Why do you like Coh2?
![avatar of hound54](/uploads/avatar/6369.png?updated=1431218315)
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![avatar of adamírcz](/images/avatars/conscript.png?updated=1394378846)
Posts: 957
2) unpredictable results of each combat
3) voice acting and quotes
4) the entire system: buildings, abilities, veterancy, suppresion
5) "WOW moments" with democharges, sturmtiger shots, blob wipes, ...
![avatar of Tiger Baron](/uploads/avatar/18099.jpg?updated=1687806793)
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I like the original because of it's sort of better balance and design choices, Army and unit character, soundtrack, atmosphere and darker graphics.
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![avatar of Butcher](/images/avatars/partisan_at.png?updated=1414778183)
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1) In other RTS games you always build units, send them at each other and they die. CoH has fast paced combat, micromanagement, an excellent cover and supression system and flanking features. Also you are forced to cap the map and can´t rely on building something in your base to gather ressources. This leads to the most intense RTS experience I know.
2) I´m interested in WW2.
3) Best voicelines. And an enourmous amount of them.
4) It depicts all sides as soldiers. It´s not your standard: "Gurmuns are ivil"-bullshit.
Thus the series combines everything I´m interested in.
![avatar of Aradan](/uploads/avatar/7237.jpg?updated=1387580660)
Posts: 1003
- team play with friends
- very long learning curve
![avatar of CartoonVillain](/uploads/avatar/19703.png?updated=1524477383)
Posts: 474
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![avatar of Highfiveeeee](/images/avatars/april14_09.png?updated=1398148416)
Posts: 1740
If Iron Harvest is going to implement something similar (which they probably will as they use CoH as their main inspiration), I'll be gone.
![avatar of Muad'Dib](/uploads/avatar/7838.jpg?updated=1378732027)
Posts: 368
![avatar of Unknown Legend](/uploads/avatar/12935.jpg?updated=1448791955)
![Donator 1](/images/badges/crowdfunding/donator_1.png)
Posts: 418 | Subs: 1
- WWII
- King of Hill style resource gain aka no gathers
- Unique mechanics: Cover, retreat, vault & true sight
![avatar of Tobis](/uploads/avatar/10672.png?updated=1474330799)
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They cut out all the bullshit in other RTS like resource gathering and microing a hundred units in a blob. The game is stripped down to intensely microing a few, key units in quick engagements instead of being a test of who can command people to chop down wood the fastest. CoH is more focused on making fewer, smarter choices than your opponent.
Also really like the setting; sci-fi and fantasy are gross.
I may bitch about CoH2 and Relic a lot but that's because i still see where the game can improve and be even better.
![avatar of ElSlayer](/uploads/avatar/10861.jpg?updated=1436977395)
Posts: 1605 | Subs: 1
2) Team weapons with limited arc of fire
3) Suppression mechanic
4) Squad-based unit command
5) Low amount of units to control
6) Resources are scattered around map, so you have actually leave base
7) WWII setting (I thought to add "that includes Eastern Front" at first, but then remembered Soviet campaign)
8) Generally good design of vanilla factions with great combined arms approach in mind
![avatar of ElSlayer](/uploads/avatar/10861.jpg?updated=1436977395)
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![avatar of MajorBloodnok](/uploads/avatar/161.jpg?updated=1423600315)
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![avatar of ferwiner](/images/avatars/panzeriv.png?updated=1440837474)
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![avatar of Gbpirate](/uploads/avatar/9433.jpg?updated=1399239147)
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Posts: 1153 | Subs: 1
I appreciate the different tech choices and the factions (although I would've preferred an Eastern front game) and I love the various mechanics thet sets CoH apart from the other RTS games.
![avatar of turbotortoise](/uploads/avatar/13642.png?updated=1470979745)
Posts: 1283 | Subs: 4
![avatar of DonnieChan](/uploads/avatar/7689.jpg?updated=1380589526)
Posts: 2272 | Subs: 1
lots and lots of different infantry and also vehicle animations which make them "alive" on an unseen level
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