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OKW late game unbeatable ?

2 Dec 2017, 01:30 AM
#1
avatar of MarkoMKD

Posts: 68

I have no idea how to beat double OKW in late games...tried everything from IS-2,Jacksons,Comets...
In every scenario Tiger B's / Jagd getting most of the tanks 2 shot killed and to destroy these tanks you need like x5 power... hope these are getting nerfed..
2 Dec 2017, 02:13 AM
#2
avatar of insaneHoshi

Posts: 911

Use bar blob to kill inf.

Use 2xRE with zooks and an AT gun to push off KT.

Watch replays of good players to see how they beat OKW late

Post replays too.
2 Dec 2017, 03:07 AM
#3
avatar of DakkaIsMagic

Posts: 403

This is the case in most OKW games, where all they need to do is stall till late game then its almost a auto win unless they are really bad with there armor.

Pretty much wait for new update, as of now your only chance is to get them to leave before endgame. Seeing how they can recover like nothing and inf spamming the fuel points this is hard. Never expect to out shoot and out armor the Axis, bring cheese and mines.


I can't wait for the OKW only players to swarm in here and say otherwise.
2 Dec 2017, 13:40 PM
#4
avatar of Bravus

Posts: 503

Permanently Banned
Just denny fuel to okw and its a ez win. They cant make caches.

Volks die ez, sturm too, mg34 is not early and are trash, and for get obers they need put a 120 fuel truck on work. As sov you can put goods tnt and rip all squads ez too.

OKW dont have goods rng, or molotov is good compared to satchels or long range grenade? haha!

But if you let okw get the KT salvation, cause they spend 500 fuel, whell... You need have a double army.

2 Dec 2017, 14:03 PM
#5
avatar of adamírcz

Posts: 957

A nice arty fest might mess them up real good. A Soviet howitzer picks off their buildings while collateraling the eleven types of sh@t outta their infantry. As brits, double land matress can be nasty as well. And dont play as USF.

But otherwise, if they are equally good, you have no chance...
2 Dec 2017, 14:57 PM
#6
avatar of some one

Posts: 935

SOme OP OKW Abilities that makes OKW lategame OP.

1) Sinergy of first 3 unit Firepower )Sturmpio+Volk+Kubel. any other faction would have max 2 unit in the middle of any map up to this time.

2) Repair speed

3) Flame grenade on mainline infantry.

4) Stealth on rakketten.

5) Low popcap on some units

6) Low reinforce cost on some infantry that has very effective veterancy bonuses.

7) Selfhealing on main line infantry.

8) Huge AOE on KT.



thats it folks
2 Dec 2017, 16:00 PM
#7
avatar of Outsider_Sidaroth

Posts: 1323 | Subs: 1

SOme OP OKW Abilities that makes OKW lategame OP.

1) Sinergy of first 3 unit Firepower )Sturmpio+Volk+Kubel. any other faction would have max 2 unit in the middle of any map up to this time.

2) Repair speed

3) Flame grenade on mainline infantry.

4) Stealth on rakketten.

5) Low popcap on some units

6) Low reinforce cost on some infantry that has very effective veterancy bonuses.

7) Selfhealing on main line infantry.

8) Huge AOE on KT.



thats it folks


And most of it is gonna get nerfed next patch, Praise the Gods.
2 Dec 2017, 16:22 PM
#8
avatar of zerocoh

Posts: 930

Use bar blob to kill inf.

Use 2xRE with zooks and an AT gun to push off KT.

Watch replays of good players to see how they beat OKW late

Post replays too.


you are so wrong it hurts...

Rifles can barely fight volks (and this is when they are just fighting 1v1).

Lategame you will need a lot of explosives and heavy AT against okw. Things like scotts, Pak howies, shermans, callies to stop the blobs and AT's to keep armor at bay.

The trick is trying to wipe as many squads as you can mid game, cause veterancy and manpower bleed will rape you late game. You are also suffer many wipes late game to things like Leigs, P4 and KT one shotting full squads and Volks are super effective at killing retreating squads too.
2 Dec 2017, 17:20 PM
#9
avatar of Easy ♠

Posts: 57

[size=4]SOme OP OKW Abilities that makes OKW lategame OP.

1) Sinergy of first 3 unit Firepower )Sturmpio+Volk+Kubel. any other faction would have max 2 unit in the middle of any map up to this time.


Its crazy how USF has to go with a doctrine or tech up to get the same stuff OKW gets from the start without teching.
* Light vehicle that caps.
* Assault unit with machine guns.
* AT gun.
They have the best early game and late game, your only chance is to get them mid game by destroying trucks and getting wipes.
2 Dec 2017, 18:38 PM
#10
avatar of SupremeStefan

Posts: 1222

USF is strong in early and late game, rifles are like elite infantry and they got smoke granade and jackson with sherman combo melt evrything so whats your problem man ? OKW is weak on evry stage of game when u play as usf jackson can easliy solo KT with micro
2 Dec 2017, 19:09 PM
#11
avatar of insaneHoshi

Posts: 911



you are so wrong it hurts...

Rifles can barely fight volks (and this is when they are just fighting 1v1)..


Go home you're drunk, volks are worse that RM in every way shape and form.
2 Dec 2017, 19:39 PM
#12
avatar of Viento

Posts: 73

Use bar blob to kill inf.

Use 2xRE with zooks and an AT gun to push off KT.

Watch replays of good players to see how they beat OKW late

Post replays too.


you are funny. ye kt will 1 shoot wipe all units. push with RE you must be kidding.

sorry kid okw was always op and will always be.

because relic is nazi i guess
2 Dec 2017, 19:42 PM
#13
avatar of Viento

Posts: 73

no need to go as far as late game. play as usf and you get fucked by 4 kubelwagens in early game. RIP
2 Dec 2017, 22:37 PM
#14
avatar of incognito

Posts: 85

Permanently Banned
Can you explain what is OKW lategame? IF you play bad from start, it's your problem.
3 Dec 2017, 17:59 PM
#15
avatar of Bravus

Posts: 503

Permanently Banned
jump backJump back to quoted post2 Dec 2017, 19:42 PMViento
no need to go as far as late game. play as usf and you get fucked by 4 kubelwagens in early game. RIP


Have a sense on it, cause volks and sturm will get killed soo ez, kubel is a desesperate way to win early game.
4 Dec 2017, 10:06 AM
#16
avatar of Brick Top

Posts: 1168

jump backJump back to quoted post2 Dec 2017, 19:42 PMViento
no need to go as far as late game. play as usf and you get fucked by 4 kubelwagens in early game. RIP


Use the mechanised Doc, you can bully the hell out of OKW, rape Kubels with Dodge, kill blobs with demo from the assault engie and level their trucks with the powerful off map arty.
4 Dec 2017, 10:20 AM
#17
avatar of BeefSurge

Posts: 1891

OKW lategame isn't very good, it is only effective because you can't afford an equally sized army due to their infantry out grinding you and pushing you off the map.

OKW lategame comes the earliest, but unit per unit I would argue its weaker than even USF, and only beats USF typically because of Rifle bleed prohibiting a USF player from actually building an army, which is a factor from the first few minutes of the game.
4 Dec 2017, 11:50 AM
#18
avatar of DonnieChan

Posts: 2272 | Subs: 1

I heard rumors there is a replay in the replay section where OKW loses in the lategame.

If you are lucky, you fin it. and then you can even watch and learn from it
4 Dec 2017, 13:15 PM
#19
avatar of Dangerous-Cloth

Posts: 2066

I heard rumors there is a replay in the replay section where OKW loses in the lategame.

If you are lucky, you fin it. and then you can even watch and learn from it


Still looking for that UKF example
4 Dec 2017, 13:42 PM
#20
avatar of Esxile

Posts: 3602 | Subs: 1

OKW lategame isn't very good, it is only effective because you can't afford an equally sized army due to their infantry out grinding you and pushing you off the map.

OKW lategame comes the earliest, but unit per unit I would argue its weaker than even USF, and only beats USF typically because of Rifle bleed prohibiting a USF player from actually building an army, which is a factor from the first few minutes of the game.


So what's the definition of good late game?
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