instead of making volks the same as cons in cqc, how bout keeping it as they are in cqc and making them more effective at mid range?.
MP40 Volks Under-performing
20 Feb 2018, 18:11 PM
#61
Posts: 808
20 Feb 2018, 19:09 PM
#62
Posts: 1660
..............
Against what?
While you're on the "don't forget" duty, then don't forget about both axis factions having HMGs with cons are helpless against.
Plus, STG volk blobs trade very well with ppsh.
21 Feb 2018, 00:16 AM
#63
Posts: 5279
instead of making volks the same as cons in cqc, how bout keeping it as they are in cqc and making them more effective at mid range?.
They have the STG for that.
I think a big problem here IS the STG upgrade. Its pretty much a no brainer. Giving up a great weapon upgrade for a small rec acc buff and HE nades is rather silly....
21 Feb 2018, 07:49 AM
#64
Posts: 2243
lets run volks when upgraded with mp40 ...like sturmgrens and cons
3 Mar 2018, 04:14 AM
#65
Posts: 246
I keep saying: Volksgrenadiers deal no damage with their default rifles, and that's a problem.
Now they also don't deal damage with MP40s.
And two StGs do nothing against mid and late game infantry.
So what's the point of Volksgrenadiers? They pose no threat, to anyone, under any circumstances. Not at long range, not at medium range, and sure as hell not at short range.
All the while every single Allied infantry squad is brutal at either one or several of these ranges and has actual non-doctrinal grenades (speaking of which, the fact that incendiary nades have a timer while Molotovs don't is the biggest FU Relic has ever openly given Axis players).
Now they also don't deal damage with MP40s.
And two StGs do nothing against mid and late game infantry.
So what's the point of Volksgrenadiers? They pose no threat, to anyone, under any circumstances. Not at long range, not at medium range, and sure as hell not at short range.
All the while every single Allied infantry squad is brutal at either one or several of these ranges and has actual non-doctrinal grenades (speaking of which, the fact that incendiary nades have a timer while Molotovs don't is the biggest FU Relic has ever openly given Axis players).
3 Mar 2018, 09:35 AM
#66
Posts: 17914 | Subs: 8
I keep saying: Volksgrenadiers deal no damage with their default rifles, and that's a problem.
They deal almost exactly the same DPS at stock grens, and no one says grens have bad dps.
Now they also don't deal damage with MP40s.
Ok, so quick recap:
Penals and rifles dealing over 30 DPS is massive DPS at CQC, but volks dealing over 50 is "don't deal damage".
And two StGs do nothing against mid and late game infantry.
Nothing more then increasing DPS at all ranges that is.
And who would have thought that faction with 7 different direct combat infantry units is actually supposed to use more then 1.
So what's the point of Volksgrenadiers? They pose no threat, to anyone, under any circumstances. Not at long range, not at medium range, and sure as hell not at short range.
The same as cons, cheap meatshields for elite infantry, but while cons are durable, volks actually are capable of killing stuff relatively quickly.
All the while every single Allied infantry squad is brutal at either one or several of these ranges and has actual non-doctrinal grenades (speaking of which, the fact that incendiary nades have a timer while Molotovs don't is the biggest FU Relic has ever openly given Axis players).
You do realize that inc nades are still nades, all allied faction needs to pay additional fuel and menpower to get their nades and molotovs have not only shorter range, but much, MUCH longer throw animation, even with new vet bonus? MP40 volks are also getting 10% rec acc and smoke on top of mp40 and regular nade. MP40 are the ONLY weapon upgrade in the whole game that gives rec acc bonus.
Don't pretend that axis is a victim here, its most definitely not if you don't ignore completely reality.
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