What can Katja or Panzerwerfer say xD
Katja dies to Fallshirmjagers in mere of seconds. All you need to do is to spawn them from a garrison near Katja and StGs will do the reast.
Bye, bye Katty, you will be missed
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What can Katja or Panzerwerfer say xD
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Katja dies to Fallshirmjagers in mere of seconds. All you need to do is to spawn them from a garrison near Katja and StGs will do the reast.
Bye, bye Katty, you will be missed
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I feel sorry KAPPA
Posts: 144
Stuka doesnt need to go to the frontlines in order to be used to its full potential, so please
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Posts: 1890 | Subs: 1
Right, it doesnt need to go the frontline, because its already there. There is a called in the game called RANGE, you know?
Its optional to go to frontlines with Werfers and Katys. High Risk/High Reward. Its a CHOICE. Theres is no such option with the Stuka, it always needs to be close.
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Um, no. Werfers and Katys benefit from being closer to the frontline because it reduces rocket scatter. Stukas have pinpoint accuracy always and don't have fog of war scatter penalties so there is literally no need to ever fire from anything but max range.
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MAX range is around 120 for wefer and stuka and 150 for kati. Judging from point of stanfing to center of aim.
At least that's how it seems from range map.
Do remember though that 120 range is a lot - most tank destroyers have 60 range (half of stuka range)
I would not say it is close to the frontline when firing
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Um, no. Werfers and Katys benefit from being closer to the frontline because it reduces rocket scatter. Stukas have pinpoint accuracy always and don't have fog of war scatter penalties so there is literally no need to ever fire from anything but max range.
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Katyusha range is 200, pwerfer range is 160.
Even if it close in up to 160 range (btw pwerfer get oneshotted to and at max range is inaccurate AF anyway) to become accurate, it is still far away compared to other arty.
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Posts: 144
Every other artillery in the game, including Katyusha and Panzerwerfer which are squishy as fuck have to move to the frontlines to deal any damage.
Walking stuka has the luxury at firing from max range, even in the fog of war, without this affecting its pinpoint accuracy.
Therefore, it's undue for the walking stuka to be any more durable than the forementioned artillery.
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Before we start talking about what is far and close after closing in, tell me the minimal range of katty and pwerfer - the ideal where you have best outcome.
Stuka has the best outcome at any range so 120 is the best outcome for it too
Just curious if we compare the rocket arty pieces this way
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Allrightie then, make it follow the same rules as other rocket arty then. Make it spread more, be effected by the fog of war, be effected by range.
OOPS. If I were to really solve I perceive to be the problem, I cannot blob anymore with double BARs behind Stonewall Jackson, since random spread Stuka is uneffected by sidestepping the blob... so let's come up with something totally unrelated...
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I'm not there always counting in game meters, but I use katyusha at far more than 2x TD range for sure.
Pwerfer use range might instead be 120, but I really never used it much anyway, because tier 4 UP ostheer.
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Allrightie then, make it follow the same rules as other rocket arty then. Make it spread more, be effected by the fog of war, be effected by range.
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that's what's annoying no counter play for a stealth at gun if you really want to make it 2 ways fun make it have 162 hp (all the 160 hp mobile art) and when it's at 2 hp have engine crit always any sort of deep dive will kill it and even the troops (if they don't ,lower the rear armor) at least i can try to smoke or counter play it
What can Katja or Panzerwerfer say xD
And btw ability from the stuart is useless vs stuka?
Btw i think stuka still can shoot normal barrage and then use the flamebarrage while the normal barrage is on cooldown...
But yes you can't drive with your stuka close the enemy base (and eat some shots) and shoot in his base when he retreats. I feel sorry KAPPA
Posts: 1890 | Subs: 1
You are contradict yourself while fully admitting that it is an indeed beneficial option for other rocket arty to be close the frontline (and hardly very dangerous for the CalliOP). They can choose to sit back and bleed or come forward and wipe.
If there is a problem with the Stuka accuracy - which is a double edged sword anyway, as its easy to evade just by sidestepping or demonstrating your ultimate micro skills by NOT lining up your support teams in one line if you know there is/could be a Stuka nearby - fix the ACCURACY, not the durability.
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