Ok? but how is this different from Ostheer? M3 clown car rush doesn't work against Ostheer because they have the super early fausts. You don't see Ostheer getting their fausts nerfed behind their T2 building or battlephase 1. If it's because the raketen is on T0 and the pak40 is on t2 that's a rakaten issue or a pak40 issue. Is it because volks are generally more powerful than grens because of the extra man? Volks spam is one of the two only strategies you can go for as OKW which is why their fausts are so abundant. Ostheer have more options which is why this isn't an issue probably. they can get MGs, mortars, some grens, snipers, Ostruppen with doctrines. Saying that OKW fausts are to numerous early game is a poor way of saying their design sucks but we can't change it because of scope. If you want to do the munitions change to lower the usage of the faust fine but it probably won't have a large enough impact and that I agree with you on. But I still do not see a reason to allow flamecar rushes against OKW inorder to force out a raketen so OKW has 1 less fighting squad while the clown car can more or less avoid it.
The hope is that the sheer fear of the enemy rushing a light vehicle will dissuade OKW from overinvesting into the kubel-heavy openings we are starting to see as a result of WBP. That will limit OKW's early-game territory gains and, you know, maybe Soviets can have a chance.
Grenadiers cannot go toe-to-toe with the vast majority of the enemy squads. Thus, you have to make a compromise with how many support weapons you field, and how many Grenadiers (and where you place them) to prevent yourself being overrun by light cars.
With current Volks, there's really no compromise. They're amazing for their cost, so why not spam them right off the bat? This is especially after early OKW game with:
- Sturmpioneer starting squad
- Kubelwagen armour vs small arms fire
- Sturmpioneer repair speed efficiency (which allows Kubelwagens to press on and bleed squads)