Login

russian armor

December Balance Preview

  • This thread is locked
PAGES (85)down
7 Nov 2017, 13:59 PM
#441
avatar of TheLaGmAn

Posts: 8

If you manage to kill it with a B4, kudos to you, but its not something normal to do vs a good player, so we can also say that a stuart can kill a jadg, and yes, it can, and who knows, maybe there is a replay somewhere showing it.

The ways to kill it are vast, from a stuart to a an engineer who picked up a ptrss and did the final shot on it, but thats not the point here, the point is the amount of resources you have to put into killing it and brain to do so.

Vs good players:

- sovjts diving bombs (doc) are really strong to a engine destroyed JT..
First you must engine-destroy it, have vision and have ammo to use it, have that doc and also manage to hit it in the right spot while its moving (Even with eng dmg)

- mark target is really strong
It is, but you still need to hit it to do dmg.

- come with on t34 from side....it turns around to destroy it...and div in with 1-2 Paks + 1-2 TD...it will be killed
It will, but how did you manage to do that? first, you are already talking about coming from the side, so theres no one there? theres only one jadg on the map? there is usually one panther, a rak and thats just the okw player and volks to faust your t34 engine, and thats just one player.
Whoever keepst he jadg in range of the at guns or did not see the flank happening, thats just says a lot.

- div in with something and activte for mother russia with penals + satchel charges...kill
Good, but, how many satchels you need? because, you know, the first one wont even do eng damage, how many penals do you have? Also, there are no mgs or anything to stuck you? And if you manage to kill it, while you throw the satchel to an apparently non-moving jadg, how much mp will you waste doing so?

- use B4 from sovjet and kill it with one lucky shot
Lucky shot, if we are talking about lucky tactics we can just hope for his game to crash, lucky, we won, he crashed and the IA took over.

- faust it and souuround it with AT and tanks...
Again, a jadg alone? sure, do that, but if he has a jadg alone then its not the players im aiming to.

- use 2 fireflys and hold it 10sec in stuns...while you kill it easily
A valid tactic, but if he keeps range, you are fucked, also the tulips take a while to shot, if he stays in range of your firefly static while he sees a firefly, its on him.

- use artillery cover and div in with tanks...kill it...
and so on...
Doc dependent, but yes, this could work, but still, how much you have to invest?



Im not saying its impossible, far from it, you can kill it, no problem, what im saying is, the investment you have to put it must be rewarded, do not allow the player to call in another jadg, so hes punished by losing it or leaving it alone, because if as you say, you get a lucky shot or lucky tactic and destroy it, and he just insta-calls another one, are we playing on luck? counting to have luck again to destroy it?
7 Nov 2017, 14:09 PM
#442
avatar of ullumulu

Posts: 2243

a bofors/ sim city need much more tactics and micro to kill it in early game...its the JT of the early/ mid game...so..
7 Nov 2017, 14:13 PM
#443
avatar of vasa1719

Posts: 2635 | Subs: 4

Permanently Banned
a bofors/ sim city need much more tactics and micro to kill it in early game...its the JT of the early/ mid game...so..


Dont think so.
Try to micro 3-4 tanks with this pathing and 85 range unit ).
7 Nov 2017, 14:43 PM
#444
avatar of ullumulu

Posts: 2243

a bofors kill your 222/ luchs faster than you can it drive out of range

a JT give you enough time to react and drive your medium away..

a JT can deal only vs armor...a bofors can deal with all...even vs Aircraft and mortars...

note: a bofors is a nearly cost-free unit while JT cost you 3-4 mediums
7 Nov 2017, 17:34 PM
#445
avatar of Smoky82

Posts: 37

What the Hell, which braindead People wanna Release This Allied Fanboy Patch ????
Nerf Ostheer T4 lol very wisely

7 Nov 2017, 17:49 PM
#446
avatar of vasa1719

Posts: 2635 | Subs: 4

Permanently Banned
a bofors kill your 222/ luchs faster than you can it drive out of range

a JT give you enough time to react and drive your medium away..

a JT can deal only vs armor...a bofors can deal with all...even vs Aircraft and mortars...

note: a bofors is a nearly cost-free unit while JT cost you 3-4 mediums


Smoke bro, flame HT, bait it, ISG, puma outrange, mortar.
Bofors too, give you time to react ).
JT can deal vs HMG and at guns with ability, 85 range ResidentSleeper. JT can kill more infatry then cons OpieOP.
So, up price for bofors, waht the problem, but bofors is not gamebreaking unit liek JT ).

7 Nov 2017, 21:09 PM
#447
avatar of Thunderhun

Posts: 1617



Smoke bro, flame HT, bait it, ISG, puma outrange, mortar.
Bofors too, give you time to react ).
JT can deal vs HMG and at guns with ability, 85 range ResidentSleeper. JT can kill more infatry then cons OpieOP.
So, up price for bofors, waht the problem, but bofors is not gamebreaking unit liek JT ).



Dude, are you retarded or just a beyond mentality allied fanboy?
7 Nov 2017, 22:05 PM
#448
avatar of ClassyDavid

Posts: 424 | Subs: 2

On USF changes I'd say Jackson should be 600 hp or 540. 640 hp is too much for a turreted TD when used by a competent player even with the increased cost and nerfed moving accuracy.

Also, RE receiving smoke grenades seems out of place and is a major nerf to USF infantry play. RE already function well as a engineer unit that can get weapons upgrades and putting smoke grenade on them makes little sense. It's unnecessary change that forces the US player buy more then one RE simply to have mobile smoke as the mortar takes ages to drop smoke at times. USF is meant to have smoke on their mainline infantry to allow major pushes with multiple points of smokes to covering different approaches. Aside from that the USF changes seem fine.
7 Nov 2017, 23:39 PM
#450
avatar of Dangerous-Cloth

Posts: 2066



That the problem of there all nerfs or buufs, i called its double nerf, its to many changes wihtout reason.


Jep.
8 Nov 2017, 00:29 AM
#451
avatar of jagd wölfe

Posts: 1660



Dude, are you retarded or just a beyond mentality allied fanboy?

You got him
8 Nov 2017, 01:04 AM
#452
avatar of Outsider_Sidaroth

Posts: 1323 | Subs: 1

On USF changes I'd say Jackson should be 600 hp or 540. 640 hp is too much for a turreted TD when used by a competent player even with the increased cost and nerfed moving accuracy.

Also, RE receiving smoke grenades seems out of place and is a major nerf to USF infantry play. RE already function well as a engineer unit that can get weapons upgrades and putting smoke grenade on them makes little sense. It's unnecessary change that forces the US player buy more then one RE simply to have mobile smoke as the mortar takes ages to drop smoke at times. USF is meant to have smoke on their mainline infantry to allow major pushes with multiple points of smokes to covering different approaches. Aside from that the USF changes seem fine.


It's 640 to prevent the Elefant/JT from killing it two shots, That's why their damage also got nerfed, I also don't like the smoke change one bit... If they wanted people to use the LT more often they could give it a new skill, REs are still a bit overpriced reinforcement cost wise to want more than one.
8 Nov 2017, 01:10 AM
#453
avatar of Intelligence209

Posts: 1124

Vasa and his followers should be ignored as I’m sure they are. as for that cartoon picture that’s 100% accurate. The community is dumbfounded on the panther nerf. With a half ass buff to make up for it. Yet everyone is wrong except the 3 team members
8 Nov 2017, 06:11 AM
#454
avatar of Grumpy

Posts: 1958

There's plenty of evidence within this thread that at least one of the members on the mod team that is driving the direction of "balance" has very little knowledge of how things currently work in CoH2 in terms of actual gameplay. This patch pretty much pushes the game to an unrecoverable state if it is released as is. With this patch (and any future patches released by the same team) the game will never be competitive, and it's chances of actually being enjoyable to play for each faction are practically zero. It'd be great if the vocal minority could just for a second think of how fun it's going to be to sit in the lobby, searching for a game at 100% allies, and voice some concern on the direction of this game - at least if any of you want any more longevity from CoH2.


So how many 2v2+ games have you played as USF in the current patch? Ya, didn't think so. The vocal majority got their wish last patch with almost every USF nerf that they ever wanted. This from the same balance team that you're now accusing of being biased towards Allies.

As for all your other conclusions, they're all comically bad. The current patch had really low Allied search rates for awhile. Long term, it didn't change the average number of players or the "longevity" that you talk about.
8 Nov 2017, 09:21 AM
#455
avatar of vasa1719

Posts: 2635 | Subs: 4

Permanently Banned
Vasa and his followers should be ignored as I’m sure they are. as for that cartoon picture that’s 100% accurate. The community is dumbfounded on the panther nerf. With a half ass buff to make up for it. Yet everyone is wrong except the 3 team members


Why you dont agree with me ? I dont play with ostheer ? or i am bad player ? or its just that i dont agree with axis fanboys ? Pluralism maybe, i hear that word come from West.
What community, half of them play only with axis, in another side me and another guys play with all factions. And if you read right, you see that i write, so many changes are bad, for one reason, its need make step by step (in past patch we see, how manye nerfs and another side buffs make units bad). As for me, i think main problem are with pop cap.
From last few games in 2v2, 2 ostheer players have 4 panthers. In another 1 player have 2 and its outplayed my 2 tanks and 1 su85, forget to add + ele.
8 Nov 2017, 10:52 AM
#456
8 Nov 2017, 10:57 AM
#457
avatar of Esxile

Posts: 3602 | Subs: 1

Vasa and his followers should be ignored as I’m sure they are. as for that cartoon picture that’s 100% accurate. The community is dumbfounded on the panther nerf. With a half ass buff to make up for it. Yet everyone is wrong except the 3 team members


Vasa probably play better than you Ostheer and OKW so I don't really understand your point.
8 Nov 2017, 13:10 PM
#458
avatar of Mr.Smith

Posts: 2636 | Subs: 17

On USF changes I'd say Jackson should be 600 hp or 540. 640 hp is too much for a turreted TD when used by a competent player even with the increased cost and nerfed moving accuracy.


The primary faction the new Jackson overperforms against in DBP is OST. Changing Jackson HP to anything other than a full revert will probably make things even worse than they were before.

In the best case, this won't change anything vs OST (stug and Panther will both require 4 shots each to kill the Jackson).

In the worst case, Jackson will continue getting 1-shot by sturmtigers, or 2-shot by HEAT shells, or 2-shot by JT/Elefant. This will make Jackson even worse in those late-game situations than before, since it now costs more than before.

HP has to stay either at 480 or 640, and something else has to give. e.g., we could drive damage down to 160, but increase penetration by 25% to compensate; that way Stug counterplay remains a possibility, and Jackson can perform its late-game role properly.


Also, RE receiving smoke grenades seems out of place and is a major nerf to USF infantry play. RE already function well as a engineer unit that can get weapons upgrades and putting smoke grenade on them makes little sense. It's unnecessary change that forces the US player buy more then one RE simply to have mobile smoke as the mortar takes ages to drop smoke at times. USF is meant to have smoke on their mainline infantry to allow major pushes with multiple points of smokes to covering different approaches. Aside from that the USF changes seem fine.


The reasons for moving smoke from RE to Riflemen are multiple:
- Giving smoke to RE gives them a combat role, where they lacked any before
- Removing smoke from Riflemen, makes them less of an 1-unit army that puts elite infantry into shame, but still allows them to perform well for cost
- This increases the added value of USF Elite Infantry, which were massively overshadowed by Riflemen; rather than being the non-meta option you go for to surprise people, those doctrines now actually become more competitive to non-elite infantry doctrines
- It allows RE to better synergise with USF Elite Infantry
- It prevents lategame USF play from degrading into Jacksons & Riflemen
- It turns USF army synergy from Riflemen-centric to Infantry-centric
- It allows USF late-game to transition to lower-upkeep Rear Echelons, without abandoning their smoke
- Incentivising players to build tanks other than Jacksons (since both M4 and M8 have access to smoke)

Finally, Riflemen smoke is massively powerful vs OST, where USF does OK against, and almost useless vs OKW where USF gets their ass handed back to them in spades.

To compensate for early lack of Smoke, the USF mortar is now the best smoke dispenser platform in the game. Try it out, and let us know how the faction feels.

If the changes work, without getting USF MG-pinned in the early game, it will be a healthier state of balance with more synergy involved.
8 Nov 2017, 13:30 PM
#459
avatar of TheLaGmAn

Posts: 8



The primary faction the new Jackson overperforms against in DBP is OST. Changing Jackson HP to anything other than a full revert will probably make things even worse than they were before.

In the best case, this won't change anything vs OST (stug and Panther will both require 4 shots each to kill the Jackson).

In the worst case, Jackson will continue getting 1-shot by sturmtigers, or 2-shot by HEAT shells, or 2-shot by JT/Elefant. This will make Jackson even worse in those late-game situations than before, since it now costs more than before.

HP has to stay either at 480 or 640, and something else has to give. e.g., we could drive damage down to 160, but increase penetration by 25% to compensate; that way Stug counterplay remains a possibility, and Jackson can perform its late-game role properly.



The reasons for moving smoke from RE to Riflemen are multiple:
- Giving smoke to RE gives them a combat role, where they lacked any before
- Removing smoke from Riflemen, makes them less of an 1-unit army that puts elite infantry into shame, but still allows them to perform well for cost
- This increases the added value of USF Elite Infantry, which were massively overshadowed by Riflemen; rather than being the non-meta option you go for to surprise people, those doctrines now actually become more competitive to non-elite infantry doctrines
- It allows RE to better synergise with USF Elite Infantry
- It prevents lategame USF play from degrading into Jacksons & Riflemen
- It turns USF army synergy from Riflemen-centric to Infantry-centric
- It allows USF late-game to transition to lower-upkeep Rear Echelons, without abandoning their smoke

Finally, Riflemen smoke is massively powerful vs OST, where USF does OK against, and almost useless vs OKW where USF gets their ass handed back to them in spades.

To compensate for early lack of Smoke, the USF mortar is now the best smoke dispenser platform in the game. Try it out, and let us know how the faction feels.

If the changes work, without getting USF MG-pinned in the early game, it will be a healthier state of balance with more synergy involved.


No love for limiting jadgtiger to 1 as the tiger ace? You dont think that would help for when you lose everything destroying it and then they call a new one?
8 Nov 2017, 15:09 PM
#460
avatar of ZombiFrancis

Posts: 2742



The primary faction the new Jackson overperforms against in DBP is OST. Changing Jackson HP to anything other than a full revert will probably make things even worse than they were before.

In the best case, this won't change anything vs OST (stug and Panther will both require 4 shots each to kill the Jackson).


Tellers? Reigels? Fausts and schrecks? Those also damage Jacksons and are affected by changes to its health.

A 640 health Jackson can eat a teller and a standard round and still survive. That is huge.
PAGES (85)down
1 user is browsing this thread: 1 guest

SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
Willy Pete: Shouldn't coh3 heavies actually have insane front armor values? The glory days of 400+ Kt armor wouldn't be as bad when side armor is a thing. Not to say its a good idea lol
Yesterday, 23:14 PM
aerafield: But then again, maybe CoH3 superheavies should actually have insane armor values because the whole game is designed for the clumsy & inept anyway :snfPeter:
Yesterday, 23:04 PM
aerafield: It's like you have to coordinate an entire orchestra of abilities and the correct units, meanwhile your opponent just clicks his 1 superheavy tank occasionally...
Yesterday, 23:01 PM
aerafield: the giga frontal armor also made these units too oppressive in average or low ELO games
Yesterday, 22:59 PM
aerafield: Massive HP pool but reasonable amount of armor is way healthier design
Yesterday, 22:57 PM
aerafield: Say what you want, but the titanium frontal armor design of coh2 superheavies was bullshit. Too many bad players not getting punished for their bad micro because penetration RNG carries them
Yesterday, 22:57 PM
Willy Pete: Also the attack ground with the pak40 looked perfect, that Pershing should be dead
Yesterday, 19:18 PM
Willy Pete: Ahh just saw the other one that died. Some bad rng I think but there was an AT gun at med range for a chunk of that fight
Yesterday, 19:14 PM
Willy Pete: Which KT? I saw one got almost deleted but it also showed its side to a hellcat AND the m5. I think the player even admitted he got lucky
Yesterday, 19:10 PM
Lady Xenarra: I understand that the devs want to sell the Allied part of the DLC, but the KT got swiss cheesed like a COH2 bunker on treads :S
Yesterday, 15:16 PM
SupremeStefan: They should make dlc separataly for axis and alies
Yesterday, 10:28 AM
SupremeStefan: 25$ is actually a ok price for 40 abilites = 8 commanders = 4 battlegroups. But problem is that it comes in bundle
Yesterday, 10:24 AM
Willy Pete: Have they shown the actual trees yet for the new commanders? Skimmed through the deep dive today, didnt see em
Last Thursday, 22:29 PM
Rosbone: Big Tonk boners incoming :hansGASM:
Last Thursday, 17:38 PM
donofsandiego: Probably not
Last Wednesday, 14:57 PM
Lone-Wolf: Hi guys. Error code -4. Any fixes?
08 Feb 2025, 17:09 PM
donofsandiego: Probably not
07 Feb 2025, 16:57 PM
SkYisTheLimiT_CoH: any coh2.org admin there ?
07 Feb 2025, 12:43 PM
Lady Xenarra: Ever the contrarian, aerafield.
07 Feb 2025, 11:59 AM
aerafield: I havent seen the new units in action yet (whose BGs will not be purchased by too many people as they are pretty expensive I recon), but I can say with 100% confidence that the Pershing needs a buff
07 Feb 2025, 02:31 AM
Lady Xenarra: I would think lots more players would come/return since there's so many iconic units being added in the new BGs. I just don't want to hear another 8+ yrs of Pershing need buff complaints
06 Feb 2025, 23:22 PM
adamírcz: If I had my supply of copium, Id say they might at least get enough money to not have to wait 5 months with problems that should be a matter of bi-weekly hotfix
06 Feb 2025, 23:10 PM
adamírcz: I mean, its overpriced,
06 Feb 2025, 23:10 PM
Rosbone: Will it help or hurt the current player base is the real question. Should add more players, but may drive many away.
06 Feb 2025, 19:17 PM
Rosbone: Yes you too can play with a persdhing for the low price of $24.99 USD. Or be the poor schlub who gets his rectum reconfigured who doesnt have the latest pay to win stuffs.
06 Feb 2025, 19:16 PM
donofsandiego: persdhing in coh 3? 😳
06 Feb 2025, 18:42 PM
Rosbone: @aerafield Ahhh, I think I made a pershing like twice in my life since that commander is pretty bad in 4s.
05 Feb 2025, 23:20 PM
aerafield: @Rosbone coh2 pershing has the same ability so, whatever. Though it's probably gonna be a 30 seconds ability to make it super broken pay to win, then 2 months later it will get "hotfixed" into a skillshot like coh2 pershing
05 Feb 2025, 22:00 PM
Rosbone: How do we feel about Pershing shooting thru multiple buildings?
05 Feb 2025, 19:43 PM
Rosbone: I am just happy Relic was smart enough to put this out now because the community was falling asleep waiting 3 months between patches. And a new/old map was shown :banana:
05 Feb 2025, 19:38 PM
aerafield: Not even the trailer can hide the trash sound effects
05 Feb 2025, 18:46 PM
Lady Xenarra: https://www.youtube.com/watch?v=XSvwH2mXje8 Well this should result in 'interesting' reactions... :rofl:
05 Feb 2025, 18:43 PM
Ginaaa: how do i send replay to get him banned?
05 Feb 2025, 00:11 AM
Ginaaa: `just caught cooper47/ maphacking
05 Feb 2025, 00:11 AM
adamírcz: Oh well, I might look it up on dickcord and try upload anyway
02 Feb 2025, 00:27 AM
adamírcz: shiit, saw clean through me
02 Feb 2025, 00:26 AM
aerafield: That's exactly what a drophacker would say
01 Feb 2025, 22:37 PM
adamírcz: Just to be clear, Im askin cause I want someone banned, not coz I would wanna synchhack
01 Feb 2025, 15:10 PM
adamírcz: Do Relic still banana people for synchhacks in CoH2 or is it only for CoH3 now
01 Feb 2025, 15:09 PM
Lady Xenarra: Great, we're all getting somewhere B-)
30 Jan 2025, 21:32 PM
Rosbone: @Lady Xenarra Yes, I am more than happy that Kill Counts were added. I apologize for the insane rant. Like everything else, if you want it done right you have to do it yourself :romeoHairDay:
30 Jan 2025, 19:44 PM
adamírcz: Damn, didnt expect to trigger such impressive rant, but there is nothing I disagree with there :rofl:
30 Jan 2025, 19:33 PM
Lady Xenarra: Errr, browser error. Come on, aren't you happy the game finally got a kill counter? I mean it's fantastic for viewing how many inf you mowed down charging MGs frontally :rofl:
30 Jan 2025, 19:05 PM
Lady Xenarra: @Rosbone
30 Jan 2025, 19:04 PM
Rosbone: *trip on
30 Jan 2025, 18:13 PM
Rosbone: Damn it, you got me talking about Relic again. I had almost completely forgotten about Coh3, like most everyone else. You can only watch waterheads tri n the sidewalk so many times before its just sad.
30 Jan 2025, 18:13 PM
Rosbone: They offer no help to the underling because they dont know shit, they just annoy them until they quit and go somewhere else. There it is, the business in a nutshell.
30 Jan 2025, 18:08 PM
Rosbone: Like most companies, if someone is good at their job they dont get promoted. So only the dumb rise to management roles. These people are usually what I call list makers. All they understand is "I have a task on my list that needs done, did you do it?".
30 Jan 2025, 18:06 PM
Rosbone: It is extremely sad that some moron like me could go there and out work everyone there in multiple roles.
30 Jan 2025, 18:05 PM
Rosbone: So now it has multiple points of failure and relies on asynchronous internet calls. Just the dumbest of the dumb work at Relic. It is clear, they have no concept of what is good or bad.
30 Jan 2025, 18:02 PM
Rosbone: The old file had player name, position, rank, RelicID, SteamID. Coh3 should have included these and player color. Now it just has player name and IDs. You have to go search for the rest of the data from a Relic server.
30 Jan 2025, 18:01 PM
Rosbone: In typical Relic fashion, they did something truly great and then f*cked it beyond repair in a fit of retardation. I have not looked deep in Coh3s files but I would imagine it is still broken. They should have expanded the local info, but its Relic so....
30 Jan 2025, 17:58 PM
Rosbone: @adamírcz Not sure which CELO you are using, but all CELOs pull information from a Relic server. This is because Relic is retarded. All the data neded used to be in a local file, then Relic broke it.
30 Jan 2025, 17:56 PM
adamírcz: and now its back on; noice
29 Jan 2025, 22:56 PM
adamírcz: why the fuck is celo down?
29 Jan 2025, 22:41 PM
SteamNOC: teamkiller ban plz
29 Jan 2025, 16:21 PM
NigelBallsworth: @GenMe what you're saying makes sense, but if that's the case, the designers are creating a situation that makes it very irritating and not at all fun to play Allies, seeing as the player of average skill gets stomped 4 out of 5 times by players of noskill
28 Jan 2025, 23:49 PM
Soheil: Axis 3v3 , 4v4 but Alies strong in 1vs1 and 2vs2
28 Jan 2025, 22:41 PM
OKSpitfire: Relic*
28 Jan 2025, 16:05 PM
OKSpitfire: Which brings up back to the inevitable: How on earth could they allow- Oh of course, the game was released in a really broken and unfinished state, much like the last one. But this time the publisher has had enough. Cheers for that.
28 Jan 2025, 16:03 PM
OKSpitfire: I think these things especially annoy the community because it brings us back to obvious strategic bullshit and exploits that were already a 'thing' that got painstakingly corrected in the previous iteration of the game.
28 Jan 2025, 16:01 PM
OKSpitfire: I think it's more that the lessons learned from all the years of carefully balancing the previous game haven't been learned or carried over. Thats and mechanics have generally been dumbed down to make the game more noob friendly.
28 Jan 2025, 15:50 PM
OKSpitfire: I dunno. I find the idea that anyone would purposefully make one faction stronger than another in a multiplayer RTS game kind of dumb. Why would any designer do this? There's no upside.
28 Jan 2025, 15:49 PM
Rosbone: But the miss was for good reason, to increase the player count and sales. But it has removed too much of the pleasure of out skilling your opponent.
28 Jan 2025, 11:13 AM
Rosbone: Because noobs that cheese are too competitive. Coh2 really was as good as it gets in every aspect of RTS. Relic just needed to fix some small issues and add mechanics. They missed the mark a little.
28 Jan 2025, 11:10 AM
Rosbone: @GenMe Finally someone gets it. Coh2 was designed so varying levels of skill could play together. This increases the available players. Which helps everyone due to better match making. Sadly Coh3 took this idea too far. Which has alienated top players.
28 Jan 2025, 11:08 AM
GenMe: same in coh 2, you pretty much guarantee an axis late game victory, so all they have to do is last out, it also makes them easy to play for newer players, no need to flank, squad wipe late game units
28 Jan 2025, 09:47 AM
GenMe: the reason axis is OP is because they have a massive following, you cant blame relic for listening to thier target audience, a strong axis faction makes more money
28 Jan 2025, 09:45 AM
NigelBallsworth: and then "EZ", like no shit it's ez. team Axis is ez mode.
27 Jan 2025, 22:45 PM
NigelBallsworth: @aerafield "low effort, maximum reward" is an excellent way to phrase the shit that a LOT of Axis players do in team games.
27 Jan 2025, 22:38 PM
Lady Xenarra: @aerafield Given how much screaming there is about it already, there’s nothing for me to say to add to it.
27 Jan 2025, 14:04 PM
aerafield: Ofc the axis main won't mention the Wespe with double barrage and no cooldown :megusta:
27 Jan 2025, 00:26 AM
Lady Xenarra: So will we be seeing substantial nerfs to the SPG spam in 2.0? Bishops were already pretty obnoxious before 1.8 but the extra MP reinforce costs now make SPGs in general an ez click to win option.
26 Jan 2025, 13:47 PM
donofsandiego: the location will be dug double wide so that coh 3 can fit beside it
26 Jan 2025, 07:04 AM
donofsandiego: Upcoming: Operation Shed. For this operation, we will be relocating Coh2.org to it's permanent resting place behind the shed.
26 Jan 2025, 07:03 AM
Rosbone: This has been a paid for announcement from The People for the betterment of Coh Society.
23 Jan 2025, 20:11 PM
Rosbone: And at a point when they need to have as many positives as they can. Instead they drop the ball and beg people for upvotes. You wouldnt need begging if you just did your jobs, like ever.
23 Jan 2025, 20:08 PM
Rosbone: They put out new maps and increase the chance you get the new maps! Great idea! Thanks! Now its been 2 months of getting the same map over and over and over. How do they always fail themselves. Turn a positive into a negative everytime.
23 Jan 2025, 20:07 PM
Rosbone: Seriously now, how is Relic still around. They cant do anything at all without F'ing it up.
23 Jan 2025, 20:05 PM
GenMe: Its pointless even recording wins or losses in coh or any other RTS, they are being maphacked to death
22 Jan 2025, 05:16 AM
aerafield: But make no mistake, this is not supposed to be a "DAK OP" rant. The whole game CoH3 is designed in a way so that stupid players can perform well and reach high ladder spots. Low effort, maximum reward strategies are everywhere
21 Jan 2025, 22:51 PM
aerafield: Yeah I was gonna say, you clearly never saw the 10 IQ 10 APM blobbers roaming around on CoH3's top 20 ladders as DAK. Blobbing VSL Pgrens near the camouflage truck
21 Jan 2025, 22:47 PM
Lady Xenarra: Nvm, I was wrong about VSL. Ultra efficient blob smashers go brrrrrr
21 Jan 2025, 21:31 PM
Lady Xenarra: VSL is a myth, that is all.
17 Jan 2025, 20:10 PM
Rosbone: Ahhh I see the time span was less than a month for my view.
16 Jan 2025, 15:35 PM
Rosbone: 1600 is also lopsided based on 3v3 or 4v4.
16 Jan 2025, 15:32 PM
Rosbone: 4v4 has enough players or Wespe blobs but 3v3 doesnt? Some good axis teams are only playing 4v4?
16 Jan 2025, 15:31 PM
Rosbone: @aerafield What is up with the Coh3 win rates? 4v4 1500 has axis at 57% winrate. Same setting in 3v3 is allies at 52% win rate.
16 Jan 2025, 15:30 PM
Rosbone: Bueller? Bueller?
16 Jan 2025, 15:16 PM
aerafield: weekly shoutbox post :)
16 Jan 2025, 11:49 AM
Rosbone: :snfPeter:
09 Jan 2025, 11:04 AM
Willy Pete: So yes, he was very much doing Ullu things B-)
09 Jan 2025, 00:56 AM
Willy Pete: @Rosbone Couldn't spam pumas, he ragequit after 4 mins. Told his teammates they sucked and disappeared into a puff of smoke
09 Jan 2025, 00:55 AM
Rosbone: @Willy Pete Did he spam Pumas and do all the great Ullu things? :romeoHype:
09 Jan 2025, 00:16 AM
Willy Pete: I played against Ullumulu in coh2 today. The legend lives on
08 Jan 2025, 20:32 PM
blvckdream: @Rosbone yeah ... still no alternative to coh2 -_-
05 Jan 2025, 09:12 AM
Rosbone: @blvckdream They just might. Glad you are still in the mix brother!
04 Jan 2025, 14:59 PM
blvckdream: @Rosbone I submitted a request. Let`s see if they do something lol
04 Jan 2025, 12:28 PM
Rosbone: If you go thru the process, please mention @aerafield just for kicks :foreveralone:
04 Jan 2025, 10:54 AM
Rosbone: relic stopped banning people. But was rumored to do a ban-wave recently. They just announced this new portal: https://help.relic.com/hc/en-us/sections/36051779792147-Code-of-Conduct-Relic-Account
04 Jan 2025, 10:53 AM
blvckdream: Obvious map hacker. doesnt even hide it. who can i send the replay?
04 Jan 2025, 09:25 AM
blvckdream: Is there still a way to report coh2 maphackers?
04 Jan 2025, 09:19 AM
donofsandiego: "boo womp"
03 Jan 2025, 19:01 PM
donofsandiego: me when my riflemen blob gets insta wipeb by a V1
03 Jan 2025, 19:00 PM
Rosbone: @Willy Pete :clap:
03 Jan 2025, 03:33 AM
Willy Pete: And apparently Relic has as well lol
03 Jan 2025, 02:37 AM
Willy Pete: Do enough people care to even complain? I don't mind the v1 but I've given up caring about balance
03 Jan 2025, 02:36 AM
Lady Xenarra: @aerafield :rofl:
01 Jan 2025, 14:11 PM
aerafield: "Deploy a devastating V-1 rocket capable of wiping out the opponent's base immediately. Only 9.99$ BUY IT NOW!"
31 Dec 2024, 22:19 PM
Lady Xenarra: I am surprised by the lack of screaming that the V-1 will be in the new battle groups.
31 Dec 2024, 14:55 PM
Rosbone: Its going to be one of those years.
25 Dec 2024, 12:39 PM
donofsandiego: rosbone coming out in the shoutbox was not on my 2024 bingo card
25 Dec 2024, 06:46 AM
Hannibal: Relic lost their most professional CoH3 hater
24 Dec 2024, 11:48 AM
Rosbone: However, since Relic added kill counts I cannot trash Coh3 anymore. And have subsequentially started to sprout breasts. I am slowly transitioning into a Coh3 enjoyer :blush:
23 Dec 2024, 13:43 PM
Rosbone: Its good to see people coming back even if it is to trash Coh3 and shit talk each other. That is what men do. :snfQuinn:
23 Dec 2024, 13:41 PM
Rosbone: @skemshead How do you know they are idiots? I mean. I know. But how do YOU know? :snfPeter:
23 Dec 2024, 13:40 PM
PatFenis: Hilarious how late people jump on the hate wagon. bro the train left the station 2 years ago. Fuck off and let this site die in peace.
23 Dec 2024, 10:20 AM
OKSpitfire: @aerafield :lolol:
23 Dec 2024, 09:13 AM
skemshead: Lol, you two idiots think i am referring to brown people and the female lead in the single campaign. Nothing to do with game being utter shit.
23 Dec 2024, 07:36 AM
skemshead: Coh3 target audience appears to be younger generation, console users and maybe asian nationalities ( hence the child like cartoon animation and colour scheme )
23 Dec 2024, 07:34 AM
aerafield: "all these bright colours and the woman in the campaign put my straight sexuality and conservative views in danger!"
23 Dec 2024, 03:08 AM
donofsandiego: "wehhh wehhhh, there are brown people and women in my WW2 video game, the woke mafia strikes again!!" :loco:
23 Dec 2024, 00:58 AM
berkeley: hi, how can i dump files with essence editor ? I want to dump images similar to this repo https://github.com/aoe4world
22 Dec 2024, 22:47 PM
skemshead: @Rosbone Because its fucking shit. It is blatantly obvious that they changed their target audience and its not fucking mature white dudes.
22 Dec 2024, 21:36 PM
Rosbone: Going full guano on 'em. :luvCarrot:
22 Dec 2024, 12:13 PM
Rosbone: @skemshead "You cut me bro. You cut me deep." - Relic
22 Dec 2024, 12:11 PM
skemshead: Coh3 is boring as batshit, no soul.
22 Dec 2024, 10:36 AM
skemshead: Coh3 is also absolutely terrible from a spectator perspective.
22 Dec 2024, 10:35 AM
skemshead: There is zero chance relic can turn coh3 around the way they did with coh2.
22 Dec 2024, 10:32 AM
Rosbone: Hopefully we can look back and laugh in a couple years. But the Steam reviews are diving again so... :guyokay:
19 Dec 2024, 08:03 AM
Rosbone: @donofsandiego The counts are up a little. Coh3 actually passes Coh2 for a short period now. So Coh3 is no longer shit. It has a way to go to be "good". But it is healing. :gimpy:
19 Dec 2024, 08:01 AM
donofsandiego: :foreveralone::gimpy::mcsteve:
19 Dec 2024, 06:28 AM
donofsandiego: Last time I was on here my good friend Rosbone told me that CoH 3 is shit because it doesn't have visible kill counts. Well, it has them now. Where are the players?
19 Dec 2024, 06:27 AM
Rosbone: @Soheil Relic is in a hard spot. They need players for Coh3 so it hurts their Coh3 sales to make Coh2 even better than it already is. So we are all lost waiting for Coh3 to get finished to our liking.
19 Dec 2024, 02:50 AM
Rosbone: @Sinsa-Koso You can request it. But it will never be deleted :romeoHairDay:
19 Dec 2024, 02:48 AM
Sinsa-Koso: Hello! Can I request my account be deleted?
19 Dec 2024, 02:28 AM

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

307 users are online: 1 member and 306 guests
Lady Xenarra
4 posts in the last 24h
19 posts in the last week
45 posts in the last month
Registered members: 51661
Welcome our newest member, gbrightp
Most online: 2043 users on 29 Oct 2023, 01:04 AM