Does anybody else having trouble with Soviet's Prioritize? My vehicles keep targeting infantry while it is on.
Replay here
Soviet Prioritize fire does not work
29 Mar 2017, 17:45 PM
#1

Posts: 766 | Subs: 2
Does anybody else having trouble with Soviet's Prioritize? My vehicles keep targeting infantry while it is on.
Replay here
Replay here
29 Mar 2017, 18:49 PM
#2

Posts: 2636 | Subs: 17
I don't know what caused it to bug. Try turning it on and off again next time this happens, and see if it persists.
It probably has something to do with alternating HE barrage and normal rounds *shrug*
It probably has something to do with alternating HE barrage and normal rounds *shrug*
29 Mar 2017, 19:26 PM
#3

Posts: 766 | Subs: 2
I don't know what caused it to bug. Try turning it on and off again next time this happens, and see if it persists.
It probably has something to do with alternating HE barrage and normal rounds *shrug*
Trust me when I say I was cycling it on and off a lot. It was also affecting the KV-1 also not just the Su-76s
31 Mar 2017, 11:54 AM
#4

Posts: 2636 | Subs: 17
Let's be on the lookout for this bug. I've received a report that it can somehow also occur on Pak40's, though I still don't know what triggers it.
What changed for the ability is that we override only specific weapons (the ones for which prioritise vehicles makes sense). That still leaves the game with a lot of override actions to run every time you click the ability.
What changed for the ability is that we override only specific weapons (the ones for which prioritise vehicles makes sense). That still leaves the game with a lot of override actions to run every time you click the ability.
31 Mar 2017, 12:24 PM
#5

Posts: 368
I am almost positive it happened to me with SU76 once or twice. I will do my best to save the replay next time.
As I am sure you know, there used to be a bug where prioritize stopped working after a barrage until turned off and on again. However, that used to happen consistently, so maybe it's something else now.
As I am sure you know, there used to be a bug where prioritize stopped working after a barrage until turned off and on again. However, that used to happen consistently, so maybe it's something else now.
31 Mar 2017, 12:49 PM
#6

Posts: 2636 | Subs: 17
We changed the implementation of all prioritise vehicles ability to accommodate MGs firing.
Unfortunately, it is not possible to specify the affected hardpoints by ID. Thus, we have to generate the full list of affected weapons.
I could rewrite prioritise vehicles so that it toggles an upgrade on-and-off, and that there's a specialised requirement action triggering on each affected entity (e.g., the P4 only applies this on its 75mm cannon so as not to affect the MGs).
That is, if the issue behind prioritise vehicles is that it now executes too many actions, that could be a solution.
Speaking of which...
Can somebody remind me what happens if you select two shermans and one has HE shells loaded, while the other has AT shells loaded? Are there two toggle abilities that show up, or is it only one of them?
Unfortunately, it is not possible to specify the affected hardpoints by ID. Thus, we have to generate the full list of affected weapons.
I could rewrite prioritise vehicles so that it toggles an upgrade on-and-off, and that there's a specialised requirement action triggering on each affected entity (e.g., the P4 only applies this on its 75mm cannon so as not to affect the MGs).
That is, if the issue behind prioritise vehicles is that it now executes too many actions, that could be a solution.
Speaking of which...
Can somebody remind me what happens if you select two shermans and one has HE shells loaded, while the other has AT shells loaded? Are there two toggle abilities that show up, or is it only one of them?
31 Mar 2017, 12:56 PM
#7

Posts: 13496 | Subs: 1
Speaking of which...
Can somebody remind me what happens if you select two shermans and one has HE shells loaded, while the other has AT shells loaded? Are there two toggle abilities that show up, or is it only one of them?
The button for the ability is simply gone when they are both selected with different munition type.
31 Mar 2017, 13:48 PM
#8

Posts: 368
The button for the ability is simply gone when they are both selected with different munition type.
My bad, you are correct.
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Rosbone: So it was a systemic failure across multiple disciplines and check points.
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theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
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theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
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KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
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