December Balance Preview v1.1 "T-pose" bug
Posts: 24
From the patch notes:
Squad Behaviour
* Added a squad AI behaviour where individual models in squads assume varying postures while fighting the enemy (without changing their position) - i.e. Elite squads will prefer a crouching animation for some of their members, whereas non-elite squads will also drop prone to the ground.
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I've definitely seen this happen to Tommies. I don't remember if I've seen this happen to Pathfinders, and I've definitely never seen this happen to EFA infantry (yet).
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On tommies I had it as well.
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Could you list which squads have this issue? We could give those squads the original AI.
I've definitely seen this happen to Tommies. I don't remember if I've seen this happen to Pathfinders, and I've definitely never seen this happen to EFA infantry (yet).
Or just remove the squad AI all together because it doesnt add anything to the game cept bugs
Posts: 24
Could you list which squads have this issue? We could give those squads the original AI.
I've definitely seen this happen to Tommies. I don't remember if I've seen this happen to Pathfinders, and I've definitely never seen this happen to EFA infantry (yet).
So far I've seen it with the following squads: Conscripts, Guards, Penals, Panzerfusiliers, and Volksgrenadiers. Will test with the other factions.
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So far I've seen it with the following squads: Conscripts, Guards, Penals, Panzerfusiliers, and Volksgrenadiers. Will test with the other factions.
Does this occur only when there are flamers/explosives involved, or does this also occur when those aren't involved?
Posts: 24
Does this occur only when there are flamers/explosives involved, or does this also occur when those aren't involved?
Could you clarify whether you mean on screen flames and explosions in general or equipped flamers and AT/grenades? I have observed the T-pose on regularly equipped models (e.g. without flamer or panzerschreck upgrades), so I don't think it is necessarily due to squad weapon upgrades or abilities. It's generally very brief, such that the model will switch from a firing pose to the T-pose and then back. Also, models in this pose appear to fire and move along with the rest of the squad.
After testing with the USF, UKF, and Ostheer, I've only seen the T-pose with Infantry Sections (Tommies) in addition to the ones I already mentioned from the Soviets and OKW.
I'll go through my replays to see if I can pinpoint anything else.
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The mod normalized the behaviour for all squads to "drop to the ground and crawl for cover".
Perhaps the falling-down-to-the-ground part cannot be supported by certain models, and I'm asking to see whether this is the case.
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Dunno what is required for this to happen, or if i am the only one with this problem, but it happened only whilst playing the patch beta in the mod store.
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Posts: 327
It seems someone made all the rifle infantry models (apart from engies) use the new animations, and in combination with the basic ai that the new animations are not compatible with, that results in bugs.
I remember the BAR riflemen in COH1 T-posed sometimes, usually during or after a fight.
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Posts: 24
All squads have a separate squad AI reaction animation. The reaction animation triggers when the squad is hit with explosives or flames, or various AoE effects (triggers at most once per 30 seconds).
The mod normalized the behaviour for all squads to "drop to the ground and crawl for cover".
Perhaps the falling-down-to-the-ground part cannot be supported by certain models, and I'm asking to see whether this is the case.
Thanks for the clarification. I'm not sure what triggers it, but it could easily be the drop and cover behaviour that you describe since I only observe it after a game has been going on for a while. I just played a game where I saw it in a tank hunter infantry section squad where the center model (5 man size upgrade) would always revert to the T-pose when not being given a move command. I'll spool through that replay to see where it started.
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Will test out flamethrowers next.
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Didn't see the bug in any of the units that match, in fact. However, it was a pretty "calm" game compared to when I have seen the bug occur. Perhaps it occurs more frequently in large game modes where there is more going on? Not sure.
Posts: 327
I was unable to force the bug to occur in soviet units after subjecting them to diverse combinations of flames and explosives for a half an hour. Does the duck and cover AI behaviour only occur from enemy attacks or will it also trigger with any flame or explosion? I was, admittedly, roasting my own soldiers with molotovs, flamethrowers and KV-8 (attack ground), as well as the incendiary barrage.
Didn't see the bug in any of the units that match, in fact. However, it was a pretty "calm" game compared to when I have seen the bug occur. Perhaps it occurs more frequently in large game modes where there is more going on? Not sure.
It triggers with any flame or explosion, but each squad has a different cooldown. Im pretty sure Conscripts have the lowest cool-down. It also depends on the reaction radius of the weapon itself. You can see the behavior much better with a large explosion, like the heavy mortar and such.
Posts: 24
It triggers with any flame or explosion, but each squad has a different cooldown. Im pretty sure Conscripts have the lowest cool-down. It also depends on the reaction radius of the weapon itself. You can see the behavior much better with a large explosion, like the heavy mortar and such.
Good to know. I definitely observed the squads dropping to the ground for cover at various intervals when being damaged by flames. Will test out other factions under similar conditions today if I have the time.
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