a good idea to take off her top while she was driving. I think she was charged with vehicular manslaughter.
13 Aug 2013, 17:00 PM
#43
avatar of SmokazCOH

Posts: 177

@PingPing

Assuming the same game devs were making it... *and* were in charge. Yes, then you'd have a point.
13 Aug 2013, 17:09 PM
#44
avatar of wayward516

Posts: 229

MOBA games are a unique example because their design scales extremely well throughout all skill levels, whereas in shooter games they don't go much past the casual level, RTS games are generally geared to higher level, and MMO games are flat out time sinks.

CoH2 would need a redesign from the ground up to be a game that caters to players of all stripes equally.


I get what you're saying, but any game needs a "casual" playerbase to thrive. New players coming to the game and not being turned away or verbally abused by the existing community (which is actually fairly common, sadly) is IMHO required for a thriving community. Look at StarCraft, for an RTS example. It's a complex (from some perspectives, at any rate) and very demanding game, but it's still played a ton by bad/casual and good players alike.

Aside from Blizzard's cache as a developer, the community itself actively fosters and teaches new and casual players, welcoming them instead of deriding them or berating them for having time commitments.

You can't have it both ways: casuals are going to be, and IMHO have to be a part of this game if the community is going to grow and thrive. Decrying people for (or accusing them of) being "casual" as though the casual gamer is somehow unworthy of playing or having an opinion about COH2 is IMHO narrow minded and counter productive towards the goal of fostering a larger community for this game.
13 Aug 2013, 17:20 PM
#45
avatar of TheDGN

Posts: 65

I don't understand HOW ANYONE could be defending RELIC for NOT implementing BASIC RTS functions!?!?!? SERIOUSLY?!?!?! IF I told you a new RTS game was coming out tomorrow that had NO CHAT ROOMS, NO LEADER BOARDS, NO WAY TO SELECT/DESELECT MAPS, NO CUSTOM GAME FUNCTION and on top of that had BALANCE ISSUES how many of you would buy that?!

The fact is RELIC and SEGA have capitalized on the brand loyalty, fan following and good reviews of the first game. This isn't a question of 'play it or don't play it'... anyone who says that is either lazy or doesn't understand the way world works. Squeaky wheel gets the oil. SPEAK UP. Demand that this game get the features it lacks and that you eventually get your money's worth!
13 Aug 2013, 17:54 PM
#46
avatar of Cyridius

Posts: 627



I get what you're saying, but any game needs a "casual" playerbase to thrive. New players coming to the game and not being turned away or verbally abused by the existing community (which is actually fairly common, sadly) is IMHO required for a thriving community. Look at StarCraft, for an RTS example. It's a complex (from some perspectives, at any rate) and very demanding game, but it's still played a ton by bad/casual and good players alike.

Aside from Blizzard's cache as a developer, the community itself actively fosters and teaches new and casual players, welcoming them instead of deriding them or berating them for having time commitments.

You can't have it both ways: casuals are going to be, and IMHO have to be a part of this game if the community is going to grow and thrive. Decrying people for (or accusing them of) being "casual" as though the casual gamer is somehow unworthy of playing or having an opinion about COH2 is IMHO narrow minded and counter productive towards the goal of fostering a larger community for this game.


I know the casuals are a major part of the player base, but there are different kind of casuals. There are the kind of casuals that play against AI or on the campaign, these are the people that I don't care about because they add nothing and the game should not be geared towards them. The other kind of casual are people who play custom lobbies and have groups of friends, and get better as time goes by until they get an interest in getting better for the sake of getting better. That's the life blood of an RTS game, RTS games are designed to have incentive for people to get better and better, and that's what I meant by geared to higher levels. Even MOBA games which work very well with real casuals, still incentivise people to get better at the game and get involved.

Right now CoH2 doesn't have any of this. They don't have the basic building blocks - that is, chat lobbies, custom lobbies, and observer mode. These are the building blocks of population and community. Most of the people on coh2.org are CoH1 or DoW2 vets so they're already integrated into the Relic RTS community. I've seen very few 100% new players.

The leaderboards, the tournaments, all of that doesn't matter if they have no foundation. And right now it has no foundation. The twitch integration was a great tool and idea by Relic, but it's not a fitting substitute at all.
13 Aug 2013, 18:09 PM
#47
avatar of wayward516

Posts: 229

jump backJump back to quoted post13 Aug 2013, 16:36 PMNullist


You have a kid. WTF are you doing.

Stop trying to pretend to be a hardcore gamer.
How many hours have you gamed in the last 7 days?
If it doesnt exceed 50% of total waking hours, you aint it.

There are several streamers here who do 6hrs average a day of streaming.
And they are the least anti-social overall. Im sure there are far more compulsive recluses around.

Why pretend to be a hardcore gamer, when you have a baby?


Cyridius, I was mostly targeting my response at Nullist, who seems (unless I'm misunderstanding something in that post above) to be ridiculing someone for being a "casual" gamer, as though it's something for a COH2 player to be ashamed of. I was just trying to bring that reasoning back around - this thread is about players leaving the game, and multiplayer features aside, berating casual or new players for the limitations of their lifestyle ain't a good way to keep people in a game.

Cyridius, I understand and agree that things like leaderboards and observer mode (and maybe even Steam Workshop support!?!?) are very important, and I too hope to see them implemented in a relatively short time frame. But toxic communities can drive players away, as well.

Just my 2 cents :)
13 Aug 2013, 19:16 PM
#48
avatar of UGBEAR

Posts: 954

not for my benefit, but dev should put all their work on implementation of lobby system to keep casual player base....
13 Aug 2013, 19:28 PM
#49
avatar of Cann0nBall

Posts: 59

Smokaz wears a dress
13 Aug 2013, 19:29 PM
#50
avatar of wayward516

Posts: 229

I would think (have heard of no plans for something like this?) that Steam Workshop integration would be neat, or at least official mod tools and an in-game "arcade" interface like SC2 has. Custom maps/custom game modes aren't really my shtick, but seem really good for helping keep casual interest.

Also, I want a really simple way for players to be able to create their own unit skins and maps and have it easily accessible to the whole community.
13 Aug 2013, 19:42 PM
#51
avatar of Nullist

Posts: 2425

Permanently Banned
13 Aug 2013, 19:45 PM
#52
avatar of SmokazCOH

Posts: 177

400 mph elephant
Two
13 Aug 2013, 20:26 PM
#53
avatar of Two

Posts: 35

jump backJump back to quoted post13 Aug 2013, 14:44 PMBode
If you guys are cut from the same bread I'd say the loaf was moldy. Just kidding but in all fairness what Sepha said isn't trolling. It's fact. Look at the balance issues and numbers after CoH when they added Brits and Panzer Elite. Ya there are some features Relic didn't have on release for CoH2 but sales of CoH2 were better than expected. That has helped Sega's quarterly profits and considering what went down with THQ I'd say were lucky this game saw the light of day. It could have been a lot worse. EA could have bought the studio and we'd be paying for each map for multiplayer. Given the game is less than 2 months old I can't see why a player or group of players can say a game is dead. (Not this thread but from others) Also saying the game is dying and too many players have left serves no purpose but to scare off future players who may see this. Instead of them buying and helping it grow they see what the nay sayer/doomsday nuts have to say after 45 days have passed and the game is still being balanced and features are being added. If the game declines that could very well be a contributing factor. So in other words you are not the cause but you would be making a post that would help the game die if that is the route it goes but even with all this trash that won't happen. The hardcore community would have to bail before that happens and I don't see that happening. 45 days is nothing in game years. Look at all the things Relic has talked about adding and all the stuff they haven't told us that the guys who toured Relic were told after signing an NDA. All things that will help the game grow.

Also being summer does keep people from playing if they have a family life. When it's nice and sunny I find myself taking the kid to the park or going to the outdoor pool. Come winter my but will be glued to this chair. (Literally) Add to that traveling during the summer time and many people find themselves playing less when they assumed they would play more. I have played 20 percent of what I did during beta and right after release due to the great weather and just enjoying the summer. In Canada we get 2-3 months of sun then the rest is all rain. I'll skip a few matches of CoH2 to enjoy the sun and soak up some vitamin D for the winter. Kinda like a squirrel storing it up for the long winter CoH2 sessions where I don't see the light of day.

So either play the game or bail but don't do it damage on the forums. (Ya I know this is public but for the good of the game don't make damaging claims you can't prove. It's only been a month and a half and there may be a lot of factors affecting player numbers.


13 Aug 2013, 21:10 PM
#54
avatar of undostrescuatro

Posts: 525


It's a different development team. The creative genius behind vCoH was killed by some dumbass teen who thought it would be a good idea to take off her top while she was driving. I think she was charged with vehicular manslaughter.


that man was COH, he is gone now. there is no COH now, only a franchise.

13 Aug 2013, 21:52 PM
#55
avatar of starwolf64

Posts: 44

Multiplayer in Coh2 is what singleplayer is in a game like Battlefield; nothing more than a tacky feature just like the in game achievement system with it's shiny little ribbons. Warcraft 2 had more multiplayer features and a better peer to peer system 18 years ago.
14 Aug 2013, 00:01 AM
#56
avatar of scarenow

Posts: 79

jump backJump back to quoted post13 Aug 2013, 17:20 PMTheDGN
I don't understand HOW ANYONE could be defending RELIC for NOT implementing BASIC RTS functions!?!?!? SERIOUSLY?!?!?! IF I told you a new RTS game was coming out tomorrow that had NO CHAT ROOMS, NO LEADER BOARDS, NO WAY TO SELECT/DESELECT MAPS, NO CUSTOM GAME FUNCTION and on top of that had BALANCE ISSUES how many of you would buy that?!

The fact is RELIC and SEGA have capitalized on the brand loyalty, fan following and good reviews of the first game. This isn't a question of 'play it or don't play it'... anyone who says that is either lazy or doesn't understand the way world works. Squeaky wheel gets the oil. SPEAK UP. Demand that this game get the features it lacks and that you eventually get your money's worth!

It's really nice video about how preorders destroy game industury, but partial answer to your question starts in 16:46.



Also it is hard to become negative about game when you met someone face to face and get glimpse of what is planed for CoH2 ;)
14 Aug 2013, 02:04 AM
#57
avatar of starwolf64

Posts: 44

Speaking of Warcraft I still remember how awesome Warcraft 3 was when it came out. I don't remember the exact multiplier features that were added in the expansion but the game had so much going for it; unlockable avatar system, in game chat channels with moderators, clan support, in game ladders and built in tournament system where you signed up within the game and were rewarded with unique avatars besides tons of other features. I don't even think Starcraft 2 has as many multiplayer features as Warcraft 3 did and I don't expect Coh2 to have as many as Warcraft 3 did... though I did expect there to be chat channels. Anyways it just sucks that nowadays the RTS genre has really gone down in general, very little competition between both Relic and Blizzard (Battle.net 2 is a joke).

RELIC if you ever get your act together and manage to get a fraction of the DLC money that's probably all going to SEGA just look at Warcraft 3 and implement some of it's multiplayer features, trust me on this one you can't go wrong.
14 Aug 2013, 02:33 AM
#58
avatar of VonMecha

Posts: 419

I got so frustrated and bored I just stopped playing. I believe the dev team are doing their best but some of the design decisions took a great game and made it feel blah. I un-installed weeks ago which was hard to do because I love what coh was and can be, and I spent as much money as I could on the Coh series to show support,(Coh retail, Tales of Valor retail, Coh steam with all expansions, spent over 100 dollars in coho, coh2 collectors edition...)but coh 2 seems like more of a chore playing then fun. Even with all the mindblowingly massive imbalances in coho online, it was still loads of fun because you had so many choices. Now it just feels like a watered down coh.......I wonder if there was such a great focus on single player that multi became an afterthought, but the longevity of the game will suffer if multiplayers lose enthusiaism
14 Aug 2013, 03:21 AM
#59
avatar of Sepha
Honorary Member Badge

Posts: 165 | Subs: 1

Ah the "You cant compare COH with 7 years vs COH 2 with none" argument...

This is where logic is always great.

Wouldn't that 7 years of EXPERIENCE in COH be then APPLIED to COH 2?


7 years of experience doesn't equate to 7 years of game development, you can't simply apply 7 years of post-game support and patches to CoH2 that had a smaller development time and has barely been out for 2 months. Take into consideration also that if certain features and mechanics in the game are too similar too the original then they run the risk of the game not being unique enough, on the flip side the less the game is like the original, the more development and risk that is going to take so there has to be a balance.

jump backJump back to quoted post13 Aug 2013, 17:20 PMTheDGN
I don't understand HOW ANYONE could be defending RELIC for NOT implementing BASIC RTS functions!?!?!? SERIOUSLY?!?!?! IF I told you a new RTS game was coming out tomorrow that had NO CHAT ROOMS, NO LEADER BOARDS, NO WAY TO SELECT/DESELECT MAPS, NO CUSTOM GAME FUNCTION and on top of that had BALANCE ISSUES how many of you would buy that?!


Not sure about others but I stopped using vCoH's chat rooms a long time ago, this multi player community evolved well beyond using the online chat rooms to communicate with each other, plus the fact that steam is a much better tool to keep track of your friends with, which doesn't require an online chat system like the original did. Plus you can even make group discussions within steam anyway and yet despite all this, Relic still say they are considering implementing a decent chat system into the game.

The leaderboards I can completely agree are a problem and should have been in the game upon release, but this issue has already been answered a while ago and is already being worked on as a priority from Relic. Unfortunately, obviously there were some difficulties with it getting released on time. Meanwhile the game is still able to match you up with players of your same skill level anyway, so the matchmaking system is working, the ladder is just not transparent.



LOL oh come on now -

Just because you toured their office and probably have some sickle swag laying around doesn't mean you can troll people with statements like that. Some people are just critical because they like the game and were hoping it would be a booming success instead of the sequel slump we all feared when the financial problems went public. Chat, leaderboard, in game friends options, map selection, custom lobbies, etc. were all features that were in the 1.0 release of vCoH which I continue to point out was 2006.

Well I don't have any swag or bribe or anything around here so I don't know what that statement was made up about. In fact I've probably, no, I know that I've been more critical of Relic than just about anyone posting here and I have voiced that to them over the years sometimes non-constructively and angrily but mostly constructively and helpfully.

Meeting people in real life and letting them know exactly what you'd like and what should happen and what should be in the game, and having them tell you yes we know, we're aware and we would love that as well, is far different than letting them know and them telling you that they simply decided not to do it and don't think it's worthwhile. Unfortunately this message is lost when you're a consumer and you're purchasing a product, and I completely understand that, customers will vent their frustration, and that's just the way things are right now.
14 Aug 2013, 06:25 AM
#60
avatar of Abdul

Posts: 896

jump backJump back to quoted post14 Aug 2013, 03:21 AMSepha


Meeting people in real life and letting them know exactly what you'd like and what should happen and what should be in the game, and having them tell you yes we know,


Since you met Relic, did the developer team responsible for the first COH change allot? Particularly the directors, did they all get replaced or is it still pretty much the same team?
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SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
Osinyagov: Suddenly, coh2 is slowly dying, but you can play it, playerbase still big enough
Last Wednesday, 17:00 PM
Osinyagov: Wow, i remember you from zansi and vali videos, good old memories
Last Wednesday, 16:58 PM
Beinhard: o7 miss this game and zansi
Last Wednesday, 14:09 PM
Lady Xenarra: @Willy Pete The lack of April Fools this year is odd lol
02 Apr 2025, 01:34 AM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus :*(
02 Apr 2025, 00:16 AM
dasheepeh: it was an honor guys :guyokay:
01 Apr 2025, 20:34 PM
aerafield: yeah I already prepared my "Can't believe there's comic mode for the 10 daily visitors even on this April 1st" :guyokay:
01 Apr 2025, 20:29 PM
Rosbone: @dasheepeh I guess that means this site is officially dead :guyokay:
01 Apr 2025, 20:19 PM
dasheepeh: no comic sans font for april 1st this year?
01 Apr 2025, 19:56 PM
Willy Pete: @Lady Xenarra this you? https://i.imgflip.com/3e4thi.jpg
01 Apr 2025, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box...
20 Mar 2025, 13:11 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM
Nickbn: @Rosbone do you speak on his behalf? I didn't know. In that case keep us updated please.
18 Mar 2025, 16:47 PM
Rosbone: #RelicModdedEchoChamber
16 Mar 2025, 17:54 PM
Rosbone: @Nickbn True except, the only people on the Relic Discord/Reddit/Steam are brain washed monkey zealots. They wont even understand what @adamírcz is talking about. Anyone else is banned.
16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying...
16 Mar 2025, 16:36 PM
webdesign-muenchen-w: @Rosbone it is sick
14 Mar 2025, 22:09 PM
aerafield: @adamírcz aren't the first two disconnects free every day?
14 Mar 2025, 19:26 PM
Rosbone: It is so unlike Relic to punish its fans and community.
14 Mar 2025, 12:07 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic
14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
13 Mar 2025, 20:00 PM
Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have.
13 Mar 2025, 19:58 PM
Rosbone: Just making mistake after mistake after mistake.
13 Mar 2025, 19:57 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it.
13 Mar 2025, 19:56 PM
Rosbone: For a thing they could fix in minutes. Literally minutes.
13 Mar 2025, 19:53 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users.
13 Mar 2025, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes???
13 Mar 2025, 19:50 PM
Rosbone: I was wondering why people think I was raging. I think it was when I said "because coh3 sucks so bad". That was not my opinion. Just a general feel from top players/streamers. I dont play Coh3 and have NO opinion of it.
13 Mar 2025, 19:48 PM
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
12 Mar 2025, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
12 Mar 2025, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
12 Mar 2025, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
12 Mar 2025, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever.
12 Mar 2025, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
12 Mar 2025, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
12 Mar 2025, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home.
12 Mar 2025, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much.
12 Mar 2025, 03:52 AM
theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress
12 Mar 2025, 03:51 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
07 Mar 2025, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
06 Mar 2025, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
06 Mar 2025, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then?
06 Mar 2025, 03:20 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
05 Mar 2025, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
04 Mar 2025, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
04 Mar 2025, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
04 Mar 2025, 02:53 AM

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