[DBP] Mechanized Doctrine feedback thread
Posts: 162
Another thing is that this is the perfect commander for the combined arms ability. One of the reasons no one uses this ability is because it's very hard for your infantry to keep up with your tank assault while the ability is active. Being this commander all about light vehicles, vehicles which can carry infantry right behind armored assaults making using combined arms much more viable.
As much as I like the wc51 truck I dont know if some sort of anti tank airsupport would be better in keeping this commander a viable choice...
This is how I would suggest this commander should look like:
-Raid Tactics
-M21 Mortar Half-Track
-M3 Half-Track
-Combined Arms (feels a bit expensive for what it does, maybe adjust the price and leave the ability as it is)
-P47 Rocket Run
Posts: 328
I’m guessing asking for the 76 to be replaced by the ez8 is pointless considering it will give people much less reason to choose Rifle doctrine if Mechinized also had the Ez8
It would be fantastic if they made the upgraded 76mm standard to the USF, and swapped it for the EZ8.
Especially as it would make the USF more like the original US army in COH1.
Posts: 1323 | Subs: 1
Dont really see the need for the assault engineers to come inside the vehicle, if one forgets this is the case then it's manpower wasted and not to mention that it's weird that all vehicles come with crews and then there is this special halftrack that for some reason comes with assault engineers, keep things consistent guys.
Another thing is that this is the perfect commander for the combined arms ability. One of the reasons no one uses this ability is because it's very hard for your infantry to keep up with your tank assault while the ability is active. Being this commander all about light vehicles, vehicles which can carry infantry right behind armored assaults making using combined arms much more viable.
As much as I like the wc51 truck I dont know if some sort of anti tank airsupport would be better in keeping this commander a viable choice...
This is how I would suggest this commander should look like:
-Raid Tactics
-M21 Mortar Half-Track
-M3 Half-Track
-Combined Arms (feels a bit expensive for what it does, maybe adjust the price and leave the ability as it is)
-P47 Rocket Run
P47s on a Mechanized Doctrine?
Posts: 162
P47s on a Mechanized Doctrine?
Yes, some air support late game. I would rather see some sort of air support than a 76mm sherman or other tank reason being that with this commander there is the potential of saving quite a bit of manpower and thus making fuel cache and going for more than one sherman. This plus combined arms would be a strong combo imo.
Posts: 162
Posts: 728
Posts: 284 | Subs: 1
Some players already suggest this idea (its good idea for give another unique call-in infantry) but cant do that cuz LELIC scope ?
Posts: 4928
Posts: 87
Captain Thompson (.115/.173/.575)
Paratrooper Thompson (.2/.43/.575)
Cavalry Thompson (.1/.15/.5)
If you wanted ranged capability on your Cavalry, you'd need to give them BARs or other stolen LMGs.
Would the vehicle only AT Satchel be OP? Maybe, maybe not. That one might need some reworking, maybe make it a vet ability like the AT Rifle Grenade.
Their smoke grenade probably wouldn't make it into live, as they'd be way too OP with it, and this DBP shows people don't want more completely self sufficient Rifles.
But all that aside, I guess we're stuck with Assault Engineer call in Mark.II (+fuel cost!) for now...
Edit: Ah, it turns out they do have their own version actually! added to above.
Posts: 2636 | Subs: 17
^
Some players already suggest this idea (its good idea for give another unique call-in infantry) but cant do that cuz LELIC scope ?
The thing is that USF already has a ton of doctrinal infantry that either have no soul (Rangers) or are useless (live-version Assault Engineers). So, why not fix what we already have?
Plus, the M3 bundle needs to be cheap, otherwise nobody is ever going to bother with it over the Ambulance. Without the M3, mechanized will have no soul either.
Posts: 162
The thing is that USF already has a ton of doctrinal infantry that either have no soul (Rangers) or are useless (live-version Assault Engineers). So, why not fix what we already have?
Plus, the M3 bundle needs to be cheap, otherwise nobody is ever going to bother with it over the Ambulance. Without the M3, mechanized will have no soul either.
I have a suggestion for rangers. Why not make them like they are in ardennes assault? Come with thompson's and can upgrade two bazooka's that they can "put away" whenever they need them. This way rangers would be an expensive unit to breakthrough enemy lines and truly "lead the way". Note that the reinforcement cost of rangers should be quite high to prevent unit spam.
Posts: 2742
useless (live-version Assault Engineers).
I have never found flamethrowers, demos, or minelaying to be useless.
At all.
They're only useless when you don't have access to them.
Or I guess if you have to spent fuel to get them after x cps.
Posts: 162
I have never found flamethrowers, demos, or minelaying to be useless.
At all.
They're only useless when you don't have access to them.
Or I guess if you have to spent fuel to get them after x cps.
They are kinda useless in the sense of raw combat.
Posts: 2742
They are kinda useless in the sense of raw combat.
I would argue that is a very big "kinda".
Flamethrowers are an invaluable tool in raw combat.
But yeah Ill agree that assault engineers without flamethrowers fighting on the frontlines certainly maximizes their potential uselessness.
Posts: 728
I have a suggestion for rangers. Why not make them like they are in ardennes assault? Come with thompson's and can upgrade two bazooka's that they can "put away" whenever they need them. This way rangers would be an expensive unit to breakthrough enemy lines and truly "lead the way". Note that the reinforcement cost of rangers should be quite high to prevent unit spam.
yeah i always thought about that too... idk half the time i dont call rangers thought because they already are so expensive and the problem is with USF is the mortar is situational for smoke so you almost got no choice but a 3 rifle opening plus the liuet or captain and then you call rangers it just cost too much mp and to much infantry to keep up with, i normally only call rangers if i have some rifle wipes. the 1cp rcon pathfinders looks really interesting to change usf start up!
Posts: 83
Honestly I think people only complained about mechanized because they lack creativity to make use of its unique ability, or they are bad and can't win without pershing.
PS. reconrun was nice too
Posts: 3260
Mechanized already has a strong anti-garrison tool in the same window with the Mortar halftrack. It doesn't need them. The commander already has a lot of stuff in it relative to other commanders: it won't hurt it to not have the Assault Engineers.
Posts: 2636 | Subs: 17
I'd just drop the Assault Engineers entirely.
Mechanized already has a strong anti-garrison tool in the same window with the Mortar halftrack. It doesn't need them. The commander already has a lot of stuff in it relative to other commanders: it won't hurt it to not have the Assault Engineers.
With a regular crew and no assault engineers, the M3 halftrack would probably cost around 250MP/30FU. With the assault engineer crew, the halftrack costs 290MP/30FU. That's not such a dramatic difference in price.
If you don't want to use the Assault Engineers, don't swap the crew out. The bundle only makes you pay 40MP extra. if you want to use the Assault Engineers, just put the Major/Medics/your WC51 vehicle crew/RE as the crew, and now you get both an M3 and Assault Engineers.
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