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1 Dec 2017, 15:52 PM
#1041
avatar of Esxile

Posts: 3602 | Subs: 1



Locking it behind medics is a no-go, as it got already shot down hard during WBP. As a result, FlakHT, which costs 55FU, currently has one of the longest building times in the game.

The hidden cost of rushing FlakHT is that it takes incredibly longer for the player to tech medics. Maybe a soft nerf to FlakHT arrival time is also nerfing the research time of the medic upgrade?

Alternatively, we can make it that the FlakHT setup time is reduced at Vet0, but make it cause less damage at that vet level (e.g., 20-33%). Then, the player would have to reach Vet2 to be able to enjoy the same amount of firepower as old vet2.


Exchange the defensive smoke with the setup time?
1 Dec 2017, 16:06 PM
#1042
avatar of Hon3ynuts

Posts: 818

A lower setup and less damage sounds appropriate. As long as It can't get out dpsed by vehicles it presently kills 1v1 when setup I think It will improve the units usability.

ex. if aa ht or a scout car with ptrs guys in it can walk up and kill it, the unit will be too weak, but other than that it will be able to help win fights more easily while not inflicting as much bleed
1 Dec 2017, 17:13 PM
#1043
avatar of Alphrum

Posts: 808

jump backJump back to quoted post1 Dec 2017, 15:52 PMEsxile


Exchange the defensive smoke with the setup time?


removing the defensive smokes would be too fat of a nerf.

What smith said, decrease setup time and nerf the damage (and re obtain the firepower through vet) seems like a good idea
1 Dec 2017, 17:40 PM
#1045
avatar of mycalliope

Posts: 721

and the damage on explosvies and offmap are better for cost on allies than axis grenades and commanders why...??
1 Dec 2017, 17:43 PM
#1046
avatar of Angrade (Ægion)
Senior Modmaker Badge

Posts: 766 | Subs: 2

Bugs
-The para supports when upgrade with bazookas do not have hold fire
-The un-upgrade WC51 still is called w/ 50 cal
-The WC51 gunner appears when the truck is garrisoned while un-upgrade
-The Sherman (76) is missing skins. 11, 12, 13, 15, 16

Suggestions
Ostheer's Supply drop
Instead of a PaK 40 how about a Pak 36. I made a quick demonstration to show what I mean


It is exactly the same as the M42 but both receiving some buffs.
Damage increased to 120 from 80 (a bit different in the video)
-this would make 400 health units die in 4 hits while 640 health die in 6.
-The veterancy one ability as shown would snare an engine like a faust but only doing 100 damage does not change the number of hits till dead afterwards.

USF's Mechanized
Overall the changes were good but I do not like a couple things. The added utility of the WC51 mark target and the desired 155mm off map just feels out of place and a way to add more commander ability past five. Additionally, the M3 is still competing with the ambulance while a sturdier option I think I have a good alternative to both. Why not make the WC51 more similar to Ostheer's 250 call in?

WC51 Assault Group
One WC51 with a loaded Assault Engineer is called into the battlefield
The WC51 can be upgrade with one of two upgrades
-50cal
-Forward OP
  • Removes the ability to garrison units
  • Gains additionally utility abilities
    • Mark target
    • 155mm?
    • Smoke?
    • resource gather/steal?
    • Forward Reinforce?
    • Medpacks?

  • Uses the canvas animator

this could for the allowance of adjusting the 250 call ins as well

With the lack of skins for the Sherman (76) and the mortar half track in the experimental stage, I have an even more experimental idea that could replace both.


M7 105 mm Howitzer Motor Carriage
This is different than the M7B1 Priest for this is a direct fire support unit and is historically accurate. Or at least accurate enough for CoH2. The unit should preform similarly of a combination of a SU 76 and the Brumbar. It has good anti-infantry while still able to damage medium tanks with at least direct hits.

The main gun is similar to the Brumbar except for the following.

-Range is increased to 55 from 40
-Unable to fire on the move

The MG damage is equal to the M20 to provide additional fire support
The armor is the same as the priest (60) but the health is increased to 400 from 320 for increase resilience.




1 Dec 2017, 18:07 PM
#1047
avatar of Osinyagov
Senior Modmaker Badge

Posts: 1389 | Subs: 1



M7 105 mm Howitzer Motor Carriage
This is different than the M7B1 Priest for this is a direct fire support unit and is historically accurate. Or at least accurate enough for CoH2. The unit should preform similarly of a combination of a SU 76 and the Brumbar. It has good anti-infantry while still able to damage medium tanks with at least direct hits.

The main gun is similar to the Brumbar except for the following.

-Range is increased to 55 from 40
-Unable to fire on the move

The MG damage is equal to the M20 to provide additional fire support
The armor is the same as the priest (60) but the health is increased to 400 from 320 for increase resilience.

It is confusing. Why not using M4A3(105)? :huhsign:
1 Dec 2017, 18:22 PM
#1048
avatar of Angrade (Ægion)
Senior Modmaker Badge

Posts: 766 | Subs: 2


It is confusing. Why not using M4A3(105)? :huhsign:

Just to make it different, so Armor and Mechanized feel different as well as making it more thematically correct. Why make them have the same destination for when it can be different? The two units would have pros and cons. One has more range while the other has more armor. M4(105) would be a an smg, the M7 would be a sniper, and the M7B1 would be a mortar if were to give it a "relative infantry comparison."
1 Dec 2017, 18:24 PM
#1049
avatar of MrBananaGrabber.
Patrion 26

Posts: 328

Do you prefer a s-mine-laying-like ability, or do you prefer the detonate-on-landing variant that we have? We can also make it half-and-half so that explosions will alert the opponent that a minedrop happened somewhere around that area.

Cluster bombs currently lack a proper AoE and act like mini-stuka-dive-bombs from the live version (aka, all or nothing).


Having it as a area denial mine carpet would be much more interesting and useful. But ideally it would need to have some kind of tell, so that it isn't too frustrating to play against.

Would it be possible to make one or two of the mines visible? So that anyone paying attention could notice them. Or like you say perhaps have a very loud sound alert when being dropped, to give some warning.
1 Dec 2017, 18:26 PM
#1050
avatar of MrBananaGrabber.
Patrion 26

Posts: 328

Mechanized Company is certainly a lot better. But the lack of a call-in makes it feel fairly limited in certain situations.
Maybe swap the mortar halftrack for an artillery call-in?
1 Dec 2017, 18:57 PM
#1051
avatar of Outsider_Sidaroth

Posts: 1323 | Subs: 1

Mechanized Company is certainly a lot better. But the lack of a call-in makes it feel fairly limited in certain situations.
Maybe swap the mortar halftrack for an artillery call-in?


Remove Mortar HT and give back the 155mm.
1 Dec 2017, 19:14 PM
#1052
avatar of sherlock
Patrion 14

Posts: 550 | Subs: 1


The main gun is similar to the Brumbar except for the following.

-Range is increased to 55 from 40
-Unable to fire on the move

The MG damage is equal to the M20 to provide additional fire support
The armor is the same as the priest (60) but the health is increased to 400 from 320 for increase resilience.

I like the idea of having this as a replacement for the mortar ht. However, there might be too much overlap with the scott, which would have identical survivability (actually 10 more armour but at that low level it does not matter), more range and better mobility.

Remove Mortar HT and give back the 155mm.

Or go with AE's idea and have the sherman 76 be a muni upgrade for the normal sherman that increases it's pen to 150 and the rate of fire to the level of the 76 in exchange for the HE shells. Make it cost 70-100 munitions. That way the doctrine still has some muni sinks with the two upgrades to the sherman.
1 Dec 2017, 19:23 PM
#1053
avatar of Angrade (Ægion)
Senior Modmaker Badge

Posts: 766 | Subs: 2


Or go with AE's idea and have the sherman 76 be a muni upgrade for the normal sherman that increases it's pen to 160 and the rate of fire to the level of the 76 in exchange for the HE shells. Make it cost 70-100 munitions. That way the doctrine still has some muni sinks with the two upgrades to the sherman.


While the 75 and 105 are the same entity with different animators the 76 is a separate entity so this is not possible.


I like the idea of having this as a replacement for the mortar ht. However, there might be too much overlap with the scott, which would have almost identical survivability, more range and better mobility.

It would overlap with the scott. Speaking which, the scott just comes out way too late. Moving it to a doctrine for 5-6 cps could actually be a buff to it for a better timing.
1 Dec 2017, 19:26 PM
#1054
avatar of sherlock
Patrion 14

Posts: 550 | Subs: 1

While the 75 and 105 are the same entity with different animators the 76 is a separate entity so this is not possible.

Shame, but I feared that that might be the case, then again, the upgrade could be non-visual then and just provide the stat improvements suggested. Maybe there are some additional objects, similar to the way the t34s now have them, that could be added to separate versions visually somehow.
1 Dec 2017, 19:30 PM
#1055
avatar of Angrade (Ægion)
Senior Modmaker Badge

Posts: 766 | Subs: 2


Shame, but I feared that that might be the case, then again, the upgrade could be non-visual then and just provide the stat improvements suggested.
There is a possibility of different ammo such as heat or sabot, but the Jackson already has that. Anyways the Sherman main gun is actually quite good. When fighting armor it has identical stats to the Cromwell gun and the Sherman 76/M4c pen is only 10 more.
1 Dec 2017, 19:44 PM
#1056
avatar of sutr

Posts: 8

There is a possibility of different ammo such as heat or sabot, but the Jackson already has that. Anyways the Sherman main gun is actually quite good. When fighting armor it has identical stats to the Cromwell gun and the Sherman 76/M4c pen is only 10 more.


That actually surprised me the first time I went to to coh stats to look it up, made me realize the real issue is that the sherman needs an actual armor upgrade that costs munitions. Would reinforce its role with the jackson to. Sherman for medium battle tanks Jacksons for heavies only.
1 Dec 2017, 20:03 PM
#1057
avatar of EtherealDragon

Posts: 1890 | Subs: 1

There is a possibility of different ammo such as heat or sabot, but the Jackson already has that. Anyways the Sherman main gun is actually quite good. When fighting armor it has identical stats to the Cromwell gun and the Sherman 76/M4c pen is only 10 more.


I kind of like this idea of giving Shermans HEAT ammo better than giving Mechanized Lend-Lease copy-paste. The new commander just feels cumbersome when you're choosing between two different tanks with bulldozer upgrade vs. M4C when both have similar roles and stats. I honestly don't know if 10 more pen and better(??) Vet would ever justify building M4C and sacrificing HE shells. I mean, Bulldozer Sherman with HEAT ammo might be pretty OP (5 hits to kill AND better damage) so the HEAT ammo might have to be mutually exclusive with the bulldozer upgrade but I think it makes for a better commander if balanced.
1 Dec 2017, 20:06 PM
#1058
avatar of DonnieChan

Posts: 2272 | Subs: 1

this thread has 1058 posts now


but how many playercards?
1 Dec 2017, 20:11 PM
#1059
avatar of Hon3ynuts

Posts: 818

There is a possibility of different ammo such as heat or sabot, but the Jackson already has that. Anyways the Sherman main gun is actually quite good. When fighting armor it has identical stats to the Cromwell gun and the Sherman 76/M4c pen is only 10 more.


Definatley didn't realize that the Pen was so close but the reload on the M4c is much better

at vet 0 its 4.5~ seconds on M4c and M4a3 is 6~
at vet 3 its 2.4~ seconds on M4c and M4a3 is 4.6~

Basically the M4c fires almost twice as fast at vet 3, which is why its good vs armor. Its also incrementally faster. That is with soviet veterancy and not including radio net.

It would be nice to have a 76mm variant but i think the stats could be adjusted to better differentiate them if both stay in mechanized.

1 Dec 2017, 23:17 PM
#1060
avatar of Mr.Smith

Posts: 2636 | Subs: 17

Bugs
-The para supports when upgrade with bazookas do not have hold fire
-The un-upgrade WC51 still is called w/ 50 cal
-The WC51 gunner appears when the truck is garrisoned while un-upgrade
-The Sherman (76) is missing skins. 11, 12, 13, 15, 16


We'll try to fix those issues. What can we do about skins though? I'm not familar with them. Which skins are those?
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SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
Rosbone: you know, you give the mods something to do so they can feel useful and you dont even get a thank you :guyokay:
Yesterday, 23:06 PM
Willy Pete: :banned:
Yesterday, 20:37 PM
Reverb: o_O
Yesterday, 12:38 PM
aerafield: @LimaOscarMike I would say nowadays is a decent time to try CoH3. If you loved CoH2 however, there is a solid chance you're gonna dislike CoH3
Last Monday, 17:04 PM
LimaOscarMike: My laptop can't even run COH3. Should I get them on my Series X or is it dead yet?
Last Saturday, 05:10 AM
Rosbone: One of my last major gripes about Coh3. Price is still too high I feel for growth. But progress is always good.
Last Saturday, 04:43 AM
Rosbone: I am not 100% sure but I think Relic actually fixed up the skirmish menus a little last patch. If so, thank you and keep it coming.
Last Saturday, 04:39 AM
Osinyagov: Suddenly, coh2 is slowly dying, but you can play it, playerbase still big enough
09 Apr 2025, 17:00 PM
Osinyagov: Wow, i remember you from zansi and vali videos, good old memories
09 Apr 2025, 16:58 PM
Beinhard: o7 miss this game and zansi
09 Apr 2025, 14:09 PM
Lady Xenarra: @Willy Pete The lack of April Fools this year is odd lol
02 Apr 2025, 01:34 AM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus :*(
02 Apr 2025, 00:16 AM
dasheepeh: it was an honor guys :guyokay:
01 Apr 2025, 20:34 PM
aerafield: yeah I already prepared my "Can't believe there's comic mode for the 10 daily visitors even on this April 1st" :guyokay:
01 Apr 2025, 20:29 PM
Rosbone: @dasheepeh I guess that means this site is officially dead :guyokay:
01 Apr 2025, 20:19 PM
dasheepeh: no comic sans font for april 1st this year?
01 Apr 2025, 19:56 PM
Willy Pete: @Lady Xenarra this you? https://i.imgflip.com/3e4thi.jpg
01 Apr 2025, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box...
20 Mar 2025, 13:11 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM
Nickbn: @Rosbone do you speak on his behalf? I didn't know. In that case keep us updated please.
18 Mar 2025, 16:47 PM
Rosbone: #RelicModdedEchoChamber
16 Mar 2025, 17:54 PM
Rosbone: @Nickbn True except, the only people on the Relic Discord/Reddit/Steam are brain washed monkey zealots. They wont even understand what @adamírcz is talking about. Anyone else is banned.
16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying...
16 Mar 2025, 16:36 PM
webdesign-muenchen-w: @Rosbone it is sick
14 Mar 2025, 22:09 PM
aerafield: @adamírcz aren't the first two disconnects free every day?
14 Mar 2025, 19:26 PM
Rosbone: It is so unlike Relic to punish its fans and community.
14 Mar 2025, 12:07 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic
14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
13 Mar 2025, 20:00 PM
Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have.
13 Mar 2025, 19:58 PM
Rosbone: Just making mistake after mistake after mistake.
13 Mar 2025, 19:57 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it.
13 Mar 2025, 19:56 PM
Rosbone: For a thing they could fix in minutes. Literally minutes.
13 Mar 2025, 19:53 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users.
13 Mar 2025, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes???
13 Mar 2025, 19:50 PM
Rosbone: I was wondering why people think I was raging. I think it was when I said "because coh3 sucks so bad". That was not my opinion. Just a general feel from top players/streamers. I dont play Coh3 and have NO opinion of it.
13 Mar 2025, 19:48 PM
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
12 Mar 2025, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
12 Mar 2025, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
12 Mar 2025, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
12 Mar 2025, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever.
12 Mar 2025, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
12 Mar 2025, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
12 Mar 2025, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home.
12 Mar 2025, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much.
12 Mar 2025, 03:52 AM
theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress
12 Mar 2025, 03:51 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
07 Mar 2025, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
06 Mar 2025, 13:33 PM

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