Login

russian armor

B-4

12 Nov 2017, 21:47 PM
#1
avatar of Nebaka

Posts: 133

Balancing current B-4 is an impossible task. As artillery, it will be too random or too OP. But what if switch barrage and direct shot, give the role of antitank/antibuilding gun?
13 Nov 2017, 09:44 AM
#2
avatar of Tiger Baron

Posts: 3145 | Subs: 2

That might be a good idea but accuracy and possibly damage would still be a problem as it's a 203mm shell we're talking about here.
13 Nov 2017, 10:19 AM
#3
avatar of Vipper

Posts: 13496 | Subs: 1

Direct shot can surely be redesigned to become more useful.

Make it work like Pershing/tulip shot and replace HE with AP round.
13 Nov 2017, 10:21 AM
#4
avatar of Highfiveeeee

Posts: 1740

I somehow like to play with the B4 but honestly my problem is that I can't clearly see if it shoots. It's just one explosion (that is most of the time not where you are expecting it thanks to the huge scatter).

I'd like to have that 'Whooooooosh!" effect added to the B4 as well. I mean the one that is used for the railway gun.
13 Nov 2017, 10:27 AM
#5
avatar of incognito

Posts: 85

Permanently Banned
if it hit it's OP, if not hit it's UP.
14 Nov 2017, 12:24 PM
#6
avatar of Muad'Dib

Posts: 368

I think it would be an interesting experiment to make it the only on-map artillery with red smoke (if possible). Then the recharge, shot delay and AoE could be adjusted if necessary.
1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

937 users are online: 937 guests
1 post in the last 24h
8 posts in the last week
38 posts in the last month
Registered members: 49081
Welcome our newest member, kavyashide
Most online: 2043 users on 29 Oct 2023, 01:04 AM