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About Maxim again

18 May 2017, 21:56 PM
#1
avatar of some one

Posts: 935

If i am not mistaken new maxim got damage nerf per burst balance team says its ok because burst duration is doubled so DPS is the same


It is not the same

Before Maxim dealt some ammount of damage for short burst NOW same damage is dealt for double time.


DPS - Damage Per Second for those who doesnt know it.
18 May 2017, 23:13 PM
#2
avatar of PanzerGeneralForever

Posts: 1072

You have to measure you dps based on a full reload cycle from the moment he initially starts firing to when he's reloaded and starts firing again.
19 May 2017, 00:12 AM
#3
avatar of ZombiFrancis

Posts: 2742

If i am not mistaken new maxim got damage nerf per burst balance team says its ok because burst duration is doubled so DPS is the same


It is not the same

Before Maxim dealt some ammount of damage for short burst NOW same damage is dealt for double time.


DPS - Damage Per Second for those who doesnt know it.


Yeah, 'DPS' calculations and the whole notion of 'DPS' in this game is hilariously misused and misunderstood.
19 May 2017, 09:33 AM
#4
avatar of Mr.Smith

Posts: 2636 | Subs: 17

If i am not mistaken new maxim got damage nerf per burst balance team says its ok because burst duration is doubled so DPS is the same


It is not the same

Before Maxim dealt some ammount of damage for short burst NOW same damage is dealt for double time.


DPS - Damage Per Second for those who doesnt know it.


In theory, the DPS is the same.

In practice, every time you whack a model the Maxim has to aim again. Since Maxim uses soviet technology aiming systems, it takes up to 0.125 - 1 seconds to acquire a new target, thus depriving you of DPS.

The maxim also takes an additional second to start firing at the squad when you see it (or when you change targets to a new squad). Thus you can spend up to 2 seconds when a squad enters your field of view, without dealing any damage or suppression.

We've already narrowed down the bane of all Maxim issues (DPS/Suppression) to the uncharacteristically long and unreliable aim time. Now it's up to Relic to let us patch it.

Thanks for the heads up though!
19 May 2017, 10:15 AM
#5
avatar of some one

Posts: 935

You have to measure you dps based on a full reload cycle from the moment he initially starts firing to when he's reloaded and starts firing again.


Yeah/ You definatly know what dps mean


Seems like for you it would be OK if you lovly pz4 would deal same 160 damage for 2 shoots or 160 damage for 1 shot that that now take same amount of time for 2 (Means double reload time)
19 May 2017, 11:00 AM
#6
avatar of Vipper

Posts: 13496 | Subs: 1



Yeah/ You definatly know what dps mean


Seems like for you it would be OK if you lovly pz4 would deal same 160 damage for 2 shoots or 160 damage for 1 shot that that now take same amount of time for 2 (Means double reload time)

Pre patch DPS maxim 0/10/20/30/40
maxim_m1910_hmg_mp
25.43 25.43 19.52 13.60 8.45
post patch

25.43 25.43 19.52 13.60 8.45





19 May 2017, 11:02 AM
#7
avatar of Mr.Smith

Posts: 2636 | Subs: 17

jump backJump back to quoted post19 May 2017, 11:00 AMVipper

Pre patch DPS maxim
maxim_m1910_hmg_mp
25.43 25.43 19.52 13.60 8.45
post patch

25.43 25.43 19.52 13.60 8.45







I don't think maxim DPS values can be identical to each other. When I drew the DPS graph before deciding on the damage value, the two DPS graphs looked similar, but not identical.
19 May 2017, 11:16 AM
#8
avatar of Vipper

Posts: 13496 | Subs: 1



I don't think maxim DPS values can be identical to each other. When I drew the DPS graph before deciding on the damage value, the two DPS graphs looked similar, but not identical.

unless the game tools is not updated i got the same results.
DPS according to cruzz (using slightly different method as far as I know)
25.18 25.18 19.2 13.07 8.20
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