WTF??
the schwere is so easy to kill...espacily in teamgame...if u have problem to kill it...its ur own problem.
the long range AT/ Tankhunter/arti/callins etc...they all kill it in secounds.
Sarcasm isn't easily spotted without emotes it seems
Posts: 2066
WTF??
the schwere is so easy to kill...espacily in teamgame...if u have problem to kill it...its ur own problem.
the long range AT/ Tankhunter/arti/callins etc...they all kill it in secounds.
Posts: 131
Not to be biased towards any faction, but NO USF & OKW players builds all three tiers every single game.(Assuming in 1v1)
USF & OKW can and will skip tiers to rush final tier.(Unless stalling for callins which almost everyone and their pet monkey does)
USF build order in most games:
1. Lieu(200MP+50F) + Major(240MP+120F) + Ambo(250MP+10F) = Total(690MP + 180F)
2. Cpt(200MP+60F) + Major(240MP+120F) + Ambo(250MP+10F) = Total(690MP + 190F)
OKW build order in most games: (Med upgrade is always used for Battlegroup, but repair pioneers are seldom used, for this comparison let's assume pioneer upgrade is purchased)
1. Battlegroupe(200MP+25F) + Medics(100MP+15F) + Flak HQ(200MP+120F) = Total(500MP+160F)
2. Mechanised(200MP+50F) + Repairs(100MP+15F) + Flak HQ(200MP+120F) = Total(500MP+185F)
With skipping tiers USF & OKW gets access to their final tier earlier than other factions, assuming that equal resource income is available.
Posts: 545
Posts: 283
Not to be biased towards any faction, but NO USF & OKW players builds all three tiers every single game.(Assuming in 1v1)
USF & OKW can and will skip tiers to rush final tier.(Unless stalling for callins which almost everyone and their pet monkey does)
USF build order in most games:
1. Lieu(200MP+50F) + Major(240MP+120F) + Ambo(250MP+10F) = Total(690MP + 180F)
2. Cpt(200MP+60F) + Major(240MP+120F) + Ambo(250MP+10F) = Total(690MP + 190F)
OKW build order in most games: (Med upgrade is always used for Battlegroup, but repair pioneers are seldom used, for this comparison let's assume pioneer upgrade is purchased)
1. Battlegroupe(200MP+25F) + Medics(100MP+15F) + Flak HQ(200MP+120F) = Total(500MP+160F)
2. Mechanised(200MP+50F) + Repairs(100MP+15F) + Flak HQ(200MP+120F) = Total(500MP+185F)
With skipping tiers USF & OKW gets access to their final tier earlier than other factions, assuming that equal resource income is available.
Posts: 851 | Subs: 1
These differences in design should be considered, and not just on the basis of the strategic freedom they provide, but also on the illusion of said freedom - there is a difference in being able to forgo a tier because I can live without it, or by having to forgo a tier, because I couldn't possibly recoup the invested resources by inflicting an equal amount of loss on the enemy.
P.S.: Then there is of course the cost of the units in relation to their effectiveness to be considered - OKW doesn't look particularly good there, especially if we look at the units available only through teching. Most of their tanks for example don't do anything special, yet they are considerably more expensive than their counterparts (for which there is of course an historic reason) beyond their mere stat increases.
Posts: 1124
Posts: 1664
Posts: 34
OP is clearly drunk and doesn't know what he is talking about.. KATUSHAS/Calliopes/Landmattress/120mm/USF mortars/UKF motar pits/SU heavy arty all make short work of any OKW emplacement. Oh and the countless artillery options and air strikes all the factions have such as the bombing run, insta drop arty from USF. The delete OKW building bombing drop from UKF, Shit even the valentine with the combined artillery. Shit even 2 AT guns with a spotter can knock out a tier in short time, at least EVERY SHOT COUNTS.
Now let's talk about the invincible alien technology I like to call brace. You know when some sandbags stop a ST shot, or a Stuka dive bomb does virtually nothing. All for the quarter of the price, and a click of a button... you know when you have doctorines that completely support emplacements. Emplacements that can go invincible and heal themselves all with a push of a button, all at the same time.
Yea...
Posts: 67
Posts: 1487
Posts: 721
Posts: 73
Posts: 181
No offense but you have 0 games as Axis https://www.coh2.org/ladders/playercard/viewBoard/11/steamid/76561197970790508 maybe try Axis for once and see how ez they are
Posts: 1124
OH not just can easily skip every single tier. They do it 90% of the games.
They can even skip both t3 and 4. I did it and faced it many times.
Posts: 545
Posts: 1124
Lol my calliope as if the recent patch wasnt dispassionate. The mod team is doing a reasonable job of stayin on focus of the principal of balance. The suggestion from smith is alright, but again the schwere is providing a lot of services.
Forward defensive point
Supression platform
Anti Aircraft
Tech structure
This combined with the finger pointing that USA gets "free" services by getting a squad at that payment for tech smacks of double standards.
Although the USA reissue is largely nullified now with captain paying for his bazooka.
So coming back to it tge schwere is getting a lot of "free" things and it needs a legitimate decision process not thr no brainer placement that provides all these services at normal teaching cost.
Posts: 1487
Posts: 128
flak truck has a value similar to 1 medium. I imagine I build T4 and get a free tank as a bonus. That what happens to okw.
Plus shwer is the fastest medium tank tier in game.
Posts: 283
I think you should seek professional help. Maybe coh2.org is an addiction for you, an extremely unhealthy addiction at that. This post shows how far from reality your mind has gone
Posts: 2243
20 | |||||
4 | |||||
239 | |||||
27 | |||||
15 | |||||
3 | |||||
2 | |||||
1 |