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russian armor

Soooo... DSHKAS?

2 May 2017, 22:18 PM
#21
avatar of thedarkarmadillo

Posts: 5279

I think if soviet reinforcement wasnt divided across 6 models but instead the standard 4 EVERYTHING would have been better. They would still have durability but bleed just the same as others.
Plus it would push con merge more
2 May 2017, 22:36 PM
#22
avatar of Array
Donator 11

Posts: 609

jump backJump back to quoted post2 May 2017, 21:41 PMHater
If you nefr DShK people gonna build... uhm... honestly, I can't remember a soviet unit that hasn't it's own 'op pls nerf'-thread. You nerf something - people find something useful and starting to use it - you nerf it - REPEAT.


conscripts! (non ppsh version of course)
2 May 2017, 22:56 PM
#23
avatar of August1996

Posts: 223

If you nerf this mg, the soviets have no viable early game suppression platform left. The nerfs for the Maxim were so severe, that people will now resort to the doctrine that provides them the same synergy that the old maxim spam gave them whilst being able to stall for call in spam.

The general problem here is not the DHSK as a unit (although it is OP and insta pins lol), but rather the Soviet early game as a whole. The maxim nerfs only harshly showed this to us again.


No, Soviet early game is OP enough as it is with super Penals with nuclear satchels nuking everything they see. M3+Flamer cheese is also an option. Cons are an option too but no one wants too use a secretly OP unit at vet 3. Soviets are supposed to suck late game because OP early game and mid game with T70 wipes. Any MGs that are durable enough to serve as frontline infantry is cancer. Soviets have doctrines too support late game anyway so it's not like you can't pull the IS2 out of your ass and wipe squads left and right.
2 May 2017, 23:04 PM
#24
avatar of RedT3rror

Posts: 747 | Subs: 2



No, Soviet early game is OP enough as it is with super Penals with nuclear satchels nuking everything they see. M3+Flamer cheese is also an option. Cons are an option too but no one wants too use a secretly OP unit at vet 3. Soviets are supposed to suck late game because OP early game and mid game with T70 wipes. Any MGs that are durable enough to serve as frontline infantry is cancer. Soviets have doctrines too support late game anyway so it's not like you can't pull the IS2 out of your ass and wipe squads left and right.


Penals nuking everything hohohoho :hyper:
T-70 wipes hahahaha :lolol:
Cons OP vet huhuhuhu :rofl:
strong IS-2 lategame ..... o_O seriously dude, what game and what year are you playing?
2 May 2017, 23:10 PM
#25
avatar of August1996

Posts: 223



Penals nuking everything hohohoho :hyper:
T-70 wipes hahahaha :lolol:
Cons OP vet huhuhuhu :rofl:
strong IS-2 lategame ..... o_O seriously dude, what game and what year are you playing?


Lel, if you lose penals to Grens/Volks, you're doing something horribly wrong.
T70 is still very potent since they fixed its inconsistentcy, much better than the Luchs mind you
Give them a dropped weapon and see them become commandos
IS2 is good, what the hell are you smoking, good stats all around and better than the KT/Tiger lol
2 May 2017, 23:19 PM
#26
avatar of c r u C e

Posts: 525



Give them a dropped weapon and see them become commandos
IS2 is good, what the hell are you smoking, good stats all around and better than the KT/Tiger lol


Pffffhahahahaha...no,no and just...no
2 May 2017, 23:21 PM
#27
avatar of August1996

Posts: 223



Pffffhahahahaha...no,no and just...no


Lol, you clearly never used Cons before because OP Penals and IS2 you used it idiotically. OK I get the message you guys want to buff Cons to OP levels again. Screw brits, screw USF let's all hop on the OPAF Sov train.
3 May 2017, 00:20 AM
#28
avatar of aomsinzana

Posts: 284 | Subs: 1

Plz give Cons pre-nerf sandbag Kappa
3 May 2017, 00:24 AM
#29
avatar of Imagelessbean

Posts: 1585 | Subs: 1

DSHK is good, but it really shines vs. OKW where indirect fire is near ISG, which is complete random if it does anything. I hate to nerf it since it does come in a few cmdrs, is expensive, and has a limited arc. Its AP rounds are nothing to write home about.

Maybe some slight tweaks to its suppression to help it avoid the a-move creep. With a slight increase in MP cost as well to reflect it functioning as an elite unit.
3 May 2017, 00:39 AM
#30
avatar of LoopDloop

Posts: 3053



No, Soviet early game is OP enough as it is with super Penals with nuclear satchels nuking everything they see. M3+Flamer cheese is also an option. Cons are an option too but no one wants too use a secretly OP unit at vet 3. Soviets are supposed to suck late game because OP early game and mid game with T70 wipes. Any MGs that are durable enough to serve as frontline infantry is cancer. Soviets have doctrines too support late game anyway so it's not like you can't pull the IS2 out of your ass and wipe squads left and right.

Satchels in early game? What's a satchel gonna kill lol? Base mgs?
3 May 2017, 01:58 AM
#31
avatar of Clerv

Posts: 50



Lel, if you lose penals to Grens/Volks, you're doing something horribly wrong.
T70 is still very potent since they fixed its inconsistentcy, much better than the Luchs mind you
Give them a dropped weapon and see them become commandos
IS2 is good, what the hell are you smoking, good stats all around and better than the KT/Tiger lol


uninstall pls
3 May 2017, 03:41 AM
#32
avatar of zerocoh

Posts: 930

maybe if axis infantry would not be so frigging resistant to suppression and having high DPS along with spammable nades, then people would use maxims instead dshkas.


I don't like them either, but against OKW you don't have any choice since if you get a quad for suppression you will get one shotted by creeping raketens and will lose a massive investment.
3 May 2017, 03:47 AM
#33
avatar of LoopDloop

Posts: 3053

maybe if axis infantry would not be so frigging resistant to suppression and having high DPS along with spammable nades, then people would use maxims instead dshkas.


I don't like them either, but against OKW you don't have any choice since if you get a quad for suppression you will get one shotted by creeping raketens and will lose a massive investment.

Yep. Pretty much.
3 May 2017, 03:49 AM
#34
avatar of LoopDloop

Posts: 3053



Lel, if you lose penals to Grens/Volks, you're doing something horribly wrong.
T70 is still very potent since they fixed its inconsistentcy, much better than the Luchs mind you
Give them a dropped weapon and see them become commandos
IS2 is good, what the hell are you smoking, good stats all around and better than the KT/Tiger lol

IS-2 better than KT :lolol:
3 May 2017, 04:17 AM
#35
avatar of Tobis
Senior Strategist Badge
Donator 11

Posts: 2307 | Subs: 4

maybe if axis infantry would not be so frigging resistant to suppression

That's not a thing.
3 May 2017, 04:33 AM
#36
avatar of c r u C e

Posts: 525

jump backJump back to quoted post3 May 2017, 01:58 AMClerv


uninstall pls


"Conscript commandoes" lool pfhahahaha...
I second that,uninstall please
3 May 2017, 04:51 AM
#37
avatar of zerocoh

Posts: 930

jump backJump back to quoted post3 May 2017, 04:17 AMTobis

That's not a thing.


yeah right... cons get supressed by half a burst from a MG42 and stay supressed for 30 seconds or more, while volks would get from pinned to normal state before you could even reposition the pre nerf maxim.
3 May 2017, 05:17 AM
#38
avatar of miragefla
Developer Relic Badge

Posts: 1304 | Subs: 13



yeah right... cons get supressed by half a burst from a MG42 and stay supressed for 30 seconds or more, while volks would get from pinned to normal state before you could even reposition the pre nerf maxim.


Suppression and Pinning

Rifleman Squad:

Suppressed Threshold: 0.2
Suppressed Recovery: 0.15
Pinned Threshold: 0.6
Pinned Recovery:0.5

Conscript Squad:

Suppressed Threshold: 0.2
Suppressed Recovery: 0.15
Pinned Threshold: 0.6
Pinned Recovery:0.5

Volksgrenadier:

Suppressed Threshold: 0.2
Suppressed Recovery: 0.15
Pinned Threshold: 0.6
Pinned Recovery:0.5

Almost no infantry is different in terms of thresholds. Even Obers are the same as standard infantry in terms of their suppressed modifiers. Note, range also heavily affects suppression, the deeper you go into an MGs arc, the more suppression and DPS you will take.

If DShka were to be changed, I think maybe just suppression could be toned down so it's not a 1-2 burst pin or it just deals worse vs units in cover so you can actually take shelter vs its very high modifiers.
3 May 2017, 06:06 AM
#39
avatar of Maret

Posts: 711

I have good suggestion - remove all or downgraded to maxim state ALL allied suppression platforms, that axis don't worry about so annoying thing as suppressed squad Kappa
IMO DSHK is good, only 2 doctrines has it, it cost more than maxim and arrive only in 2 cp. You can't see more than 2 of them on 1vs1. Because first luchs will wipe all of them without any troubles (only total noob can lost luchs against mg....but this another theme).
3 May 2017, 08:11 AM
#40
avatar of vasa1719

Posts: 2635 | Subs: 4

Permanently Banned


No, Soviet early game is OP enough as it is with super Penals with nuclear satchels nuking everything they see. M3+Flamer cheese is also an option. Cons are an option too but no one wants too use a secretly OP unit at vet 3. Soviets are supposed to suck late game because OP early game and mid game with T70 wipes. Any MGs that are durable enough to serve as frontline infantry is cancer. Soviets have doctrines too support late game anyway so it's not like you can't pull the IS2 out of your ass and wipe squads left and right.


Nice trolling man, report to moderators :D.
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