One-time heavy tanks?
Posts: 3053
Personally, I think that it'd probably be a good thing, as losing a heavy is pretty hard but often they're easy to replace once it hits that stage of the game, especially since you're less likely to lose a heavy than one medium or TD in a pack, so you end up saving a lot of fuel. This is mostly in correspondence to team games, as not many players will field even one heavy in 1v1 let alone 2.
^That's just my thoughts, now go at it
Posts: 393
It's best left as it is without opening that can of worms even further.
Posts: 2184 | Subs: 2
Posts: 2272 | Subs: 1
Posts: 4183 | Subs: 4
Posts: 99
Posts: 1216
And even if you do lose a Tiger and immediately call in another one, you've got to retreat and consolidate to prevent further losses of units in exchange for territory, and it also comes with zero veterancy. I don't see why people call it "easy" to replace; even in my 2x income mod matches you don't just call them in one after the other. BTW they cost buttload of manpower as well.
Posts: 3053
That'll boost the power of mediums even farther. Not something needed at all for 1v1. Teamgames is another story, but a lot of times it's a map issue or a team synergy issue.
Won't it not really affect 1v1s though? You rarely save up enough fuel to rebuy heavies somewhat constantly like you can in teamgames.
Having to wait another 230 fuel to call in a single vehicle again is already a hefty price. Any player that just floats that amount in case their Tiger is lost, is just giving their opponent less targets to shoot.
And even if you do lose a Tiger and immediately call in another one, you've got to retreat and consolidate to prevent further losses of units in exchange for territory, and it also comes with zero veterancy. I don't see why people call it "easy" to replace; even in my 2x income mod matches you don't just call them in one after the other. BTW they cost buttload of manpower as well.
The thing is, in teamgames that last a really long time (like 50+ minutes) unless you play like a true soviet commander with your tanks you shouldn't lose that many when you have a heavy because keeping one heavy alive usually means you aren't "bleeding" from losing a medium here, a medium there. This applies to both axis and allies. They are much easier to replace in those situations than they are to take out.
no
Ah a well thought out and insightful counterargument. I applaud your eloquence sir.
Why even bother posting?
Posts: 71
Posts: 309 | Subs: 1
Not a good idea, Tiger and IS-2 don't make sense right now (useless, easy to destroy), only King Tiger and Pershing are really good and Pershing is very easy to destroy, only King Tiger is really too strong
The King Tiger too strong? Really? I mean that thing is pretty good to camp VPs because of its infantry-killing capabilities, but against medium spam that thing sucks some major d*ck. I've had some games where the enemies lost because they went for KT as fast as possible, but with T34-85s and Fireflies you have everything you need to destroy the KT.
In general, I dont think its a good idea to implement that change, otherwise certain doctrines would just disappear (Pershing, IS2, certain Tiger commanders, etc.). Heavies are in no way as strong as they used to be in CoH1, so I dont necessarily see the need for that.
Posts: 612 | Subs: 1
Posts: 1216
The thing is, in teamgames that last a really long time (like 50+ minutes) unless you play like a true soviet commander with your tanks you shouldn't lose that many when you have a heavy because keeping one heavy alive usually means you aren't "bleeding" from losing a medium here, a medium there. This applies to both axis and allies. They are much easier to replace in those situations than they are to take out.
And the meta is fixed if a heavy tank limit is in place, and especially for those with commander call-ins. At least Tiger Ace is designed around the one tank ever limit.
The effects of waiting for a single heavy call-in is much different than rushing that first Panzer4, where in that time it can rule the map. Should we also limit medium tanks too and just try to make this Platoon of Heroes?
The type of unit is also a matter of consideration; KV-1 sucks balls even as the cheapest heavy tank with no limit. The obvious quip is not even heavy tanks in general, so....
Posts: 3602 | Subs: 1
Posts: 67
Posts: 1585 | Subs: 1
The issue with heavies right now is the greatly different repair speeds. Try keeping a tiger in the battle with a vet 0 pio squad. Compare that to an KT when an OKW gets to upgrade their repair speed and gets to acquire vet through the process of combat (1 Pio means, 1 minesweeper so no vet).
Livestreams
11 | |||||
3 | |||||
3 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.555203.732+9
- 2.830222.789+36
- 3.34957.860+14
- 4.1095612.641+19
- 5.916404.694-1
- 6.280162.633+8
- 7.305114.728+1
- 8.721440.621+3
- 9.14758.717+1
- 10.17046.787-1
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
16 posts in the last week
38 posts in the last month
Welcome our newest member, janafix
Most online: 2043 users on 29 Oct 2023, 01:04 AM