https://www.coh2.org/replay/65019/dbp-1-1-elite-armor-vs-nkvd
The map is the updated version.
We didnt feel the cons changes, i felt that it was really easy to dominate cons early game
Conscript changes are primarily about their late-game scaling, and helping them get there more reliably, rather than relying on RNG hits to get veterancy. In the early game, Conscripts are meant to be at the same power level as before, or even slightly weaker.
The idea is that we want to force people to support Conscripts with something else, so that Conscripts can then support the rest of the faction later on. Whether you choose to build a sniper, or 1-2 penals or Maxims/mortars or elite infantry to support your conscripts, that is up to you.
The change, however, is to avoid introducing conscript spam into... conscript spam. However, when Conscripts do get to later vet levels they can stand their ground and are on par with upgraded grenadiers (or at least that's the intention).
Kubel seemed ok but i didnt try it vs other factions, gotta see vs usf and brits. I also noticed that the medics of the battlegroup hq seemed to go further, was the range modied like the fbp?
Yeah, it's on the changelog, under medic search radius or whatever.
Elite armor commnader seems perfect, except for that tank commander that seems kinda underpowered, could be changed or change it for other thing?
Unfortunately, in order for us to do any positive changes to any of the commanders, they have to be one of the 2-per chosen per faction.
Though, it's a pity because only tank commander and emergency repairs (will be useful post repair-speed nerfs) are dragging the commander down. Tank commander would also become more useful if P4 didn't cost so much fuel.
The repair speed didnt feel like a big change also but i had the mechanized engineers so maybe was because of that.
Mechanized engineers do act like a free sturmpioneer squad, which is fine since you have to retreat your stuff to base.
Ps: what are the posibilities on changing demos?
There exists some possibilty.
If you have the time and can grab somebody, we've very interested in the following matchups this week:
- OST vs Soviets (no Mother Russia, no PPSh)
- OST vs USF (try to see how hard you can abuse MGs vs USF with the smoke nade change, and try to see what the late-game looks like)
Also, let us know whether garrison changes will require grenades to deal less damage to buildings. I have a feeling that buildings that can blow up instantly will stop really being used past a couple of minutes into the game.