Yet in the team 4vs4 tournament it was the allied that won if I am not mistaken.
I didn't watch any such tournament. Please posts links to matches
where no Calliope or Priest was involved.
The factor that seems to favor axis in big mods (3vs3+) is the resources inflation and little is being about that.
No. This has absolutely nothing to do with resource inflation. It's a synergy issue that is exacerbated by map design issues.
Axis synergy is as follows:
- OKW effortlessly pushes and establishes a foothold (either Sturmpioneers or Kubelwagen, depending on the map)
- OST locks down the territory with MGs, to keep OKW safe from Penal hordes
- OKW establishes a FRP to solidify OST, and starts spamming LeIGs to hardcounter allied indirect fire
- Then, interesting stuff happens in the mid-game where factions can push and pull, depending on player skill
- Eventually this snowballs into axis territory. That's due to:
- OKW Vet5
- OKW FRP
- OKW repairs (that spill over to Ostheer)
- Heavy TDs
- OKW Combat Blitz that allows their tanks to cheat death
The only synergy that allies have to counter that are:
- Turbo-charged fireflies
- Turbo-charged USF artillery
If allies don't have access to both these assets, they might as well quit the moment that an Elefant steps in.
Firstly Lend lease is a 1vs1 or 2vsv2 strategy so I that contradicts you opening statement and majority the changes effect 1vs1 and 2vs2 modes profoundly.
In addition the factional showdown demonstrates that "lend lease" is hardly the "only viable strategy".
And in FBP lend lease is simply replaced by KV-1/for mother Russia spam since 2 of the units receive significant buffs, while the axis Tds get nerfed.
Yes, I get it. Both Lend-lease and Counter-attack are both viable Soviet strats and are OP in the live version. However, both rely on the call-in element to be useful, and call-ins have been nerfed.
Please describe what experiences you had when using/facing KV-1 doctrine in FBP.
Penal are hardly weaker
What is your counterpoint to the facts that:
- Penals are worse at wiping retreating units
- Penals have no access to snares without gimping their AI; by a lot.
- Soviets have no access to snares, without spending resources on the most useless mainline infantry in the game (Conscripts)
"Penal are hardly weaker" is not a valid argument.
Priest is the most powerful artillery piece in the the game and it get a buff.
That's false. Calliope is the strongest artillery piece in the game, followed by LeFH.
Priest only appears strong
if you can spam 3-4 of them. USF already suffers from popcap over-saturation. The fact that Priests can no longer be decrewed means they can no longer be spammed.
If you wish to contradict my point, do so with evidence. E.g., link to me a game where 1-2 Priests were used, max, and counterpoint this with LeFHs being used.
Pack howitzer get a buff while Leig is receives several nerfs.
Pack howitzer received a straight buff, because it needed one.
LeIG did lose some range. However, it also received a bucketful of buffs:
- A smoke barrage that has cooldown independent from normal barrage
- Accuracy and reliability significantly improved, due to projectile changes*
- Faster-moving projectile that reaches the target faster*
- Improved AoE
- Improved anti-garrison
- Improved firing speed
- Reduced cost and popcap.
* You wouldn't get those two by just reading the notes and theorycrafting. Trust me.
The point of all these changes is that so that
LeIGs become valuable assets for pushing. However you cannot rely on afk-ing them next to your truck and expect to win. So, again; give us a break, please.
M36 get a buff.
Pack wall can be easily countered by the extremely cost efficient barrage or the scott.
I won't bother answering those. You've already received multiple answers to the same questions over and over again. Repeating the same answer is just a waste of time, if you would agree.
The number of changes to UKF open a whole new territory of balance issue before the main issue of mainline infantry balance is fixed.
If you disagree with our approach, go ahead and make a poll about what should be our primary focus with respect to UKF:
- Sim city and emplacements
- UKF infantry rebalance
Out of all the 4v4 teams we asked, not a single one mentioned infantry rebalance as a major contributing issue to 4v4 problems. All of the teams responded with artillery spam and extreme lockdown being the two most significant issues.
Also, we just wouldn't be able to fit an infantry rebalance
without this being a major 1v1 patch, which it was not.
No it actually means that instead of nerfing the OP units and see how it goes from there the player is left with even less other options than blob.
Yes, that would have been ideal. However, no, this is not possible to do this
in a patch where we aren't supposed to mess with 1v1 meta. The approach to FBP was:
- Fix call-ins and see how 1v1 behaves to take things from there
- Fix the most eye-glaringly late-game OP stuff
which has little/no relevance to the early game
The number of nerfs to OKW units that are not OP simply is not justified.
Please provide a list of those "unjustifiedly" nerfed units, so that I know what you're talking about.
Penals do become worse at killing at retreat but other than they remain about as strong as they where. Can you pls explain to me why in your opinion Panzerfusilier's killing power needs to be nerfed (apart for the nobrainer pop) while Penal do not?
This has absolutely nothing to do with FBP. In this thread, I will only respond to criticism that "FBP direction was wrong".
I've already explained to you (specifically) all the issues that make Panzerfusilier ridiculous. I don't want to waste more time in repeating this here.
Vehicle advantage? what vehicle advantage? Penals can defend vs light vehicles once in cover or garrison.
Penals hit the field later than most other mainline infantry. If you've lost early garrisons to Penals try improving your early game; or nuke them out of the garrisons with indirect fire (yes. Leig got buffed in FBP, so don't bother recycling live-version leig stats).
And isn't the fact that you suggest countering Penal with vehicles a proof that the PTRS Penals have failed at their designed role of "a light AT unit".
No. PTRS Penals have only failed at that because M3A1 is shit (and only works when abused vs OKW), Conscripts are shit and Shock troops are shit. Also, PTRS is too slow at aiming; therefore it's too weak. So it's a weak support unit currently, with nothing else worthwhile to synergise with.
Again the direction was not wrong. It's just that progress has to be made step-wise at a pace imposed by Relic.