Can you please fix the Russian Sniper RELIC?!?
Posts: 1944 | Subs: 2
1) Russians limited to 1 sniper on the field per player, Germans are allowed two per player. (least favorite solution)
2) Only able to reinforce if the escort/spotter dies, if the guy with the scoped Nagant is killed then the other guy retreats off the map.
3) Both of the men in the Russian team are real snipers (both have 1 shot kill scoped rifles) but they fire at half speed and cannot be reinforced. This means 2 man sniper kills as frequently as they currently do, but if one of them is killed then the unit works at half efficiency until second members is also killed.
Posts: 324 | Subs: 2
And by the way, give the german sniper a little bit more survivability, lets say 80 health. Even with his high armour, he dies by anything other than a bullet on a coinflip.
Posts: 627
Posts: 786
- skip T2/T3 and rush to SU85: this gives germans a quite big window where their light vehicles are unrivalled. use it.
- go T2/T3 to counter germans light vehicles: this delays SU85s and gives germans a quite big window where their Panzer IV is unrivalled. use it.
Posts: 119
Posts: 2425
Permanently BannedCombined with a M3 Sniper, this leaves Ost no option but to try a tech to T3.
My primary concern is M3 Sniper, which I find extremely cheesy.
Aside from that I think Ost Sniper also needs a buff to 80hp.
Posts: 119
The current sniper vs sniper metagame i think broken... Maybe we can see a good tutorial stream video for DEVELOPER/anyone decent player, what the proper use of WM sniper vs RUS sniper effective? It is would be good...
Other things, the efficiency vs WM sniper on 6 members Conscript, MG-s, Mortars, Guards, ST etc. vs the SU sniper efficiency on 4 members WM squad, Gren, PG, MG, mortar etc... The rate of fire difference between SU and WM sniper for me ingame nearly imperceptible, but the target squad size difference is huge, 150%. I feel this broken too...
Sorry for my very bad english.
Posts: 396
I have not problem for WM sniper hp... With proper micro, WM sniper cant harmed common small arms fire, because you can use your longer 50 shoot distance, wiht attack move, vs common small arms 30-35 range. The real problem for me in countersnipe meta-game, where WM player can give -90mp drain with a good hit for enemy side, but SU player can with same good countersnipe give -360 mp drain for his enemy. 90mp =! 360mp...
The current sniper vs sniper metagame i think broken... Maybe we can see a good tutorial stream video for DEVELOPER/anyone decent player, what the proper use of WM sniper vs RUS sniper effective? It is would be good...
Other things, the efficiency vs WM sniper on 6 members Conscript, MG-s, Mortars, Guards, ST etc. vs the SU sniper efficiency on 4 members WM squad, Gren, PG, MG, mortar etc... The rate of fire difference between SU and WM sniper for me ingame nearly imperceptible, but the target squad size difference is huge, 150%. I feel this broken too...
Sorry for my very bad english.
+1 and I feel the same way too.
I really want to see a Dev counter the Soviet sniper spam micro'd by a good player.
Posts: 2425
Permanently BannedI feel a buff to 80hp is adequate to asymmetrically balance the onfield survival of these parallel units.
Posts: 119
The HP is also necessary vs incidental AoE fire.
I feel a buff to 80hp is adequate to asymmetrically balance the onfield survival of these parallel units.
My first problem is the unbalanced Countersnipe metagame, and effectivness difference SU sniper vs 4 member/squad, between WM sniper vs 6member/squad.
But, what you wrote, i think, balanced, because all mortar shell hit can kill instant WM sniper(40hp with 2 armor multiplier) AND SU sniper 2x40hp with 1 armor multiplier)team both. Mortar effectivness vs Both type of sniper are equal i think. But Counter snipe meta/ effectivness vs common inf squads, its not.
Posts: 915
Here is a fact though, if he got snipers/scout cars quickly the sov player does not have much capping power. Use this to your advantage and quickly cap some points and go tier 1 SDFK221.
Posts: 139
Example: http://www.coh2.org/replays/6096/vs.-guard-spam
Posts: 119
Posts: 139
Ekko Tek you have right, Wm have all support units in T1 with grens, it s fact, but proper microed M3+sniper can bleed out the WM player in mp war 221-222 scout car good vs very early and UNPROTECTED sniper, yes, but i haven't problem with noobs, who cant kite with M3 the faust, or dodge grens rifle nade with Sniper teams... I have problem vs good SU player, who knows the RUS 30munis mine can one hit destroy the AC/or can use his 1cp guards infantry with upgrade+button skill, or can protect with AT nade his sniper vs advanced 221/222 Scout car, can use on his sniper team the hold fire ability, in vet1 the sprint, can countersnipe cause WM player -360mp, and realize if WM contersnipe his sniper team member, he need retreat intstant, and loss only 90mp, not whole 360mp sniper squad...
Fair enough - but you're theorycrafting about perfect play vs. your...what? imperfect play? You're assuming he has a mine in advance at the perfect spot that you will run over and that you never get a flanking faust off, etc. Don't build a German sniper when he starts with snipers and scout cars - why would you? I agree if enough stuff dies that he gets 1 CP and Guards out while he still has scout cars and snipers roaming around, it's infinitely harder though.
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