
Pls use this Survey to give feedback to Relic.
https://www.surveymonkey.com/r/coh2revamp
"These commanders were chosen because they are the least played commanders"
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Posts: 5441 | Subs: 36
Hey Sturmpanther, can you link the source to this kind of stuff in the future please? Would be much appreciated.
Posts: 317
Hard to do, because its so new, that you can't find it yet on the offical forum :/
Normally, when i have the source from the offical forum i link it ofc.
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How is Soviet counterattack a "least played"? Arugeably the 2nd strongest doctrine for soviets.
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How is Soviet counterattack a "least played"? Arugeably the 2nd strongest doctrine for soviets.
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Add penal nerfs, and Mother russia nerfs, and see if anybody ever picks that commander again.
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Hey Sturmpanther, can you link the source to this kind of stuff in the future please? Would be much appreciated.
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I'm not sure what to do. Do i go the fun way, and really pick the commanders that are bad. Or do i go the smart way, and pick the commanders that have a lot of abilities that could use some rework bcs they are freaking op, or bad.
What are you guys doing?
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Its time to choose your Commanders Girls and Boys
Pls use this Survey to give feedback to Relic.
https://www.surveymonkey.com/r/coh2revamp
"These commanders were chosen because they are the least played commanders"
Posts: 2636 | Subs: 17
Personally I value commanders that actually make a faction play differently or add unique touches. I dislike commanders like Lightning warfare that literally give you everything you ever want. I think Commanders like Encirclement are how they should be designed.
Ostheer
I would vote for Mechanized Assault(obvious right?) to get more fine tuning (Agrens, halftrack cost reduction, Stug E reduced CP) since yet again it encourages a new way to play Ostheer with different units. That's not going to happen though because it's technically still a good commander.
So I voted for Festung Support. That commander has some unique things that other Ostheer commanders don't. Air dropped smoke and sector artillery could both be really good abilities. But the rest kind of seem just....thrown in there. Seems like a mish mash of ideas bogging down some unique commander abilities.
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