if you don't try to spam it.
Are you playing with resource cheats that you're not telling us?
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if you don't try to spam it.
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I would like to know to what the are comparing this tank. Because it's just random nerf with cheesy explanation
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I got outplayed by Von in this game pretty early but i think flare mines should be looked, i think they are too cheap and spammable, can make some serious damage, maybe making only a ability for combat engineers and not cons? and i think demos need a rework too, the wipe potential of them with only 1 click is too strong in my opinion, Von said that maybe could be added a limit to only 1 planted at the time or increasing its price to 120, i think it should have a limit of wipes like mines, like leaving only 1 model alive so it doesnt wipe the entire squad but there is still a risk to get wiped.
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Glad I'm not the only one seeing this. We don't need biased patchers.
Honestly ever since they took over, nerf hammer had been all over OKW, Ost barely got any change (at all), and Allies meta kept getting tuned again and again but they were never underpowered.
Coincidence? I guess not.
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Permanently Banned
This game isn't CS, it has A FAR MORE central competitive 1vs1 mode, where DE FACTO panthers are dead, and this game kills their zombie corpses.
Sherman can have triple hmg and he shells, panzer 4 can have triple hmg and aoe main gun.
Late game infantry in a crater (green cover) will get no damage from panther at any reasonable distance, including snare range.
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Yep, but you can test it in yellow too.
In yellow there will be a notable difference.
In green the difference will even be bigger.
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Even if you call them out for it their tactic is to ignore your comment though.
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Glad I'm not the only one seeing this. We don't need biased patchers.
For the largest part the patchnotes are Axis nerfs and Allied buffs that eventually will synergize (Elefant + JT nerf vs Jackson buff) and kill Axis lategame.
The excuse is to balance the game for the 4vs4 mode. Strange enough the official developers once told us to balance the game right, you have to do it in and for the small modes (1v1, 2v2) since every change there will affect the other modes.
Thus I see my assumption confirmed that they are making up shallow excuses ("we need to fix 4v4s") to just nerf Germans in every mode.
Even if you call them out for it their tactic is to ignore your comment though.
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"urd durr look at mee im annn allllyyy fanboiiiiiiiii fuck the werabooossss why do they play acxisss they should play cooollll faction ..... oh wait who do i fight after all play thea lliii boiiiissss ?"
Yeah, while we are at it, why not do the same with s-mines and bundled nades?
inb4 all the werhaboos giving all sorts of excuses to why those are balanced...
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"Especially not you".
Here's why they ignore you:
They are too busy talking to people who are hard at work testing these changes. They are trying to determine whether they really are an improvement on balance. Because believe it or not, nobody knows for a certainty yet. Especially not you.
Constructive posts were ignored multiple times. Such as what role the Panther should fulfill, what you think about redesigning the unit, Tier 3 outperforming Tier 4, the synergy between buffs on one side, nerfs on the other side etc. etc.
Meanwhile, you're offering no analysis. We are acutely aware that you believe axis has the short end of the stick. But with only your personal anecdotes, authoritative statements and very strong convictions, you have failed to persuade us.
It's refreshing to see you admitting that the job isn't done right, even if you just did it subconsciously. "They tried a good job" is a nice code in work-certificates for people that failed at their job.
Now being useless is forgivable, but you've taken it a step further, haven't you? You insult the people who are just trying to do a job. You accuse them of bias.
I thought they weren't biased. You are contradicting yourself here.
They know they may be biased, or lacking some information at the very least. Balancing this game is more complex than merely pointing out over/under powered units. If they were truly pushing an agenda, they would never have brought the update mod to the wider community for feedback before implementing it.
That's your opinion. Many high ranked players (Siu King, Hector, CookiezNCream, dangerous cloth, jagd wölfe) think different. Arguments were provided such as the synergy between Jackson buffs and Panther nerfs, general situation of Tier 4 etc. all dismissed.
Axis is receiving a few more nerfs than allies this patch, and the only people that advocate trashing it all can't provide a well reasoned argument with some credibility and evidence. Odds are, the extra nerfs axis is getting this time around are justified.
Me and others did so and didn't get a satisfying response. The Ostheer Panther doesn't fulfill any role good. We pointed out the inconsistency of claiming the Panther should chase vehicles and stop to hit its target. It was ignored.
Try developing a more informed opinion than *axis good allies bad*. Then you might get a response.
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Just to get this straight. You guys adjust OKW panther and Ostheer Panther because they are too spammable. You then increase pop cap, nerf both units hard, and then lower the OKW Panther price which makes the OKW panther more spammable.
Like lol? How is this logical hahahah
Posts: 707
Glad I'm not the only one seeing this. We don't need biased patchers.
For the largest part the patchnotes are Axis nerfs and Allied buffs that eventually will synergize (Elefant + JT nerf vs Jackson buff) and kill Axis lategame.
The excuse is to balance the game for the 4vs4 mode. Strange enough the official developers once told us to balance the game right, you have to do it in and for the small modes (1v1, 2v2) since every change there will affect the other modes.
Thus I see my assumption confirmed that they are making up shallow excuses ("we need to fix 4v4s") to just nerf Germans in every mode.
Even if you call them out for it their tactic is to ignore your comment though.
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You guys gonna make a compiled list of changes on the 1st page? Rather difficult to find the v1.1 changes which are on page 14.
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