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russian armor

Abandoned vehicles vet stack bug

7 Aug 2013, 01:12 AM
#21
avatar of Doomlord52

Posts: 960

Nice testing!
Would have loved to see it tested on the tiger or t70 :D


Tiger would have been to hard (Crazy high HP and AT damage), as well as the T70 (too little HP - would explode). The Sturmpanzer offered a good test. High HP and Armor (good for testing survivability) and low AT damage.

Either way, it's a mechanics problem - it shouldn't be vehicle specific.
7 Aug 2013, 01:15 AM
#22
avatar of undostrescuatro

Posts: 525

vet stack the SU!!!!!!!!!

7 Aug 2013, 01:16 AM
#23
avatar of HelpingHans
Strategist Badge
Donator 11

Posts: 1838 | Subs: 17

Hang on a second if this is true you could possibly even get a "vet 9" tank if by some crazy chance the vehicle at "vet 6" gets abandoned for a second time! Holy crap imagine a "vet 9" Tiger. Someone has to try this out during a 4v4 and have the "vet 6" tank just roll everything.
7 Aug 2013, 01:30 AM
#24
avatar of Doomlord52

Posts: 960

Hang on a second if this is true you could possibly even get a "vet 9" tank if by some crazy chance the vehicle at "vet 6" gets abandoned for a second time! Holy crap imagine a "vet 9" Tiger. Someone has to try this out during a 4v4 and have the "vet 6" tank just roll everything.


Vet 9 might work in theory. We didn't test recrewing with the same faction - this was all with opposing faction recrews. I don't see why it wouldn't work, but it's worth testing.
7 Aug 2013, 02:34 AM
#25
avatar of heals93

Posts: 59

Dear god what has been discovered!
7 Aug 2013, 04:18 AM
#26
avatar of S73v0

Posts: 522

Wow nice testing Doomlord52! :thumb:

Already a vet 3 p4 tank can pretty much solo an entire army. Anything vet 4 or higher is pretty much invincible and almost instant-win.

Relic should make it so that the vet is lost once the tank is decrewed. That would fix the problem I think.
Only Relic postRelic 7 Aug 2013, 04:24 AM
#27
avatar of pqumsieh
Developer Relic Badge

Posts: 267 | Subs: 8

Good find guys, I'll confirm this tomorrow and log it to be fixed.
7 Aug 2013, 04:32 AM
#28
avatar of The Dave

Posts: 396

Lol wait a minute...this rare thing gets confirmed to be fixed but my video of the pak targeting engineers over an su76 that goes into arty mode or the Faust bug or the rifle grenade cancel doesn't? Like really?

Ps naming and updating the known bugs that are entering your "changelog" in say a forum post would go a long way in alleviating community people who hound you (me for example) mercilessly and could even be a way of acknowledging mistakes, showing progress, and receiving feedback about other things in the game. I don't want to say we're beta-testing your release but you might as well make the most of it.
9 Aug 2013, 09:46 AM
#29
avatar of Marcus2389
Developer Relic Badge
Donator 11

Posts: 4559 | Subs: 2

Dave I can confirm all the bugs you mentioned are already well known by Relic ^^
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