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Why do you like Coh2?

2 Mar 2017, 21:19 PM
#21
avatar of Hater

Posts: 493

I don't like it, I just wasted so many time to playing it so can't just stop. It's like flavorless bubble gum.
14 Jul 2017, 01:40 AM
#22
avatar of Kamzil118

Posts: 455

As someone who played StarCraft, Age of Empires, and Rise of Nations at a very young age, it broke what I expected from the game. While the campaign was iffy, the mechanics and its different economic system made me like it more because I'm not focused on gathering resources just to get another unit into the meatgrinder.

Now I'm going to go into the mechanics that makes me enjoy this game more. Cover, the only other games I've seen that have a cover system was the first Halo Wars. I just like how Company of Heroes has set it up for the player.

Another mention I must make is that the character of the units is far more enjoyable than what Men of War: Assault Squad 2 has to offer. Hearing "For the fatherland", "For Uncle Sam", and "For the Motherland" is just boring. In comparison to Company of Heroes, a Panzergrenadier would end up screaming "Any lower and I'm going to be fucking the ground!"
14 Jul 2017, 02:09 AM
#23
avatar of Luciano

Posts: 712

Because its ww2 and the game mechanics are superior to every other rts
14 Jul 2017, 02:42 AM
#24
avatar of dart_striker

Posts: 136

The first time I heard someone say, "Panzershrecks, okay volksgrenadiers, time to unpimp his ride.", I knew I could play no other RTS.
14 Jul 2017, 03:05 AM
#25
avatar of SeismicSquall

Posts: 156

- The explosions!
- Destructible environment that turns into usable cover
- directional cover system
- explosions!
- vehicles leaving fumes and tread marks; tree shadows overlapping them as they pass underneath
- voiceovers sound like they are real skirmish recordings, not video game acting
- every unit is precious and is not expendable

For a low ranking player, there is very little to hate about this game

14 Jul 2017, 05:28 AM
#26
avatar of Ulaire Minya

Posts: 372

This game could be great, but it's not. It boggles my mind. The community has literally volunteered to do all the balance and testing work for Relic. All Relic has to do is reach out and take this opportunity. And they don't.
14 Jul 2017, 06:59 AM
#27
avatar of ruzen
Patrion 15

Posts: 243

ww2 nerd + RTS lover = liking coh2
14 Jul 2017, 09:34 AM
#28
avatar of SturmTigerVorgo

Posts: 307

Tank and armored cars models and animations
Artillery explosions
Resource model
Cover system
The fact that you can use the environment to your advantage(buildings, fow, hedges)
Dynamic FoW
The little soldiers with their talk
The carnage
The flames
The drama
The community
I don't think we give enough credit to COH2.org(and the feeling of community it provides) for keeping the game alive.
14 Jul 2017, 11:45 AM
#29
avatar of AndresTCII

Posts: 172


The game is perfect .. less 3d models ... and its comic aspect ..
14 Jul 2017, 19:06 PM
#30
avatar of SuperJew

Posts: 123

The game heavily focuses on combat first and foremost. In Starcraft, i have to gather resources, whereas COH is one where you battle over territory for your resources. Not to mention cover system and other game mechanics. Strictly due to the reverse gear, I'll never go back to COH1.
11 Aug 2017, 15:50 PM
#31
avatar of Meesterjan

Posts: 21

This game is amazing!
You have action from the first few minutes.
Infantry needs to be in cover, and everything is cover!
Get behind a wall and your infantry can duke it out a long time.
Get them on the wrong side of the wall, and watch them get gunned down with their backs to the wall.
When you get a tank it's fully immune to gunfire.
If they don't have AT your tank is god.
If your the one without the tank, haha you loser!
But no joke it's a thrill trying to play around a tank until you get some form of AT.
By this stage of the game your farmland map has turned to a destroyed battlefield.
Don't worry about cover, a hole is cover.
I have 700+ hours on this game and no intent on stopping.
11 Aug 2017, 15:52 PM
#32
avatar of Meesterjan

Posts: 21

Sorry for the double post!
#forumnoob
11 Aug 2017, 16:15 PM
#33
avatar of some one

Posts: 935

1) Cover system
2) Team weapons with limited arc of fire
3) Suppression mechanic
4) Squad-based unit command
5) Low amount of units to control
6) Resources are scattered around map, so you have actually leave base
7) WWII setting (I thought to add "that includes Eastern Front" at first, but then remembered Soviet campaign)
8) Generally good design of vanilla factions with great combined arms approach in mind


2 Beer to this guy.

1) Cover system
2) Suppression
3) Veterancy (importancy of unit preservation)

make COH2 unique I say it as SC veteran
11 Aug 2017, 16:54 PM
#34
avatar of dOPEnEWhAIRCUT

Posts: 239

Because I can count on anything I find frustrating to play against being removed from the game (or nerfed into oblivion) at some point. Essentially, it's a game that that lowers itself to my standards so that I don't have to work too hard to be "good" at it.

11 Aug 2017, 17:00 PM
#35
avatar of |GB| The Lnt.599

Posts: 323 | Subs: 1

i guess i played thousands of games by now and none was ever the same!
11 Aug 2017, 18:08 PM
#36
11 Aug 2017, 20:09 PM
#37
avatar of vasa1719

Posts: 2635 | Subs: 4

Permanently Banned
RTS, WW2, good mechanics.
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