community also said brits are well designed
where can i found this comments?
Posts: 2243
community also said brits are well designed
Posts: 4314 | Subs: 7
Of course, now it has become the
1) full health
2) full spaced
3) instaretreat
Squad.
Panic reatreating is a luxury, you want to avoid any arty like you can avoid easily stuka barrage. It's the rng that makes it good, so "it has no scatter" is not an advantage at all unless you are perfectly sure theguy is afk and/or will be predictable and always dodgein one way like a dumbass.
It isn't op, it fires at longer range but is fragile, stuka isn't and shouldn't because it needs to close in.
The health nerf is stupid as hell.
I posted my feedback several times.
This is not blaming anything, this is expressing my opinion.
Nobody asked them to get on the throne and balance, if they think it is putting too much pressure on them they can drop the ball whenever they want, but they shouldn't open "DECEMBER BALANCE PATCH FEEDBACK" thread if they don't want to hear people opinion to not be "disturbed"...
At the same time they shouldn't expect an 80% positive feedback if they keep trolling/ignoring/insulting whoever is providing it, so I really hope they didn't change the 80% positive feedback requirement.
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Pani retreat is not a luxury. If you cannot retreat your squad after first salvo has landed you suckling. Period.
Or according to your opinions are off map artillery strikes are OP because retreating once you see flares is a luxury.
Tis games is about micro and fast reactions as well as a good macro. If you cannot manage your squads you deserve to lose. Even a bundle grenade would wipe your squads then
Stuka is different because it has high alpha damage so if you do not predict its direction well on certain the place is narrow or your team weapons are slow, the rip for them.
On the other hand you have plenty of time to move team weapons from katty, because unless you are unlucky it will not wipe them in a first salvo.
And about the balance team. Tell me dear fanboys how you can cry so much about the least important thing of a mobile artillery - its Healthbar. It is still the same squad wipe machine, just does more easily to tank pushes.
Also you have new buffed rakketten that won't collide with terrain so the RNG won't fuck with you if you place you our defences properly
Posts: 4314 | Subs: 7
Panic retreat (spam T button) /=/ soft retreat
Stop finding BS arguments..NOBODY instaretreat from arty, it isn't as flawless as you make it look like, a retreating squad leave the front for a lot of time.
"Even a bundle grenade would wipe your squads then"
LOL so you retreat to base everytime the guythrow a nade..jeez nice play.
"It is still the same squad wipe machine"
It isn't, it has been hardnerfed in his damage against weapon team...
"how you can cry so much about the least important thing of a mobile artillery - its Healthbar"
Yeah it's not like calliOP is OP because of being IMMUNE to tank rushes...with these 640 hitpoints..
But hey if nothing would change just scrap the idea...at this point
It is getting tiresome, I proved you that any arty, even to get the best out of it, can fire far at longer range than stuka can, thus saying that all should have low durability is wrong because calliope and katyusha can fire at a much safer range.
Now your argument shifted to "meh it's just the healthbar" which implies that the change itself has no considerable effect on the unit...this is litterally puddingposting...
Posts: 392
Panic retreat (spam T button) /=/ soft retreat
Stop finding BS arguments..NOBODY instaretreat from arty, it isn't as flawless as you make it look like, a retreating squad leave the front for a lot of time.
"Even a bundle grenade would wipe your squads then"
LOL so you retreat to base everytime the guythrow a nade..jeez nice play.
"It is still the same squad wipe machine"
It isn't, it has been hardnerfed in his damage against weapon team...
"how you can cry so much about the least important thing of a mobile artillery - its Healthbar"
Yeah it's not like calliOP is OP because of being IMMUNE to tank rushes...with these 640 hitpoints..
But hey if nothing would change just scrap the idea...at this point
It is getting tiresome, I proved you that any arty, even to get the best out of it, can fire far at longer range than stuka can, thus saying that all should have low durability is wrong because calliope and katyusha can fire at a much safer range.
Now your argument shifted to "meh it's just the healthbar" which implies that the change itself has no considerable effect on the unit...this is litterally puddingposting...
Posts: 392
The only one who is pudding posting is you right now.
You think that a retreat of a squad every 1 or 2 minutes is not a justified ? After all threads arty isn't free, it cost fuel and mp. Also it is a mp drain unit because it cost upkeep. It should at least force units to RETREAR not soft retreat.
The bundle made was an example of the micro. You don't need to retreat from made, you need to retreat from arty because it is designed that way and costs more.
Why you always turn all of my arguments upside-down, never listen to me, ignore me, make fool of me and only pick a bit of my arguments then change them ?
Look, Stuka HP near was justified (along with kalliope HP nerf )
I have posted all logical balance arguments why it was a justified need but you are such an ignorant fool that it has no point to discuss with you anymore.
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Altough it is a bit out of topic, It is not difficult to find that 99% people that defending axis nerf having an axis avatar. Not to mean anything, just a funny fact that I notice.
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And don't have a playercard
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Yours is also absent. Noone use playercard anymore.
With all due respect, but you remind me of Katitof, justifying the unjustifiable, with very sophisticated arguments.
Posts: 587
Posts: 4314 | Subs: 7
I don't know what i find funnier: your playercard or your steamname: Axis are OP, players are retarded.
People like you should be forbidden from discussing balance.
Posts: 392
I don't know what i find funnier: your playercard or your steamname: Axis are OP, players are retarded.
People like you should be forbidden from discussing balance.
Posts: 4314 | Subs: 7
I dont think someone find something op should be forbidden from the forum just because he put the fact and his tought on his player card. I always support my argument with valid reasons.
Posts: 392
Yet you ignore reasons of the others until they provie their playercard. A bit doublestandard-ish
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When did I do so? I replied to every point they given out and pointed out their mistake. Yet, I never call for their player card.
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Posts: 392
Like axis reatreating to their frp?
Ost doenst have frp
99% of allied fanboys think that axis=okw
Posts: 392
Hector, you really are blowing a bit of smoke.
There is a reason in team games you NEVER see massed stuka. Maayyybbeeee 2.
Kat, cali, priest, matress.... there is a reason noone stops at 1-2.
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Posts: 44
Because two are already very effective most of the time. In fact , I always see massed stuka in team game and so do I when playing OKW. It's not like katyusha and priest is nearly useless at least you have a pair.
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