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The Cheese Balance Preview

27 Aug 2017, 20:23 PM
#1
avatar of thekingsown10

Posts: 232





To make the game at least playable we really need a Cheese Balance Patch.

Simply I am JUST FIXING the totally broken mechanics:

Brace - Will now drain manpower when used .

Saying this ability is far to durable is a massive understatement. It's free and a no brainier to secret sci fi alien technology that will survive round after round of strum tiger shells, artillery shells and mortars. Emplacements require no skill whatsoever to use and are insanely cheap for what they are. This will also deter players from sitting back behind a wall of emplacements and spending all game clicking a green button and encourage them to use the ability tactically .

Field HQ - Can now only cap in friendly territory and only by an engineer.

There is nothing more ridiculous, unfair and cheesy then a lone conscript squad running into a massive building surrounded by enemies in hostile territory and set up a base with bonuses to all friendly units.

Partisans- Cost increased to 240 manpower. Anti tank partisans will need to research shrek. This will be free and the upgrade will start automatically upon unit deployment. (10 seconds)


Shrek partisans will no longer just instant pop out of building then destroy an enemy vehicle in friendly territory total cheese and broken.

Of course there are other issues but these are the most pressing.

Fix the cheese and these simple changes will make such a massive positive step towards fixing the balance
27 Aug 2017, 20:43 PM
#2
avatar of Dangerous-Cloth

Posts: 2066

I recognize that building in the top right of the picture, it is from the 1v1 and 2v2 map Stalingrad. I hated that map.

Remember when there was this bug after a patch and there was nothing but Stalingrad in 1v1 and 2v2 lol?
28 Aug 2017, 00:28 AM
#3
avatar of Outsider_Sidaroth

Posts: 1323 | Subs: 1

So it's a patch with only nerf to Allies?
Heh.
28 Aug 2017, 01:06 AM
#4
avatar of Intelligence209

Posts: 1124

Personally I think brace should be #1 priority.

Something tells me if half these morons lose out of sim city they will simply stop playing the game.

People like to sit back and defend and do simple clicks meanwhile the opponent has to do maximum effort to do minimal damage
28 Aug 2017, 02:22 AM
#5
avatar of cheese tonkatsu

Posts: 105

do you know that mortar pit get nerfed at next patch? armor nerf and range nerf. we all say if it goes like this, nobody will use this. futhermore brace nerf? sigh.
and it is easy to counter emplacements if you do correct counter strat instead crying out brace is op. just get good.
28 Aug 2017, 02:33 AM
#6
avatar of cheese tonkatsu

Posts: 105

and field hq one. you can just prevent that simply capping that important building. you think it is unfair?
just play usf against okw in 1v1. you will lose important building although you are in it. ^^
28 Aug 2017, 02:35 AM
#7
avatar of cheese tonkatsu

Posts: 105

how about balancing the real problem. volks and luchs and the raketen.
28 Aug 2017, 03:42 AM
#8
avatar of LoopDloop

Posts: 3053

Funny how everyone bitches about the mystical sim city but okw blobs are totally and 100% fine.
28 Aug 2017, 04:51 AM
#9
avatar of Tiger Baron

Posts: 3145 | Subs: 2

Personally I think brace should be #1 priority.

Something tells me if half these morons lose out of sim city they will simply stop playing the game.

People like to sit back and defend and do simple clicks meanwhile the opponent has to do maximum effort to do minimal damage


Is this your alt account, are you replying to yourself?
28 Aug 2017, 06:48 AM
#10
avatar of Highfiveeeee

Posts: 1740

ITT: Someone who is pissed because he lost a match to USF/Sov.
28 Aug 2017, 08:06 AM
#11
avatar of karolllus

Posts: 172

Personally I think brace should be #1 priority.

Something tells me if half these morons lose out of sim city they will simply stop playing the game.

People like to sit back and defend and do simple clicks meanwhile the opponent has to do maximum effort to do minimal damage


Personally I think OKW should be #1 priority.

Something tells me if half these morons lose op okw units they will simply stop playing the game.

Last sentence perfectly describes how ost sit back and defend and do simple clicks meanwhile soviets have to do maximum effort to do minimal damage.
28 Aug 2017, 08:29 AM
#12
avatar of Hater

Posts: 493

I recognize that building in the top right of the picture, it is from the 1v1 and 2v2 map Stalingrad.

0/2. From 3v3/4v4 City 17. There are usually mortar pit or Battlegroup HQ hiding behind it.

The things OP depicted just shine in team games, esp if you random vs an AT with double sov going in HQ / partysons - you are doomed at maps like Lorch or City 17 with many ambient buildings.
28 Aug 2017, 08:29 AM
#13
avatar of DonnieChan

Posts: 2272 | Subs: 1

Brace should have some kind of delay, let's say it's activated 8seconds after click
28 Aug 2017, 12:18 PM
#14
avatar of thekingsown10

Posts: 232

and field hq one. you can just prevent that simply capping that important building. you think it is unfair?
just play usf against okw in 1v1. you will lose important building although you are in it. ^^


And what if there are 20 buildings?

Are you suggesting one has to leave a unit in a single building all game just to stop a 210 manpower unit from abusing the cheese?
28 Aug 2017, 12:20 PM
#15
avatar of thekingsown10

Posts: 232

Funny how everyone bitches about the mystical sim city but okw blobs are totally and 100% fine.


What is wrong with OKW blobs?

Upgraded US Rifle and Brit blobs are better than OKW volks ones and Ost are laughable in comparison to all so I really don't understand what you are trying to get at here??
28 Aug 2017, 12:23 PM
#16
avatar of thekingsown10

Posts: 232

So it's a patch with only nerf to Allies?
Heh.


What Axis utterly game breaking unit or ability is a problem?
28 Aug 2017, 12:34 PM
#17
avatar of Ulaire Minya

Posts: 372



What Axis utterly game breaking unit or ability is a problem?

Sturms
Kubel armor
Volks
6 minute Luchs
Ju87 Loiter
Flame HT
Command P4 (25% extra health LMAO)
OKW 4 minute FRP
Leig
Sturmtiger

Take your pick really.
This isn't even scraping the bottom half of the bullshit barrel.
28 Aug 2017, 12:57 PM
#18
avatar of adamírcz

Posts: 956


Sturms
Kubel armor
Volks
6 minute Luchs
Ju87 Loiter
Flame HT
Command P4 (25% extra health LMAO)
OKW 4 minute FRP
Leig
Sturmtiger

Take your pick really.
This isn't even scraping the bottom half of the bullshit barrel.


Dont forget the 160 ammo, only audio warning, Stuka strike bomb, that covers quarter of an average map.
And the magic "u cant use vehicles" button, called Jagdtiger.
28 Aug 2017, 13:03 PM
#19
avatar of karolllus

Posts: 172


Sturms
Kubel armor
Volks
6 minute Luchs
Ju87 Loiter
Flame HT
Command P4 (25% extra health LMAO)
OKW 4 minute FRP
Leig
Sturmtiger

Take your pick really.
This isn't even scraping the bottom half of the bullshit barrel.


But wait there's more:
ost mortar laser guided autofire
ost sniper camouflaging so fast its impossible to countersnipe
222s cheapst scout car in the game effective vs light vehicles and infantry
stug spam
pwerfer suppresing and instawiping infantry
panzer tactician
blitzkrieg on every axis tank
stun grenades
elephant impossible to counter
no side techs for fausts or nades for axis
stuka fastest artillery in the game with no scatter at all
obersoldaten literally terminator T1000 of this game
okw p4 best medium tank in the game
command tank bullpudding aura
jagdtiger impossible to counter
schwerer panzer hq with giagantic Flak on top of it wiping infantry and killing light vehicles
and the king of pullpudding in this game non doctrinal super tank KT xD
28 Aug 2017, 13:04 PM
#20
avatar of Ulaire Minya

Posts: 372



But wait there's more:
ost mortar laser guided autofire
ost sniper camouflaging so fast its impossible to countersnipe
222s cheapst scout car in the game effective vs light vehicles and infantry
stug spam
pwerfer suppresing and instawiping infantry
panzer tactician
blitzkrieg on every axis tank
stun grenades
elephant impossible to counter
no side techs for fausts or nades for axis
stuka fastest artillery in the game with no scatter at all
obersoldaten literally terminator T1000 of this game
okw p4 best medium tank in the game
command tank bullpudding aura
jagdtiger impossible to counter
schwerer panzer hq with giagantic Flak on top of it wiping infantry and killing light vehicles

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