Axis Lethality in relation to call-in tanks in team games
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Also if you're getting a scott the same time your opponet has a JT something went wrong.
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Since Ostheer infantry have less models they have more value per model so causing the same damage to grenadier model give more XP/CP then damaging a Conscript model.
For instance in the faction showdown Soviet where ahead in CP in most of the time in all 3 games.
In the USF vs OKW the OKW where ahead the difference was about 1 CP in the end of the game.
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So to sum up the OP. Axis has higher accuracy models therefore vet faster and deal more stable DPS? If you want to compare grens and volks to conscripts sure that's true. I don't think there is any major gap between axis units accuracy and allied that isn't offset by model count or RoF. Higher RoF is more valuable at closer ranges than accuracy, since accuracy generally goes up the close you move to a target.
Also if you're getting a scott the same time your opponet has a JT something went wrong.
This.
You know if OP did more than barely touch axis people would take this thread more seriously.
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That's either impossible or you fed him and let him take his sweet time and fuel killing your units.
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Okw does get extra cps, but you only get them when you construct a tech building.
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You guys have it wrong.
Okw does get extra cps, but you only get them when you construct a tech building.
Every faction gets cps for constructing buildings lol.
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Every faction gets cps for constructing buildings lol.
Try usf and ukf.
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Try usf and ukf.
Usf SURELY get CP points, ot it is a coincidebce that i always hear cp sound when i tech with them ?
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I want you all to keep in mind this about team games, you cannot get through a team game without feeding OKW. Ignore them on important parts and when you return with a good force, you'll be met by the gun truck nullifying entire infantry force (which is all you'll have without contesting the important sector). Get the 1 volks squad vs 1 Rifle squad out your head.
This simple scenario doesn't happen very often and is not the subject of this thread. Think more like 4 volks vs 4 rifles. Close range is not an option to win most of the time, you can lose an entire squad closing in and then there will be a huge area denial with cheap flame grenades. It doesn't work well. The volks or whatever mix of infantry are going to win with even squad numbers. There is always mixed vet. This has been a feature of OKW since it's inception, to have superior troops, but unlike ost they have higher numbers. Even a cover advantage doesn't give much here, since the allied troops are missing vast quantities of shots, the axis troops can advance and allied infantry in cover and throw grenades on the cover, of course flame grenades throw the cover advantage out the window for the rest of the fight and it becomes a light cover or open ground battle pretty fast. In the USF vs OKW matchup, there is no allied numbers advantage, it comes down to who has better stats man for man and who gets lucky enough on the draws (this where accuracy helps and ROF is not a concern due to numbers, this should be very provable with a math formula that will show the USF troops losing 100% on equal cover).
I'm pointing out what I think is a problem, but I am not proposing a solution, as I have not done the proper research into the stats for experience. However, I do think that some of the sky high values for OKW infantry in particular are too high and extremely bad for team games. It's way too forgiving how it is right now for OKW in large matches.
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Try usf and ukf.
USF gets cps for unlocking a tier after researching the tier required unit. Brits get it through researching the tier, which gets build whilst doing the researching.
Play the game.
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USF gets cps for unlocking a tier after researching the tier required unit. Brits get it through researching the tier, which gets build whilst doing the researching.
Play the game.
The only EXP you get for teching is for constructing buildings, this is the same for every faction.
USF and UKF don't build anything for their tech, so they don't get any EXP.
Play the game.
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The only EXP you get for teching is for constructing buildings, this is the same for every faction.
USF and UKF don't build anything for their tech, so they don't get any EXP.
Play the game.
Posts: 2066
The only EXP you get for teching is for constructing buildings, this is the same for every faction.
USF and UKF don't build anything for their tech, so they don't get any EXP.
Play the game.
Oh wow sorry for making a mistake mr know it all! Pfew!!
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