So is this a case by case scenario (each unit having hardpoint assigned) or there's a difference between timed based abilities vs barrage type units?
I ask cause i was told that LM vet 2 was not working (fortunately).
I "assumed" that since indirect fire units have their vet applied independently for each barrage type (since they use different profiles for each) something simil would happen to other units as well.
Veterancy applies to specific hardpoints (i.e., weapon-slots)
There's 3 types of special weapon types:
- Change weapon: This changes the weapon on a particular hardpoint; therefore the weapon benefits from veterancy (that's for Jackson/M10/AT HVAP)
- Artillery attack: This uses a particular hardpoint (supplied by the artillery attack command). The hardpoint in question only benefits from veterancy that was applied to that hardpoint in particular.
- Accessory weapon: This uses a particular weapon temporarily from hardpoint 1, replacing the gun. That's the system usually employed for grenades. It's also used for certain artillery attacks, due to artillery projectile shenanigans. Accessory weapons benefit from Hardpoint_1 veterancy bonuses. Most targeted attacks use this weapon.
whats the repair rate for USF's Vehicle Crews?
It's identical to EFA engineers. Except for the fact that Vehicle crews have much higher veterancy requirements (which is offset by the fact that they deal vehicle damage).
AND regarding the OKW kubel, please dont force us to start or have this unit, ive been playing the mod and it can lose to a rear echoleon squad thats out of cover. With the Armour nerfs makes its combat effectiveness sucks balls. I know its got a cool ability but not being able to stand its ground against 1 squad, let alone have absolutely no scaling makes it suck and a waste of space
Maybe Kubel isn't the best choice for an early unit. However, I would disagree on the scaling part.
Kubel Vet4 is pretty sweet. It gets suppression that you can use in conjunction with camouflage for nice ambushes. You get to Vet4 a lot faster. At Vet2, the Kubel also gets self-repair, which means you no longer have to allocate engineers to repair it.