grenades
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Posts: 35
I know you have to chip away health before they are useful etc. And yes on occasion they are devastating, just the inconsistency. It may be in comparison to the bundle grenade that you have to be so bloody careful with, if you don't move BEFORE the timer sets of it'll take out a whole squad without fail. Maybe I'm more peeved with that thing, which seems infinitely better by comparison, the fuse on it is so damn quick.
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Posts: 450
Usf riflemen will step back and extend his arm behind him and then step foward and release.
The pgren will do a weird kneel at the start, step back and extend his arm, and throw while lunging forward.
The usf animation is a little easier to spot.
Pgrens are always kneeling which makes the grenade animation harder to spot.
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They should also be separated into defensive (fragmentation) that are better vs infantry out of cover and offensive (concussion) that are better vs cover and/or garrison.
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Imo grenades are too RNG. They should be less lethal and more difficult to dodge having an impact on the fight but not deciding the out of fight with squad wipes.
They should also be separated into defensive (fragmentation) that are better vs infantry out of cover and offensive (concussion) that are better vs cover and/or garrison.
Don´t get me wrong, but grenades are one of few things that doesn´t have any RNG.
They always deal 80 damage (USF grenades), have fixed radius and deal 100% damage to squads in the open/yellow cover and 50% damage to squads in green cover/garrisons.
What matters is squad spacing. Grenade cannot wipe full health squad in green cover or any squad in the open with good health. Only clumped squads in yellow cover are vunurable to sqaudwipes. If you ar fighting against players, who use grenades - don´t use cover or micro properly or prepare to lose some squads.
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Mind that the cover is directional in coh2 and granades thrown over green cover deal half the damage, but if the squad is in green cover and the granade was thrown from flanking position, it will deal full damage. I know this is very counter intuituve but relic tried to remove it once and without this the game was absolutely impossible to play, especially against rifle nades.
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Only the gammon bomb isn´t random, it wipes every time lol.
it's damn good yeah
Posts: 2066
it's damn good yeah
I loved your GCS games man. You are a hero!
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I loved your GCS games man. You are a hero!
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You need to micro your units or die
Oh really? Who would have thought.
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Oh really? Who would have thought.
The ability to nuke mg nests out of camo is pretty Opieop tho. That goes for falls too.
Posts: 911
Don´t get me wrong, but grenades are one of few things that doesn´t have any RNG.
Im not too sure, they must have some minute amount of scatter because the grenade doesn't always land where the grenade is targeted.
Posts: 3053
Im not too sure, they must have some minute amount of scatter because the grenade doesn't always land where the grenade is targeted.
Probably some landmass deformity (craters, etc.) stopping them/making them go a bit further. Like how you can't throw grenades all the way through houses.
Posts: 35
So my issue is less with the randomness of the american grenades, but how craptacular they are in comparison.
Only the gammon bomb isn´t random, it wipes every time lol.
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Posts: 609
Posts: 609
Yeah, I'm not a big fan of Gammons or Bundle 'nades. 120 damage is just way too much when wooden garrisons get involved. IMO, they should have the normal 80 damage with a stronger AoE profile than other grenades instead.
Then they would do more wipes generally surely?
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