Abandoned vehicles vet stack bug
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Posts: 522
This has to be a bug as a vet 4 unit seriously does not take any damage from anything...
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And yea, this bug might happen since armored skirts are not removed after abandoned vehicle, that's why Armor Skirts should be upgradeable, not gained by vet
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Posts: 522
This game is not the best but whatever the p4 gets captured somewhere near the middle of the game.
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Posts: 53
remove abandoned vehicles... done!
ezpz
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Does anyone know the probability of a vehicle becoming abandoned instead of destroyed?
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Posts: 881
I love the abandoned vehicle mechanic (makes invading the enemy base a seriously risky proposition) but yeah this bug needs to be fixed.
Does anyone know the probability of a vehicle becoming abandoned instead of destroyed?
5% afaik
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And yeah I really like it, maybe the skirts should just fall off because the new noob crew doesnt know how to maintain them.
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Posts: 522
A new squad that recrews an abandoned vehicle should lose the vet. It doesn't make sense for the opponent to do all the hard work on vetting up the crew and then a brand new crew gets the vet...
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I think Pquimseh said there is a 5 percent chance, but im not totally sure anymore.
And yeah I really like it, maybe the skirts should just fall off because the new noob crew doesnt know how to maintain them.
wait, skirts are just a plate of steel, dunno how to maintain?
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But, about the armoured skirts, I also saw it happen, my v2 P4 got abandoned and captured and the skirts stayed on, I took no special concern of this as the armoured skirts is just a skin upgrade, it does not have to be directly linked to an actual armour upgrade, so I just assumed the tank reverted back to v1 just the skin stayed the same for no apparent reason, which is not such a big deal as it does not happen a lot anyway.
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My v2 P4 got abandoned, I recaptured it myself, the P4 was now skirted but back at v1. Therefore it is the crew that vets and not the tank itself, the skirting that stays is at most just a skin/visual "bug". If this was without a doubt not the case for others here, then I agree it's a major bug, but for me it was not a problem/bug.
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Posts: 391
so it seems the vet bonus is bound to the model itself not the crew that operates the tank and because of that relic might have now some problems fixing this :/
Yeh, this could be a problem; It might be easier to set a chance for abandonment of vetted vehicles to 0%.
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Vet 6 T-70
Vet 6 Brummbar (Currently trying to do this with someone)
/edit
THE SCIENCE HAS BEEN COMPLETED.
So, TradeMrk (he's on here) and I tested out this mythical vet-stacking in a custom game. To test it, we went with the Sturmpanzer IV (mostly because I've wanted to see it go Vet 3). After farming one to Vet 3, we got INSANELY lucky and had it get decrewed the first time. TradeMrk, playing as Russians, recrewed it, and then got it to Vet 3 again. By the UI, it should only have Vet 3 - but by the claims made, it should (in theory) have an insane level of VET 6.
To make things more interesting, I then got another Sturmpanzer IV to Vet 3 (normal Vet 3), as a method of comparing the two.
To test armor values, I built TWO PAK 43 guns. TradeMrk decrewed one, and we got BOTH to Vet 3. At this point, the PAK 43 could 2-shot an IS-2 tank.
At this point, the science truly began.
PAK 43 Vet 3 Front armor:
"Vet 6" Tank:
Vet 3 Tank:
We repeated this 3 times on front armor, with the same results. We then repeated with side armor and rear armor (two side, one rear), and got the exact same results; The "Vet 6" tank took about HALF the damage of the Vet 3 one. Note that we assured that EVERY shot hit. We also repaired the tanks to FULL HP between every shot.
Next up we had them fight eachother - because why not. When are you ever going to see a Vet 6 Sturmpanzer IV fight a Vet 3 Sturmpanzer IV with no outside influences?
As you can see, the Vet 6 one had a LOT more HP left - and they both hit about the same amount of times.
Next up we rushed rushed the mythical Vet 6 Sturmpanzer at the Vet 3 Pak43 (after repairing it). The PAK had the range, damage and sight advantage here. It even had high ground and green cover. But it didn't matter:
However, the thing decrewed it - meaning it might have been different if it had survived longer. So, I built a Panther.
(They both were at full HP to start)
The panther lost as well.
Both TradeMrk and I believe that this is definitive proof that Vet from decrewed DOES stay with the vehicle. In addition to this, Vet can be gained ON TOP of this for bonus effects.
If you REALLY feel like watching the replay (Or if Relic want's to look at it):
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Would have loved to see it tested on the tiger or t70
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