That's where you're wrong.
The Panther has always performed as a generalist tank vs Brits, and will perform even better in that role now that Tulip stun is gone, and Brits will no longer have pre-dug rabbit holes everywhere.
Secondly, Riflemen lost their smoke, so Riflemen is no longer the 1-unit army the Panther has to content with. USF will have to divest in other units, and there will be fewer riflemen with snares running amokk.
Thirdly, Penals lost their snare and Conscripts become squishier with the patch; their main boon is that they hit a lot more reliably. Both units will simply bleed more when a Panther is threatening them.
If I get this right is that you're complaining that the Panther has low DPS, yet has too much HP.
Now you get a patch that reduces some of the durability (with Vet), but not the important bits (the health bonus at Vet2 is still there), and increases the DPS.
Yet, without taking the time to even trial the changes you start complaining? If you know precisely which values we should fix, why not spit them out so that we can see them.
Otherwise, I think it's better we go with the testing-and-feedback approach. Don't you think so too?
I need to clarify a few things
1) I always tested any mod, including FBP, and DBP will follow
2) I have my idea of an indea rework that could fix a lot of issues related to axis AT armor department BUT I WILL judge changes as I see and test them, evaluate them and eventually give a positive feedback on those as they actually improve balance
"Now you get a patch that reduces some of the durability (with Vet), but not the important bits (the health bonus at Vet2 is still there), and increases the DPS."
I miss the improved dps, you reduced moving accuracy and increased scatter, and less than a second of reload difference should mean improved dps ?
Nah you just straight up nerfed it.
Further add that okw one will still cost 25 more fuel apparently...and only got nerfs because is "the best nondoc vehicle" (you know how much people laughed at this ?)
Regardless of testing, which won't lack, nobody see anything good coming from this change.
A good start would be: choose an intended role.
It would be great if panther gained much more dps, in both high accuracy (and moving accuracy) and rof, but gave up range, penetration and armor, for an anti medium and flanker/tank hunter role, while heavies could be countered by su86-like stug/jpn4..but that's one of the options.