V2.4
General changesGarrisons fixhttps://www.coh2.org/topic/61680/modifying-ambient-buildings/page/1#post_id626576Call-In Prices
-Should all now be properly rounded to the nearest integer.
Passive healing
-Units can no longer regenerate health while retreating
Hold Fire
-All units now have access to hold fire by default
-Heavy sapper upgrade, Tommy heal, Sturmpioneer sweeper toggle and Conscript oorah moved from H to Z
-Sturmpioneer medical kit moved to construction (hotkey H)
-Fixed an issue where it was not possible to use hold fire on mortars while the mortar was relocating
Anti-Air
-Edited to match FBP values.
-Ostwind bonus damage against aircraft from 1.5 to 1.25. Veterancy 2 from 2 to 1.5.
-Centaur bonus damage against aircraft from 1.15 to 1.25.
-M15 HMG bonus damage against aircraft from 1 to 0.75.
-Quad bonus damage against aircraft from 0.8 to 0.6.
Pak43/17-pounder QoL
-Prioritise vehicles is permanently on
SovietsMaxims
-Now also increases attack range by +3 and sight range in a cone by +5
-Suppression bulletin from +5% to +1% (also affects MG42)
Guards Rifle
The Disabling Fire ability was removed to streamline abilities that fit with each unitâs role and focus on their primary stats.
-Disabling-Fire ability removed
Mortar PM-41
The PM-41 is receiving a scatter reduction to compensate for its low rate of fire compared to other mortars to increase its potency without needing veterancy.
-Angle scatter from 8 to 6.4
-Veterancy rate bonus partially reverted from +50% to +25%
ISU
-Manpower cost reduced from 720MP to 680MP
120mm Mortar Team
-Fixed an issue where 120mm would block all shots going through it
OstheerAssault Grenadiers
-Sprint provides 15% less Received Accuracy when at veterancy 2 and moving.
Panzergrenadier
-New Veterancy 1 replacing existing abilities: Panzergrenadiers near friendly vehicles have improved movement speed and further sight range . Furthermore, they will self-heal when riding in half-tracks.
Panzerwerfer
-Aim time from 1.5 to 0.75
-Scatter from 17 to 14
-Revert projectile speed
Elefant
The Airburst Barrage ability was removed to streamline abilities that fit with each unitâs role and focus on their primary stats.
-Airburst Barrage removed.
-Reload from 8/9 to 7.5/8.
-Cost further reduced to 680MP/215FU
USFLieutenant Tier
To add anti-vehicle to the Lieutenant tier and focus on the techâs aggression status, the Stuart and M15 are being swapped between their respective tiers. Lieutenant cost is being bumped up slightly to match its counterpart.
-Cost increased to 60 fuel.
Stuart
-Moved to Lieutenant Tier
M15 AAHT
To add direct-fire AI and focus on the techâs defensive status, the Stuart and M15 are being swapped between their respective tiers.
-Moved to Captain Tier
M8 Greyhound
-Veterancy 3 sight range from 30% to +5
-Fuel cost from 40 to 60. Comes with armoured skirts.
Pack Howitzer
-Shells from HE barrage from 5 to 4.
OKW
Sturmpioneer
-Panzerschreck upgrade cost further reduced from 65 to 60
-Moved medic crate ability to the build menu
ISG
-Hollow charge ability now fires two 80 damage shots. 3.5 second reload.
-Barrage bulletin effect to barrage cooldown from -25% to -10%
-Veterancy 5 increases hollow charge to three shots.
Walking Stuka
-Cooldown between saturation barrage rockets (Vet3) increased from 0 seconds to 0.5 seconds and added scatter to Katyusha levels
-Fixed an issue where the napalm barrage would receive too harsh penalties when firing into fog of war
Sturmtiger
-Damage from 640 to 560
-Now deals either engine, main gun destroyed or stunned critical should the rocket hit vehicles.
-Range to 40 from 45.
-Cost to 600MP/180FU
Flak Emplacement
-Range revert from 45 to 40
-Population cost reverted from 2 to 4
UKFTrenches (OST and UKF)
Heavy cover -> Garrison cover
(heavy cover interferes with new formations and makes it difficult for some squads to enter trenches)
Churchill and Variants
Rotation rate decreased from 32/35 to 30
AEC
-Penetration from 120/100/80 to 160/120/100
Hammer Vehicle Tracking
-Duration from 15 to 7 secs
-Fixed an issue where vision would not refresh properly
Recovery Engineers
-Now can be upgraded with Heavy Sapper equipment from Anvil.
-Salvage UI from intersection to union
-Can now construct buildings normally
Gliders
Now count as aircraft (to streamline AA damage)
25 pounders
-Target table modifier to 75% damage against team weapons.
-Suppression reduces howitzer flare throw range by 33%.
Emplacement Pack-Up
-Reduce yield from 75% to 25%
Forward Observation Post Ability
-Forward Observation Conversion cost for ambient buildings to 125 manpower and 25 fuel
-Affected building gains 85 sight range
-Smoke Artillery cost from 50MU to 30MU
Brace
-Decreases incoming damage to garrisoned squad only for first 2.5 seconds.
Mortar Pit
-Minimum range increased to 35
-Single mortar in UI when unupgraded
40mm Bofors
-Fuel cost from 30FU to 25FU
Smoke Raid
-Activates with delay of 5 seconds
-Behaviour reverted to live-version (but without the bugs)
-Duration decreased from 60 seconds to 40 seconds
-Cost from 50 to 70
Assault
-Bonuses now affect all infantry (not just Tommies)
-Duration decreased from 60 seconds to 45 seconds
-Recon delayed by 5 seconds
-Airplane speed from 240 to 175
Mortar Cover
-Cost from 150MU to 180MU
Concentration Barrage
-Scatter radius increased from 15 to 20
Advanced Cover Combat
-Infantry will move faster during this ability and are more difficult to hit. (0.8 RA when moving)
-Renamed to: Rapid Advance
-Cost from 75 to 70
-Duration from 30 to 20